thanks, the_bigg, for your helpful reply!
The weidu engine works fine and I can re-compile the scripts with no problem.
I think I'm going to ditch the semi-multi-mod, though, a sorcerer-cleric is a little over-powered, and I can't figure out how to reference the new wizard cleric spells (they are listed in SK and infin as wizard spells and are in the override folder) in the spell.ids file in /script compiler. Browsing the spell files in Near Infin, there doesn't seem to be a spell ID number that corresponds to the list in spell.ids, otherwise, I imagine I could just append the new spell id and name to the end of the file, and then alter the buff script to match. Any ideas?
thanks,
kilolima