Author Topic: The Lure of the Sirine's Call is released!  (Read 61998 times)

Offline Zanso

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Re: The Lure of the Sirine's Call is released!
« Reply #200 on: March 06, 2016, 06:23:55 AM »
Please have a look: http://www.whiteagnus.de/screenshots/LHAR.gif :)
Erhm, looks alright... but the shadow on the tower and a little bit of shadow under the roof are odd to say the least in the night images. :P Now take that from non artist, but also is a critic who doesn't have a creative bone in the body.

I actually don't understand what you mean  :D Can you elaborate? :) if the problem is with light map then it is a different story. The door sadly can't change the light map when opened (at least that I know of), but logically the door still needs to cast a shadow :) The only things changed here were the doors. If there are shadow problems with the roof for example then it has been there from the beginning :)
« Last Edit: March 06, 2016, 06:24:37 AM by Zanso »

Offline The Imp

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Re: The Lure of the Sirine's Call is released!
« Reply #201 on: March 06, 2016, 09:48:40 AM »
This wall during day and night, has the very same shadow that is created there by the sun, from the building in front. And during the night, the sun shouldn't "cast" it, as it's not there... :P Like said, it's not a great concern.

Offline Zanso

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Re: The Lure of the Sirine's Call is released!
« Reply #202 on: March 06, 2016, 10:45:15 AM »
This wall during day and night, has the very same shadow that is created there by the sun, from the building in front. And during the night, the sun shouldn't "cast" it, as it's not there... :P Like said, it's not a great concern.

Aaa you are correct :) but that is a problem with every single original map in the game. I guess they just converted all the night maps straight from day maps. But you can always imagine that there is a very bright moon in the sky ;)
« Last Edit: March 06, 2016, 01:37:05 PM by Zanso »

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #203 on: May 26, 2016, 03:46:22 AM »
Quote
And during the night, the sun shouldn't "cast" it, as it's not there...
The moon should give enough light for a shadow.

Offline agb1

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Re: The Lure of the Sirine's Call is released!
« Reply #204 on: December 05, 2016, 11:47:56 AM »
The Extended Lighthouse Area component's changes to the WED file for AR3600 seems to cause a crash to desktop, at least for EE (haven't tested on classic).  I'm also not able to view the area using Near Infinity when this WED file is present - reverting the WED file resolves the crashes and makes it possible for Near Infinity to view the area.
« Last Edit: December 05, 2016, 04:35:57 PM by agb1 »

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #205 on: June 09, 2017, 11:49:28 AM »
The cre "J#Bren.CRE" has invalid dialogue strings attached (#2147483647). This was no problem in the classic games, I guess, but with BG:EE this gives "Invalid:xxxxx" notes in the dialogue box e.g. if Bren is talked to while he is walking to his mum.

Offline StefanO

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Re: The Lure of the Sirine's Call is released!
« Reply #206 on: October 27, 2017, 02:44:00 AM »
Regarding an OSX Version:

v14 can be installed on OSX with one small adjustment: Change the folder name

SirinesCall/tools/tileconv/macosx

to

SirinesCall/tools/tileconv/osx

Offline jastey

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Re: The Lure of the Sirine's Call is released!
« Reply #207 on: October 27, 2017, 02:48:19 AM »
Thank you!

 

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