Author Topic: Solo with a Party! - v2.0 RELEASED  (Read 17420 times)

Offline Zyraen

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Solo with a Party! - v2.0 RELEASED
« on: April 06, 2005, 09:16:03 AM »
- Always wanted to play a Solo, but found the non-combat sections too boring?
- Find Solo-ing without a Thief too exasperating at the beginning?
- Want the challenge of a Solo and still enjoy that romance you haven't yet checked out?
- Want to really hit the limits of the Experience bar and see just how high level your main character can go?
- Wishing your party members could just go hide somewhere while you finished the baddies?
- Rerunning Baldur's Gate 2 with your uber Main Character to check out that new NPC but tired of having to babysit all your other party members?
- Irritated with having to spend a good portion of your game time to move the rest of your slow-moving party?

Well then, this Mod is for you! 

*NEW FEATURES* in v2.0

- Now an *AI Script*! No more using ShadowKeeper or CLUAConsole to enable Solo with a Party
- NEVER need to worry about Party Members getting Hurt / Killed
- Hefty Bonuses to Open Locks and Detect Traps so that your party members can help you Detect / Disarm Traps all the way to ToB
- Intelligence Set to 18 for Party Members so they leave Maze quickly once combat is over
- Freedom is Autocast on nearing where a Party Member was Mazed
- No more troublesome CREs or inconsistent time required to Maze Party Members

*PREVIOUS FEATURES* in v1.0

- XP Awarding - get it all for yourself!
- Solo Combat - for the challenge, all party members automatically get Mazed and stay Mazed until the battle is over.
- Improved Haste - For ease of movement along the maps and to keep up with the main character, all other party members have Improved Haste on them at practically all times.
- *DROPPED* Resurrections - Automatically resurrects all and any dead party members after combat.

Hope that you enjoy it, feedback/bugs/typos etc can be emailed to me or posted here to this thread.

** Obsolete Links Removed **
« Last Edit: September 13, 2005, 01:13:26 AM by Zyraen »
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Offline Silk

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #1 on: April 20, 2005, 10:02:44 AM »
Drat!  Don't you just hate posting to the wrong thread?

As I mentioned in the other thread (sigh), I have the mod installed and working, though due to sidetracking I haven't got very far with it.

The only problem I had initially was actually installing it but that got sorted out in PM.

I suspect it's also handy for a quick few levels up, just change the script and go solo for a while, seeing as the Solo mod only works when you choose the Solo script in AI.  I'm not sure about this.  I expect Zyraen will tell me I'm wrong but it was just a random thought.

Bugs?  So far haven't found any, although sometimes party members appear randomly when you stop fighting for a moment while actually in combat and just stand around looking silly.  Shouldn't they stay mazed until all the red-circled baddies go away or get hacked?

As an afterthought, the only other problem I had was with me.  I'm so used to using AI that I initially forgot to attack.  Embarassing.
"Some say that our destinies may be read in the stars, that the plans of the gods are revealed to those who but know where to look.  They speak it true but their location is false, for I have seen my destiny shining in your eyes" (Anomen, PPG NPC Flirt Pack)

"You know you're tired when you get up from the desk and the headset's still around your neck"

Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #2 on: April 20, 2005, 10:03:46 PM »
Eh... again considering installing this....  fighting internally... solo...party....solo with party....  ???

Offline Zyraen

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #3 on: April 21, 2005, 10:33:59 AM »
Solo with a Party allows you to take a Party while Soloing. So no fight is required...
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Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #4 on: April 21, 2005, 01:10:28 PM »
The only reason why I haven't installed this yet is I hate the idea of dragging around NPCs, even with improved haste.  The AI for moving around is just sooo bad.  I feel like I'm babysitting a bunch of toddlers just trying to get them from one place to another.  They always try to take shortcuts and get stuck or run into an ambush or something.  It drives me insane *_*. 

Offline Silk

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #5 on: April 21, 2005, 04:14:43 PM »
BallOfFire:  From what I've seen so far, if the party runs into an ambush, they all vanish and you're stuck with sorting it out yourself - hence solo.  If you don't want the banters or romance/s, then solo on your own.  Simple.

