Here's some shit I did tonight:
// Restored Olive Jellies in Ust Natha
COPY_EXISTING ~jeloch01.cre~ ~override/jeloli01.cre~
SAY NAME1 ~Olive Slime~
SAY NAME2 ~Olive Slime~
WRITE_LONG 0x14 420
WRITE_SHORT 0x28 30977
REPLACE_TEXTUALLY "JELLOC1" "JELLOL1"
COPY_EXISTING ~ghoul.itm~ ~override/jellol1.itm~
// Restored Quiver of Plenty icons
COPY_EXISTING ~QUIVER01.itm~ ~override~
~QUIVER03.itm~ ~override~
WRITE_ASCII 0x3a "IQUIVER0"
WRITE_ASCII 0x44 "GQUIVER0"
COPY_EXISTING ~QUIVER02.itm~ ~override~
~QUIVER04.itm~ ~override~
WRITE_ASCII 0x44 "GQUIVER0"
// Cold Mistress in Saradush
<<<<<<<< .../ub/ding0/coldmiss/ar0500.baf
IF
!Global("D0SpawnCold","AR5000",1)
THEN
RESPONSE #100
SetGlobal("D0SpawnCold","AR5000",1)
CreateCreature("sarmist",[910.2343],6) // Cold Mistress
CreateCreature("sarcult",[824.2310],0) // Human Cultist
CreateCreature("sarcult2",[962.2276],0) // Human Cultist
CreateCreature("sarculto",[875.2273],0) // Orc Cultist
END
>>>>>>>>
<<<<<<<< .../ub/ding0/coldmiss/dialog.d
APPEND SARMIST
IF WEIGHT #-1 ~NumTimesTalkedTo(0)~ THEN BEGIN Embrace1
SAY ~Come, believers. Feel my chilling embrace. Embrace death...~
IF ~~ THEN DO ~SetCutsceneLite(TRUE)
ForceSpell("sarculto",DO_NOTHING)
SmallWait(2)
Kill("sarculto")
Wait(1)
StartDialogNoSet(LastTalkedToBy(Myself))~ EXIT
END
END
>>>>>>>>
COPY_EXISTING ~sarmist.cre~ ~override~
SAY 0xa4 #61744
SAY 0x10c #61744
WRITE_ASCII 0x248 "SHOUTDLG"
EXTEND_BOTTOM ~AR5000.BCS~ ~.../ub/ding0/coldmiss/ar0500.baf~
COMPILE ~.../ub/ding0/coldmiss/dialog.d~
// Count Claylan and Lady Alicia
COPY_EXISITNG ~wcust01.cre~ ~override~
WRITE_ASCII 0x280 "wcust01"
COPY_EXISITNG ~wcust02.cre~ ~override~
WRITE_ASCII 0x280 "wcust02"