Author Topic: New Area: Dungeon for Stronghold Quest  (Read 10577 times)

Offline Bons

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New Area: Dungeon for Stronghold Quest
« on: January 17, 2005, 07:33:15 PM »
The quest to acquire the Temple of Sune as a stronghold will involve the High Heartwarder there, as well as the Windspear Hills dryads, and will lead you to a lovely, plant-infested maze...

(http://bons.50megs.com/squestdungeon1-18a.jpg)



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Offline Reverendratbastard

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Re: New Area: Dungeon for Stronghold Quest
« Reply #1 on: February 08, 2005, 06:00:56 AM »
 
  brava!  to me, green in the BGs has been cheapened by so many uninspired grassy swaths and foresty regions.  refreshing to see the surayah project putting *two* primary colors to more evocative use.  (i keep wanting the smiley with the thumb-up)
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Offline Eral

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Re: New Area: Dungeon for Stronghold Quest
« Reply #2 on: February 08, 2005, 02:15:19 PM »
Very purty.  :D
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Offline irenicus

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Re: New Area: Dungeon for Stronghold Quest
« Reply #3 on: March 14, 2005, 04:52:55 AM »
lovly, well, please say there are no basalisk things

Offline Andyr

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Re: New Area: Dungeon for Stronghold Quest
« Reply #4 on: March 26, 2005, 12:25:29 PM »
Woah, I missed this. Looks really good. :) I want to play Surayah!
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Offline Bons

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Re: New Area: Dungeon for Stronghold Quest
« Reply #5 on: July 13, 2005, 10:22:19 PM »
Have I mentioned areas can be time consuming? I've been working on leafing this dungeon up FOREVAAR. First, we have variations on the overgrown dungeon theme, with the mossy grotto section:

(http://bons.50megs.com/arsu41a.jpg)


And then we start to segue into the more leafy sections, which I've improved with a couple of additional texture layers. This place is rather big. These screencaps are of a small portion of the whole. (Side note: I'd CLUAed in Anomen and Surayah to check some other stuff. Anomen kicked into "Greetings, fair lady, what brings you to this cesspool of corruption?l" spiel talking to Surayah outside the party, which I found very amusing.)

(http://bons.50megs.com/arsu41b.jpg)
Newt had always suspected that people who regularly used the word "community" were using it in a very specific sense that excluded him and everyone he knew.

             --Neil Gaiman, Terry Pratchett, "Good Omens"

Offline Borsook

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Re: New Area: Dungeon for Stronghold Quest
« Reply #6 on: July 14, 2005, 12:43:50 AM »
lovly, well, please say there are no basalisk things
Why? bring them on! :pirate

Seriously this looks really promissing.
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Offline jester

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Re: New Area: Dungeon for Stronghold Quest
« Reply #7 on: July 14, 2005, 04:59:03 AM »
I also adore your lead character. Very fine work indeed.
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Offline BigRob

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Re: New Area: Dungeon for Stronghold Quest
« Reply #8 on: July 14, 2005, 10:25:07 PM »
Aye, most impressive work. I assume you'll be able to have a strong word or two with the caretaker about the state the dungeon is in?  ;D
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Offline Bons

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Re: New Area: Dungeon for Stronghold Quest
« Reply #9 on: July 15, 2005, 12:09:30 AM »
Stern lectures, all around!
Newt had always suspected that people who regularly used the word "community" were using it in a very specific sense that excluded him and everyone he knew.

             --Neil Gaiman, Terry Pratchett, "Good Omens"

Offline irenicus

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Re: New Area: Dungeon for Stronghold Quest
« Reply #10 on: July 15, 2005, 03:22:49 AM »
lovly, well, please say there are no basalisk things
Why? bring them on! :pirate

Seriously this looks really promissing.

oh great -gets ctrl+y at the ready- i hate them.... cus they always turn me to STONE -irritatedly points to a random NPC of hers that is now stone-

Offline Borsook

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Re: New Area: Dungeon for Stronghold Quest
« Reply #11 on: July 15, 2005, 05:28:06 AM »
lovly, well, please say there are no basalisk things
Why? bring them on! :pirate

Seriously this looks really promissing.

oh great -gets ctrl+y at the ready- i hate them.... cus they always turn me to STONE -irritatedly points to a random NPC of hers that is now stone-
They have to. How else would you get rid of all those stone to flesh scrolls? What about people who make them? They have families too, you know, if you won't get turned to stone you won't buy the scroll and they'll go hungry :'(
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Offline Qualidor

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Re: New Area: Dungeon for Stronghold Quest
« Reply #12 on: July 15, 2005, 07:03:30 AM »
I couldn't agree more.

Great work too, Bons. Your patience is well-rewarded.

Offline Evilyn

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Re: New Area: Dungeon for Stronghold Quest
« Reply #13 on: February 04, 2006, 04:43:05 PM »
The pics sure are lovely, and the areas more so, but the thing that had me drooling for minutes on end was the wonderful inclusion of the Balduran helmety-horny-headgear. Since I'm too unskilled in anything beyond making items and dialogues, I'll have to take solace from the fact that I'm not alone in finding that piece of plate-pottery the bestest there is in the hat department. (Otherwise, my first thought was how Icewindy it looked - I like!)

Offline Sephiroth

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Re: New Area: Dungeon for Stronghold Quest
« Reply #14 on: February 05, 2006, 02:15:10 AM »
lovly, well, please say there are no basalisk things
Why? bring them on! :pirate

Seriously this looks really promissing.

oh great -gets ctrl+y at the ready- i hate them.... cus they always turn me to STONE -irritatedly points to a random NPC of hers that is now stone-
They have to. How else would you get rid of all those stone to flesh scrolls? What about people who make them? They have families too, you know, if you won't get turned to stone you won't buy the scroll and they'll go hungry :'(

I think it would be more profitable to make/sell Flesh to Stone scrolls  ;D
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