Author Topic: DO STUFF HERE ANDY! Better code for something, maybe.  (Read 6327 times)

Offline SimDing0™

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DO STUFF HERE ANDY! Better code for something, maybe.
« on: April 02, 2005, 02:58:22 PM »
Remove Shazzellim from Elhan:

Code: [Select]
COPY_EXISTING ~C6ELHAN.CRE~ ~override/C6ELHAN.CRE~   /* Remove Elhan's evil-aligned Shazzellim scimitars */
              ~SUELHAN.CRE~ ~override/SUELHAN.CRE~
REPLACE_TEXTUALLY "SW1H50" "SW1H22"

Restore Xzar's creations:

Code: [Select]
COPY_EXISTING ~ar0407.are~ ~override~
READ_LONG 0x54 "actoroffset"
READ_SHORT 0x58 "#actors"
SET "currentactor" = 0
WHILE ("%currentactor%" < "%#actors%") BEGIN
READ_ASCII ("%actoroffset%" + ("%currentactor%" * 272) + 128) "actorname"
PATCH_IF (("%actorname%" STRING_COMPARE_CASE "ICGOB01") = 0) BEGIN
WRITE_ASCII ("%actoroffset%" + ("%currentactor%" * 272) + 128) "XGHAST1"
END
PATCH_IF (("%actorname%" STRING_COMPARE_CASE "ICGOB02") = 0) BEGIN
WRITE_ASCII ("%actoroffset%" + ("%currentactor%" * 272) + 128) "XGOLEM"
WRITE_BYTE ("%actoroffset%" + ("%currentactor%" * 272) + 134) 0
END
PATCH_IF (("%actorname%" STRING_COMPARE_CASE "ICGOB03") = 0) BEGIN
WRITE_ASCII ("%actoroffset%" + ("%currentactor%" * 272) + 128) "XGHAST2"
END
SET "currentactor" = ("%currentactor%" + 1)
END
BUT_ONLY_IF_IT_CHANGES

Minor tweak to the golem behaviour so it doesn't attack BEFORE Prebek speaks:

Code: [Select]
COPY_EXISTING ~XGOLEM.CRE~ ~override~
WRITE_ASCII 0x248 "D0XGOLEM"
WRITE_ASCII 0x268 "WTASIGHT"

Where D0XGOLEM.BAF is compiled and contains:

Code: [Select]
IF
!Allegiance("XAPPREN1",ENEMY)
!Allegiance("XAPPREN2",ENEMY)
!Dead("XAPPREN1")
!Dead("XAPPREN2")
THEN
RESPONSE #100
END
« Last Edit: April 12, 2005, 05:53:31 PM by Andyr »

Offline Andyr

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Re: Better code for something, maybe.
« Reply #1 on: April 02, 2005, 03:36:34 PM »
Thanks.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline SimDing0™

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Re: Better code for something, maybe.
« Reply #2 on: April 04, 2005, 05:07:22 PM »
Gorje is equipped with some chaimmail.

Suggest:

COPY_EXISTING ~gorje.cre~ ~override~
REPLACE_TEXTUALLY "CHAM01" "CHAN01"

Offline icelus

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Re: Better code for something, maybe.
« Reply #3 on: April 04, 2005, 05:21:15 PM »
Heheh.  Oops.  Thanks.  :)
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline Andyr

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Re: DO STUFF HERE ANDY! Better code for something, maybe.
« Reply #4 on: April 15, 2005, 09:51:23 AM »
Gorje and Shazzelim stuff done locally. :) Sim, are the Golem and Prebek tweaks new stuff or changes to the way something is already being coded? I'm not sure from the reading.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline icelus

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Re: DO STUFF HERE ANDY! Better code for something, maybe.
« Reply #5 on: April 15, 2005, 10:17:41 AM »
They should be a better way to code the Xzar's Creation component.
<Moongaze> Luckily BWL has a very understanding and friendly admin.

Offline Andyr

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Re: DO STUFF HERE ANDY! Better code for something, maybe.
« Reply #6 on: April 15, 2005, 10:29:00 AM »
Silly me. :) Anyhow, incorporated. Thanks, Sim! The ReadMe says that a lot...
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

 

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