Upon taking the Evil path and delivering the Cup to Reynald, Anarg delivers his spiel about this being the time to strike and Reynald wanders off in disgust....and it seems to end there. Anarg has nothing to say to us. In desperation, we attacked and killed him--at which point Reynald reappeared and acted as if everything was hunky-dory, as if we'd been roleplaying Good, asking us for guidance on his future path. Is this what was intended?
The City Guard angle is well done, allowing for plenty of roleplaying flexibility. The only oddness is how someone can live and work in the law enforcement community in a town for as long as Reynald seems to have, and still have no idea of who to talk to about joining a workforce that's hurting for new members.
Reynald has a typo in one of his lines, "unpleasantness."
If a continuation of the Evil path is needed, I suggest that Anarg and the Fallens install themselves in the High Hall, passing themselves off as being restored to their honorable status after being wrongfully shamed by Wesallen, Ryan Trawl, and the others, who have been sent off on missionary duty, or to the Sythsillian front, as punishment for their injustice.