And now you are saying that you were not given any argumentaion by people who do not use Baldurdash. Well, they wer in the posts, but I will repeat it:
1) BG1 never crashed on me, in its original or TUTU'd version (appatrt from Kagain, that is not fixed by Baldurdash, btw). So from my point of view BG1 does not have game-breakers
2) I never compare description of an item with an item's performance, so it leaves me cold that it does not give the pluses it supposed to. As far as I am concerned they are just armor and arms, not precise something... I dunno, it just never worry about it.
3) I pretty much never notice typos, I guess because I read it quickly, or my eyes do not trip over them in the game format, maybe because I am an ESL and never participated in spelling bees - who knows. I only notice them when I paste the texts in word and see them underlined in red.
4) I have never encountered quests in BG1 that I could not complete (I usually do most of sidequests, but not each and every-one of them). For example I always kill Aldeth for the druids... hence I would not have encountered whatever problem is there with merchant ligue that Baldurdash reported.
5) I never compare an NPC to its 'ideal' or pen-and-paper D&D 'what it should be like'. It honestly does not bother me if an NPC is 'underpowred' or have too many hp, too little spells and things like that. I am into how s/he fits in the party and if I like the guy or the gal.
6) I played TUTU'd BG1 from the moment of V4 release without having any troubles and without either Baldurdash or Dudley. Every mod I wanted installed correctly over it as well.
7) I am an install minimalist (appart from my hubby growing increasingly concerned with 'hackers software, ie mods on our precious systems) - I do not like to dwell on incompatibility issues, so I only install mods that I either am working on or really really really want to play. Up to date, among the multitude of avaliable mods I only had installed and played: Kelsey for SoA, Solaufein for SoA, 1 Baldurdash fix for Druid's Stronghold (availability for DC'd druid), some portraits and Kivan. On BG1 I installed BG1NPC, TUTU fixes, portraits and music pack. That's it. I for a while wanted to install a Tweak that allows multiclassed figters to have grand mastery and increases the xp limit, but since it was not critical for my game to proceed, I did not.
In summary, my gaming experience up to the point of discovering via this thread that BG1 is apparently buggy(?), was very happy, uneventful and peaceful. I am simply not the critically-minded audience Baldurdash or Dudley is cartering to.
However I am a very very very interested (and invested) consumer of BG1TUTU, so of course I am hotily lobbying for what matters to me.
I am also an entusiastic (amybe even over-enthusiastic) project manager of BG1NPC and love this mod more than I loved anything in the past few years. As ridiculous as it may sound coming from a 30 yo woman, it became a center point of my wellbeing knowing that it proceeds smoothly to its final release in May. This upset not only cost me a few valuable coding days, but potentially sets me back... so you bet I experience negative emotions toward anyone who lobbies pro changes that I see as obstacles.
Which is the simplest and cleanest possible install, that does not requre multiple downloads of various mods PRIOR to conversion (one of the reasons I do not like the idea of ever attempting BP-BGT). I had no problems with fixes applied AFTER the conversion. Conversion is a finicky process, so if the team will adapt the practice of OBLIGATORY adding more and more mods UNDER the conversion with every new edition of TUTU, it will be quite an annoyance to me.
I would like to hope that this 'you must have Baldurdash and Dudley' installed in order to run a converdsion properly is a unique situation that will not repeat in the future and all further fixes will be aplied OVER the conversion and will be elective.