Author Topic: Virtue v17  (Read 2621 times)

Offline SimDing0

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Virtue v17
« on: January 22, 2005, 07:57:44 PM »
I haven't implemented everything I wanted to for v17, but I've released it quickly because I believe it fixes the stutter bug many people have been experiencing. If anyone could confirm this, that'd be great. The full changelog is as follows:

 - Should install slightly faster.
 - Players no longer penalized for the actions of confused/charmed characters.
 - Many new opportunities for Virtue changes.
 - Paladins are now allowed two minor evil acts or one major before falling.
 - Various issues in Imoen's Spellhold dialogue resolved.
 - Fixed a number of NPC stutter bugs, of which Minsc's was the most notable.
 - NPC (un)happiness sounds play less often now.
 - Imoen no longer hears about party's evil acts while in Spellhold. It didn't really make sense.
 - Really affects Kelsey and Keto now.
 - Major overhaul to KIT.IDS patching.
 - Minsc and Jaheira penalty fixed yet again.
 - Added Italian translation by Al17 (http://rtt.altervista.org)

Expect v18 to be along fairly shortly with the features I've been talking about, like Atonement. For now, grab v17 from http://www.pocketplane.net/virtue/

Offline SixOfSpades

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Re: Virtue v17
« Reply #1 on: January 22, 2005, 11:40:48 PM »
Sounds kickass! Out of curiosity, does party members expressing their views on the party still cause them to forget whatever they're doing (making them stop walking, break Stealth, interrupt spellcasting, etc.) at the time? If not, then your fixing that deserves an automatic +50 on Six's Cool-Beans-O-Meter.

Offline SimDing0

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Re: Virtue v17
« Reply #2 on: January 23, 2005, 05:53:39 AM »
Ghrey and I have both checked, and we're fairly sure that it doesn't interrupt actions any more. But... breaking stealth, you say? Hmm, I didn't check that. Will do.

Offline Bex

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Re: Virtue v17
« Reply #3 on: March 11, 2005, 07:22:27 PM »
The good news: upgrading from v16 to v17 did indeed correct my Minsc stutter bug, which was pretty awful.

The bad news: upgrading from v16 to v17 has caused Kelsey to decide I "really seem to have a cruel streak" even though party virtue is holding at 19 or 20.

Since this seems to have been a problem in prior versions, I wonder if it is only occurs when the party is already formed when Virtue is installed/reinstalled. I had no issue with Kelsey's happiness with v16, which was installed before I began my current campaign.
Silverjon's Journal: a Baldur's Gate fanfic/semi-AAR, by yours truly

Offline Bex

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Re: Virtue v17
« Reply #4 on: March 13, 2005, 12:34:36 PM »
Curiouser and curiouser....

Only one save is affected. Both Kelsey and Keto are perfectly happy in my other party. I suspect that the saves with the first party are just generally pooched.
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Offline SimDing0

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Re: Virtue v17
« Reply #5 on: March 13, 2005, 02:53:06 PM »
Hmm. Can you send me the affected save? SimDing0@pocketplane.net

Offline Bex

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Re: Virtue v17
« Reply #6 on: March 13, 2005, 11:10:54 PM »
Done and done, though further explanation of why I say "just generally pooched" is included in the mail.
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Offline SimDing0

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Re: Virtue v17
« Reply #7 on: March 16, 2005, 04:46:07 AM »
My e-mail seemed to bounce back, so...

Quote
Okay, I couldn't seem to load your save for whatever reason, but that doesn't matter. I installed what I imagined to be the relevant mods and tried it out in a game of my own.

> - Kelsey's objection to my acceptance of the thief stronghold looped
> indefinitely. Clever lad... I couldn't actually accept it with him in
> the party.

Unfortunately, I couldn't reproduce this locally. He objected once, but I didn't see any looping. I very much doubt it's a Virtue issue. It's possible that another mod which I didn't install interjects at the same point and causes a problem. Does any other NPC dialogue occur at that point?

> - Minsc's "badly wounded" banters looped until he was healed. This
> could have been related to the trigger tweak from G3, but I didn't
> worry about it much since feeding him a healing potion got him to shut
> up.

This, however, I can indeed reproduce. I think it's unlikely to be a Virtue issue either, though. It's probably worth reporting the bug on the G3 Tweak Pack forum (worth making it clear that not only do they loop, but a ton of different ones come up together in rapid succession too). It's most likely a Bioware bug that nobody noticed until Cam adjusted the triggers, but either way, the report will be useful.

> PS, DEF JAM is a great idea, and if I ever give up on tactical
> challenges, I'll use it. I suspect it would currently be suicidal
> though.

I dread to think what playing with 10% XP would be like. I don't think something like 75% combat XP and 50% quest XP would be particularly suicidal though. I've no way of telling, really, since I haven't heard anything at all about people's experiences. Let me know how it goes if you do play though with it. :)

- Sim

 

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