Author Topic: Comments on "Jasonscape: Torment"  (Read 2077 times)

Offline Xiao

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Comments on "Jasonscape: Torment"
« on: February 16, 2005, 11:30:11 AM »
Oh thank god, there's at least one other person in this world who couldn't get into Planescape: Torment.  I played the hell out of NWN, including both the expansions and a ton of player-created modules.  I replayed the long initial NWN campaign because I'd missed seeing the romance (gasp!) option my first time through.  Replayed Knights of the Old Republic a number of times.  I went back over 6 years after playing Baldur's Gate, and played through the whole thing over again because I'd quit right before the ending, due to an EQ addiction at the time.  I'm playing BG2 right now, having never picked it up when it originally came out, and started my second (current) game over because I wasn't liking the conflict in my party.  One might suggest I enjoy Bioware RPGs, judging by this.

I just could not get into Planescape: Torment.  I couldn't get "under the skin" (no punning on the scarred one, here) of this character.  I didn't want to start up the game and play.  Judging by the rave reviews of friends, as well as the near-orgasmic responses to the game in Amazon reviews, I thought this would be a winner for me, and instead it leaves me cold.



What?  Oh, the story.  Right.  Great job of describing the sheer depths of uncaring that I experienced; I could definitely relate.  The comment to the FedEx lady?  Ewww... (but funny).  And yes, that damned annoying skull... if there was a way to gag it, I'd have found and used it.  Sounds like a hell-on-earth torment to experience live and in person.

Offline jcompton

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Re: Comments on "Jasonscape: Torment"
« Reply #1 on: February 16, 2005, 11:39:21 AM »
One might suggest I enjoy Bioware RPGs, judging by this.

I just could not get into Planescape: Torment.

The one doesn't really relate to the other, since PST (and the IWD games) were written by Black Isle (Interplay), not by Bioware. :) They just used the Infinity Engine.
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Offline Xiao

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Re: Comments on "Jasonscape: Torment"
« Reply #2 on: February 16, 2005, 11:44:42 AM »
The one doesn't really relate to the other, since PST (and the IWD games) were written by Black Isle (Interplay), not by Bioware. :) They just used the Infinity Engine.
/smack forehead
I swear, I thought I bought the game on clearance through Bioware's website...  D'oh.  (Maybe I'll point at that as the reason.  Or just amend my response to "One might suggest I enjoy RPGs.")

Never bought IWD or its sequel, now that you mention it.  I just didn't think I'd like them, for some odd reason.  Hmm.

Offline jester

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Re: Comments on "Jasonscape: Torment"
« Reply #3 on: February 16, 2005, 12:30:22 PM »
Usually I hate fanfic with a passion...almost as much as internet quizzes, but this one made me actually read the whole thing due to a nifty combination of known tokens from PST and beyond and the general fear and loathing that is so deeply rooted in the 'I did not get the radial menu concept'- or 'I still cannot play as a female ranger'-faction.

I luved every single line. Good job! ;)

If there weren't any games I hated, there would certainly be no games I could claim to love.
« Last Edit: February 16, 2005, 02:31:34 PM by jester »
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Offline Ashara

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Re: Comments on "Jasonscape: Torment"
« Reply #4 on: February 16, 2005, 06:20:22 PM »
Well, JC you had fulfilled your end of the bargain and with the usual glamor and sparks. You should write more fanfiction, you know :)
Hang in there. I'll try to make you glad you did.
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Offline Ghreyfain

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Re: Comments on "Jasonscape: Torment"
« Reply #5 on: February 16, 2005, 08:35:20 PM »
* Ghreyfain flips up his eyepatch to reveal... a small storage compartment for a sample-size bottle of rum!

See?  Planescapesque mutilation does have its advantages now and then.
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