Author Topic: Iron Modder Tutu Discussion  (Read 4726 times)

Offline SimDing0™

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Iron Modder Tutu Discussion
« on: February 05, 2005, 12:11:36 PM »
Hardest topic. Evar.

Offline Andyr

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Re: Iron Modder Tutu Discussion
« Reply #1 on: February 05, 2005, 03:36:21 PM »
I concur.
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Offline Ghreyfain

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Re: Iron Modder Tutu Discussion
« Reply #2 on: February 05, 2005, 03:45:01 PM »
So who has monsters, and tragedy, and revenge, and sword fights, and magic in their entry?
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Offline Ashara

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Re: Iron Modder Tutu Discussion
« Reply #3 on: February 05, 2005, 04:01:23 PM »
I thought it was OK, but then again, I did something really small :)
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Offline Andyr

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Re: Iron Modder Tutu Discussion
« Reply #4 on: February 05, 2005, 04:12:16 PM »
So who has monsters, and tragedy, and revenge, and sword fights, and magic in their entry?

Tradegy, revenge, but none of the others. ;)
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Offline Ashara

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Re: Iron Modder Tutu Discussion
« Reply #5 on: February 05, 2005, 04:17:26 PM »
no sword fights, no revenge (strangely) ... all the rest is in.
Hang in there. I'll try to make you glad you did.
—George R.R. Martin

There is nothing better than imagining other worlds [...] to forget the painful one we live in. At least so I thought then. I hadn't yet realized that, imagining other worlds, you end up changing this one.
-Umberto Eco, Baudolino

Three mods you shall make - one too bad and one to dread and one to love.

Offline SimDing0™

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Re: Iron Modder Tutu Discussion
« Reply #6 on: February 05, 2005, 04:58:43 PM »
I don't think I have any of them in. Although I was planning to. But let the record show that I finished a brief Iron Mod AND enjoyed an entire evening of blaring Dizzee Rascal. A win-win situation.

Offline Ghreyfain

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Re: Iron Modder Tutu Discussion
« Reply #7 on: February 05, 2005, 09:11:58 PM »
ARRRRRRGH.  So close, yet so far.  Congratulations, Andyr.  Pink isn't my colour anyways.

So, does anyone have plans on expanding their entry for an inclusion in a Tutu Quest Pack?
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Offline icelus

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Re: Iron Modder Tutu Discussion
« Reply #8 on: February 05, 2005, 09:13:11 PM »
Yes, congratulations, &y!

Tutu Quest Pack sounds like a noble cause indeed.
« Last Edit: February 05, 2005, 10:49:45 PM by icelus »
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Offline Ashara

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Re: Iron Modder Tutu Discussion
« Reply #9 on: February 05, 2005, 10:47:17 PM »
Hey, congrats, Andy! :)
Hang in there. I'll try to make you glad you did.
—George R.R. Martin

There is nothing better than imagining other worlds [...] to forget the painful one we live in. At least so I thought then. I hadn't yet realized that, imagining other worlds, you end up changing this one.
-Umberto Eco, Baudolino

Three mods you shall make - one too bad and one to dread and one to love.

Offline Meira

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Re: Iron Modder Tutu Discussion
« Reply #10 on: February 06, 2005, 03:04:44 AM »
Hooray for Andy!  :D

Offline colbruce

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Re: Iron Modder Tutu Discussion
« Reply #11 on: February 06, 2005, 03:24:39 AM »
Good contest, congrats to all participants

Offline jester

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Re: Iron Modder Tutu Discussion
« Reply #12 on: February 06, 2005, 07:18:32 AM »
Congrats Andy! Now is this a start of a tradition to snatch the eyepatch and various other clothing items of fame and bring them back to old Europe? :P
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Offline Andyr

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Re: Iron Modder Tutu Discussion
« Reply #13 on: February 06, 2005, 10:19:17 AM »
Well that was a surprise. :) Well done to the other entrants.

Bons: I'm not sure why Garent didn't spawn for you... I had that bug while testing with an old saved game, so I moved the script snippet to BALDUR.BCS and it worked, so I shipped like that. At that point there's only one way to progress, so it should've worked for everyone. Ah well, part of the vagaries of Tutu I guess. ;
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Offline jcompton

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Re: Iron Modder Tutu Discussion
« Reply #14 on: February 06, 2005, 01:01:38 PM »
The various non-reassigned CRE strings resulted in some great amusement on my system, such as right-clicking the cultists and seeing "So, who's in charge now?" and having the kids in Ghrey's mod spout Keto lines when injured and dying.
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Offline Ghreyfain

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Re: Iron Modder Tutu Discussion
« Reply #15 on: February 06, 2005, 03:31:06 PM »
Oh, huh.  I thought the kids had static strings from BG2's .tlk, but I guess not.
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