Also, Zyraen, my party moves faster than I do.  What's up there?
"Some say that our destinies may be read in the stars, that the plans of the gods are revealed to those who but know where to look.  They speak it true but their location is false, for I have seen my destiny shining in your eyes" (Anomen, PPG NPC Flirt Pack)

"You know you're tired when you get up from the desk and the headset's still around your neck"

Offline Zyraen

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #6 on: April 22, 2005, 12:50:40 AM »
Yes of course, lol. They move faster because they have the rings and you don't.
You're supposed to get your Haste through fair means, remember? :)
ie Boots of Speed, Haste spell, and the ilk.
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Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, & more

Offline Silk

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #7 on: April 22, 2005, 01:10:47 AM »
<heads for SK>
"Some say that our destinies may be read in the stars, that the plans of the gods are revealed to those who but know where to look.  They speak it true but their location is false, for I have seen my destiny shining in your eyes" (Anomen, PPG NPC Flirt Pack)

"You know you're tired when you get up from the desk and the headset's still around your neck"

Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #8 on: April 22, 2005, 02:54:24 AM »
I want banters.  I want NPC mods.  I want to solo.  But I don't want to deal with walking around with a full party =(.  Battle isn't what I'm worried about.

Offline Silk

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #9 on: April 22, 2005, 03:20:45 AM »
I don't think you can have one without the other, BallOfFire.  The haste cast continuously on the rest of the party means that they're moving fast, they're not lagging in the rear or getting sidetracked.  It works, trust me.

Install it, try it, it's the only way to find out.

I found it fascinating, the banters fire, the LoveTalks fire, your party vanishes the moment danger threatens, leaving you to solo your way through the battles.  It's the best of both worlds.
"Some say that our destinies may be read in the stars, that the plans of the gods are revealed to those who but know where to look.  They speak it true but their location is false, for I have seen my destiny shining in your eyes" (Anomen, PPG NPC Flirt Pack)

"You know you're tired when you get up from the desk and the headset's still around your neck"

Offline jester

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #10 on: April 22, 2005, 08:32:18 AM »
Soloing is not only about fights. It is also about bypassing obstacles which would not be a challenge for a decent party, but are deadly for your chosen character.
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Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #11 on: April 22, 2005, 11:12:40 AM »
That's almost right in my case.  One of the best parts of soloing is hiding in shadows to scout every area and then backstab before enemies see you.  And if they are too difficult, just run on by.

Offline Zyraen

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #12 on: April 22, 2005, 11:34:50 AM »
There's always Ctrl-J in those situations.
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Offline Silk

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #13 on: April 22, 2005, 01:16:52 PM »
So why can't you just select your character and move ahead of the party and do those things.  I'm assuming you've played this more than once and know most of the areas you need to do it in.  ::)
"Some say that our destinies may be read in the stars, that the plans of the gods are revealed to those who but know where to look.  They speak it true but their location is false, for I have seen my destiny shining in your eyes" (Anomen, PPG NPC Flirt Pack)

"You know you're tired when you get up from the desk and the headset's still around your neck"

Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #14 on: April 22, 2005, 02:11:39 PM »
It's just so much more convenient to click hide in shadows every time I reach a new area and then running around not worrying about it.  With a party I would have to leave them behind to send my protagonist ahead alone, but if there are no enemies then I have to drag my party along afterwards.  I've played like a hundred times but never beaten ToB cause I always want to start over.

As for control-j, I've never figured out how to work that.  I tried for 20 minutes and only got it to work like twice and i have no idea what I did differently.  Do you hold it and click on the map screen or what?  I had a broken j key so I might have been doing it right and I wouldn't even know.

Offline Xiao

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #15 on: April 22, 2005, 02:13:21 PM »
You have to have cheats enabled, to start with.  Pick the character(s) to move, move the mouse pointer to the spot you wish them to be at, hit Ctrl-J, and wait a few seconds.

Offline Silk

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #16 on: April 22, 2005, 02:16:54 PM »
(All right, I'm sleep deprived so this might be short and to the point)

BallOfFire:  Either install it and play it or don't - stop whining about it.
"Some say that our destinies may be read in the stars, that the plans of the gods are revealed to those who but know where to look.  They speak it true but their location is false, for I have seen my destiny shining in your eyes" (Anomen, PPG NPC Flirt Pack)

"You know you're tired when you get up from the desk and the headset's still around your neck"

Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #17 on: April 22, 2005, 02:24:50 PM »
What on earth.  I'm not whining at all.  I'm merely stating the facts.  I intend to play this, though the things I have mentioned may stop me.  This mod was a great idea that is almost exactly what I've been wanting, and almost decided to learn how to mod in order to make.  I'm very excited about this I just don't know if I want to try it this run-through.

