Author Topic: D0Tweak v12 Released!  (Read 6217 times)

Offline SimDing0™

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D0Tweak v12 Released!
« on: January 08, 2005, 06:25:05 PM »
v12 of Ding0's Tweak Pack is now available, bringing with it the usual flood of enhancements. The changes are as follows:

- AI scripts work properly with Summoning Cap Removal component.
- Improved placement of Dimension Door in stores.
- Added Dual Class Wild Mages component.
- Added Remove Quayle Portrait component.
- Added Kensai Ryu's Restored Drow Innate Abilities.
- Added Jaysyn's Displacer Beasts.
- Added Avenger's Visual Ioun Stones.

As always, D0Tweak is available from the House of Sim.
Note that Restored Drow Innates is no longer supported individually, as it has been merged with the Tweak Pack.

Offline Ghreyfain

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Re: D0Tweak v12 Released!
« Reply #1 on: January 08, 2005, 06:29:10 PM »
Quote
Added Avenger's Visual Ioun Stones.

What's this?
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Offline SimDing0™

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Re: D0Tweak v12 Released!
« Reply #2 on: January 08, 2005, 06:30:53 PM »
When you have an Ioun Stone equiped, it actually floats around your head ingame.

Offline Andyr

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Re: D0Tweak v12 Released!
« Reply #3 on: January 08, 2005, 06:37:09 PM »
I thought Galc did that?
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Offline icelus

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Re: D0Tweak v12 Released!
« Reply #4 on: January 08, 2005, 06:37:20 PM »
- Added Remove Quayle Portrait component.

Heh.  We might want to add some compatibility notes or something between this component and the Restored Portraits component of UB.
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Offline SimDing0™

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Re: D0Tweak v12 Released!
« Reply #5 on: January 08, 2005, 06:38:06 PM »
I thought Galc did that?
I don't recall. The version I include is from something Avenger uploaded on TeamBG after discovering a new VVC flag. Buuut, it's remotely possible that the animation he used was Galactygon's, in which case I owe Big Apologies for not knowing.

Heh. We might want to add some compatibility notes or something between this component and the Restored Portraits component of UB.
It's also incompatible with Game-be-Gone.
« Last Edit: January 08, 2005, 06:44:41 PM by SimDing0™ »

Offline Andyr

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Re: D0Tweak v12 Released!
« Reply #6 on: January 09, 2005, 07:36:17 AM »
What's the displacer beast component about? :)
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Offline NiGHTMARE

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Re: D0Tweak v12 Released!
« Reply #7 on: January 09, 2005, 07:52:32 AM »
It would be nice if PPG allowed you to read the readme's before downloading the mod ;).
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Offline SimDing0™

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Re: D0Tweak v12 Released!
« Reply #8 on: January 09, 2005, 09:28:47 AM »
Displacer Beasts just replaces one of the underdark spawns with one that spawns either a Displacer Beast or Greater Displacer Beast... which are basically blurred panthers. It's not the most exciting thing ever.

Offline Andyr

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Re: D0Tweak v12 Released!
« Reply #9 on: January 10, 2005, 06:16:58 AM »
Oh, right. I was hoping maybe they'd have tentacles too.

NiGHT: I agree. Though Sim has posted mod ReadMes in forum stickies.
« Last Edit: January 10, 2005, 06:19:40 AM by Andyr »
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Offline hlidskialf

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Re: D0Tweak v12 Released!
« Reply #10 on: January 11, 2005, 05:17:44 AM »
I thought Galc did that?

Galac added a vvc that floated beside the character's head. IIRC Avenger's actually orbits the character. I believe that Galac's predates Avenger's (For his Elemental Crown contest entry.) but Avenger's has go-faster-stripes. Kudos to both would be a safe bet unless Avenger did his bam/vvc combo from scratch.
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Offline Andyr

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Re: D0Tweak v12 Released!
« Reply #11 on: January 11, 2005, 07:26:52 AM »
Oh, cool. :) I've got Galc's, will have to look at these ones too then. I always thought some sort of orbit would be cool.
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Offline Azazello

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Re: D0Tweak v12 Released!
« Reply #12 on: January 24, 2005, 12:58:12 AM »
Oh, cool. :) I've got Galc's, will have to look at these ones too then. I always thought some sort of orbit would be cool.

Would it be possible to get a copy of Galc's version? I like Avenger's concept of orbiting stones for the entire character but I'ld like a graphic with a smaller area.
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Re: D0Tweak v12 Released!
« Reply #13 on: February 14, 2005, 01:43:17 PM »
Those ioun stones are mighty strange. I thought they were supposed to orbit the dude's head, not his entire body and the surrounding neighborhood. Is there any chance of a slower, smaller animation?

Offline SimDing0™

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Re: D0Tweak v12 Released!
« Reply #14 on: February 14, 2005, 04:18:59 PM »
You're right. I'll see what I can do about that.

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Re: D0Tweak v12 Released!
« Reply #15 on: February 14, 2005, 04:35:10 PM »
Okay, I have it so it just orbits that character's head now (and I'll likely need to adjust the height for dwarves, gnomes and halflings, which is easy). However, the problem is that the animation always seems to play behind the character, so it doesn't look to be actually going around his head. Which generally doesn't look very good. Unless anyone can provide me with a quick solution, I'll play around with the files and see if I can fix this.

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Re: D0Tweak v12 Released!
« Reply #16 on: February 14, 2005, 04:53:32 PM »
Try changing the depth in the VVC (you need a VVC file to change the relative position of the animation). I think NI has it listed as "Z position" or somesuch.

The "right" way to do this is to have two animations (one for the front and one for the back, a la Imprisonment and Yaga-Shura's snot balls). But that's probably a bit much.

Offline Ghreyfain

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Re: D0Tweak v12 Released!
« Reply #17 on: February 14, 2005, 07:23:10 PM »
See the FireShield spells for an examples on using VVCs.  S'what I had to do with Kelsey's Fireshield(Green) spell.  Although the coordinates had to be different, for some weird reason.
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