I haven't tested it myself yet, I'm not home long enough to do so.
*explains a bit more about the problem* The reason why I wanted to know if it was possible to take an item without any distance restrictions (In my case, its two different characters in two different areas.) is because when an npc leaves the group, this npc drops an item into Player1's inventory and teleports somewhere else. *Why* this npc does so I cannot figure out (nothing in the coding mentions a "DropItem", "GiveItem", etc trigger... but the npc only leaves behind one item--not all of the items in the npc's inventory, so I figure it can't be because of the LeaveParty().... ), which means I have to find a way to reclaim the item that doesn't involve destroying it and creating another one.