I repeat, I'm only defending my position. We're all entitled to our opinions, but I'm not going to roll over and play dead when I feel my views are being attacked from all sides. Frankly, I'm surprised that there hasn't been a single person who has agreed with me on this issue.
Well, there was the bit that said I don't think Iron Mods should be installed as part of a regular game, and the bit where we changed the homepage so it didn't advise people to "download with confidence", but rather to download with caution. I don't believe anybody's debating that something which turns everyone in the game into slimes isn't terribly impressive coming from the homepage of a mod group priding itself on quality above all else. However, I also don't believe your proposed solution is going about it the right way (and the fact that you won't be installing any more Iron Mods until it's implemented suits me fine actually, since I'm trying to discourage people from it
).
Assuming we do institute a no changes rule, what would happen?
We stifle creativity. There are many situations under which a change to existing content would not he hugely detrimental.
We also introduce controversy. To spawn any new creature into the game, we have to modify some part of the original material, be it scripting, or an area. And what if my quest wants to involve an existing actor? Am I allowed to change his dialogue? Why is Modder B's entry acceptable but not mine?
I don't see what the problem with saying "be careful" is. It should be evident that the IM mods don't have the same level of QA that we normally provide; I believe the page now implies something to this effect.