@Xiao, thanks, I'll try again now that I have a j key.

Offline Xiao

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #18 on: April 22, 2005, 02:30:22 PM »
@Xiao, thanks, I'll try again now that I have a j key.
One thing to note, if you have "auto-pause when enemy sighted" enabled like I do, is that this will interrupt the "jump".  If you unpause and let it continue, it will proceed - but I'm not sure if the enemies who saw you initially know where you've ended up and will come running, so be careful with that.

Offline jester

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #19 on: April 22, 2005, 07:15:33 PM »
@or don't - stop whining about it.

:) I was just trying to point out what I like most about soloing. The annoying stuff.
People should not be afraid of their governments. Governments should be afraid of their people.

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I haven't had this much fun since... the last time.

Offline Zyraen

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #20 on: April 22, 2005, 10:59:27 PM »
BallofFire -
It's just an AI script so you can just install it, if you don't like it just don't use it. It doesn't affect anything in the game.

Xiao / BallofFire-
Because Solo with a Party is an AI Script, it will interrupt the action of the PC and the NPCs if an enemy is sighted, so it will interrupt a Ctrl-J command (Which takes about 1.5-2.5 secs, I think). Just turn off AI before doing Ctrl-J and it won't do a thing.
« Last Edit: April 22, 2005, 11:01:30 PM by Zyraen »
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SoA Release - Love between a Law Enforcer and a Fugitive - can such a thing even happen?

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Offline BallOfFire

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #21 on: April 23, 2005, 02:39:14 AM »
Alright, I'll at the very least try it out =).  I don't usually mess with AI scripts so I dind't remember what that means until just now.  I actually expect to use it but I'm giving BG a break for the time being.

Offline Zyraen

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #22 on: September 11, 2005, 10:14:00 PM »
Have consolidated this Mod, along with some of other my Mods, into a little collection of Mods that can be found at the

http://www.pocketplane.net/zyraen

The files for the stand-alone versions will be removed from my site :) Thanks!

This thread can still be used to provide feedback on this Mod component.
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SoA Release - Love between a Law Enforcer and a Fugitive - can such a thing even happen?

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, & more

Offline Fantasy

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #23 on: September 26, 2005, 10:42:04 AM »
Heh, I've finally installed this mod as well. :)

I've also noticed that the party members have the habit of reappearing during the fight, and this is actually somewhat of a problem. This is not just because they end of getting attacked, but more because of what happens if they leave again. Perhaps it's just me, but every time they get mazed again, I can't give an order to attack at my PC. Meaning that for a few moments I'm completely defenceless and not attacking...

Now at the moment this isn't a disaster just yet, but once I start using spells and my spells are wasted because I need to send someone back... let's just say that would be annoying. ;) This doesn't happen during the first time they get mazed though (as in at the beginning of the fight).

Wouldn't it be handier if they didn't come out of the maze alone? If that's even possible of course. The freedom spell works quite well, and it would prevent the disruption of the fight... of course it also doesn't help that they don't all get back at the same time, but that their temporary reappearance is (more or less) divided over the fights.  ::) 

Apart from that I really like the mod, and I'm glad I'm not a thief who's trying to sneak past the enemies. After all, the rest wouldn't be able to repeat the same thing and would let go up in smoke when they get near the enemy. ;)

Greetings. :)

BTW: I almost forgot: their intelligence is 'raised' to 7, not 18. :)

Offline Zyraen

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Re: Solo with a Party! - v2.0 RELEASED
« Reply #24 on: September 27, 2005, 01:01:54 AM »
I will try to arrange it so that they don't EVER reappear - ie the Maze is forever :)
If that fails, I will shift things slightly so that the background BALDUR.BCS script causes the party members to maze, and not your script (ie you) causing the party members to maze, which interrupts your current actions.

In meantime, while you can't stop it from interrupting/wasting your spells etc, to get "moving" again, just issue your PC a different command from the previous and then once your PC moves, issue the previous command you intended.
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SoA Release - Love between a Law Enforcer and a Fugitive - can such a thing even happen?

Zyraen's Miscellaneous Mods - Ust Natha Accelerator, item tweaks, & more

 

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