Author Topic: Packaging a Mod: Automatic Installers for End User Ease of Use  (Read 34629 times)

Offline jastey

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Re: Packaging a Mod: Automatic Installers for End User Ease of Use
« Reply #25 on: April 08, 2014, 11:53:54 PM »
I second Creepin's request. Not only for PPG-mods, but for all. Personally, for the same reasons. I also think that the image of the BG player that downloads manually mods and installs them one-by-one, is horribly outdated in times of Megamodifications and BWS.

Plus, if you count on players being able to chose the right installation path in the automated installer, they'd probably also be capable of copying the content of a zip there and run the exe themselves.

Offline Kulyok

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Re: Packaging a Mod: Automatic Installers for End User Ease of Use
« Reply #26 on: April 09, 2014, 01:03:19 AM »
Unless it's a BG2EE installation, the mod chooses the installation path for the player - they don't have to choose anything. I'd be happy to include BG2EE installation path, too, I just don't know the requisites yet.

Offline jastey

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Re: Packaging a Mod: Automatic Installers for End User Ease of Use
« Reply #27 on: April 09, 2014, 07:13:33 AM »
Yes, but most players do not install it manually, so the profit os zero - or negative, if they want to read the readme or make personal adjustments before installing it.

It would be interesting to know how much players still install mods manually, actually.

Offline Cahir

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Re: Packaging a Mod: Automatic Installers for End User Ease of Use
« Reply #28 on: April 09, 2014, 07:39:45 AM »
I install all my mods manually:) Unpack them to game folder first and then fire up the setups. But hey, I'm oldschool:p

 

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