Author Topic: magnet.bcs?  (Read 5413 times)

Offline SimDing0

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magnet.bcs?
« on: January 10, 2005, 05:53:19 AM »
What is it? :)

Offline Andyr

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Re: magnet.bcs?
« Reply #1 on: January 10, 2005, 06:13:46 AM »
That? Oh, that's my personality script. :P See:

Code: [Select]
IF
See([ANYONE])
CheckStatLT(LastSeenBy(Myself),1,SCRIPTINGSTATE1)
OR(34)
HasItem("plat01",LastSeenBy(Myself)) // Plate Mail Armor
HasItem("plat02",LastSeenBy(Myself)) // Plate Mail +1
HasItem("plat03",LastSeenBy(Myself))
HasItem("plat04",LastSeenBy(Myself)) // Full Plate Mail
HasItem("plat05",LastSeenBy(Myself)) // Full Plate Mail +1
HasItem("plat07",LastSeenBy(Myself)) // Plate Mail Armor
HasItem("plat08",LastSeenBy(Myself)) // No such index
HasItem("plat09",LastSeenBy(Myself)) // Mithral Field Plate Armor +2
HasItem("plat10",LastSeenBy(Myself)) // Plate Mail +1
HasItem("plat11",LastSeenBy(Myself)) // Delver's Plate +2
HasItem("plat12",LastSeenBy(Myself)) // Doomplate +3
HasItem("plat13",LastSeenBy(Myself)) // Gorgon Plate +4
HasItem("plat14",LastSeenBy(Myself)) // Full Plate Mail +1
HasItem("plat15",LastSeenBy(Myself)) // Pride of the Legion +2
HasItem("plat16",LastSeenBy(Myself)) // Armor of the Hart +3
HasItem("plat17",LastSeenBy(Myself)) // T'rahcie's Plate +5
HasItem("chan01",LastSeenBy(Myself)) // Chain Mail Armor
HasItem("chan02",LastSeenBy(Myself)) // Chain Mail +1
HasItem("chan03",LastSeenBy(Myself)) // Mail of the Dead +2
HasItem("chan04",LastSeenBy(Myself)) // Splint Mail
HasItem("chan05",LastSeenBy(Myself)) // Splint Mail +1
HasItem("chan06",LastSeenBy(Myself)) // Mithril Chain Mail +4
HasItem("chan07",LastSeenBy(Myself)) // Chain Mail +3
HasItem("chan08",LastSeenBy(Myself)) // Chain Mail +2
HasItem("chan09",LastSeenBy(Myself)) // Darkmail +3
HasItem("chan10",LastSeenBy(Myself)) // Jester's Chain +4
HasItem("chan11",LastSeenBy(Myself)) // Crimson Chain +5
HasItem("chan12",LastSeenBy(Myself)) // Elven Chain Mail
HasItem("chan13",LastSeenBy(Myself)) // Elven Chain +1
HasItem("chan14",LastSeenBy(Myself)) // Sylvan Chain +2
HasItem("chan15",LastSeenBy(Myself)) // Melodic Chain +3
HasItem("chan16",LastSeenBy(Myself)) // Bladesinger Chain +4
HasItem("chan17",LastSeenBy(Myself)) // Ashen Scales +2
HasItem("chan18",LastSeenBy(Myself)) // Armor of Faith +3
THEN
RESPONSE #100
Unlock("Secret02")
OpenDoor("Secret02")
DisplayString(LastSeenBy(Myself),48268) // Magnetized
ReallyForceSpell(LastSeenBy(Myself),MAGNET)
END

So it looks like a, uh, magnet. NI gives the warning that "plat03" is not found.

MAGNET in SPELL.IDS references SPIN854:

Code: [Select]
3855 SUMMON_DJINN_TRAP
3854 MAGNET
3853 FORCE_SPHERE

The spell has a Wing Buffet effect.

This script is referenced as only the override script of PPINVI01.CRE. Which is not referenced by any other files in the game; though sounds like it is to do with the Pocket Plane. And is invisible?
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Offline SimDing0

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Re: magnet.bcs?
« Reply #2 on: January 10, 2005, 06:25:02 AM »
PP prefix is used in Spellhold. I'd suggest that there's meant to be a trap under Spellhold that drags anyone wearing metal armour towards it, but I've never seen it ingame.

Offline SimDing0

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Re: magnet.bcs?
« Reply #3 on: January 10, 2005, 06:53:17 AM »
On a totally unrelated note, AR2200 looks like it was originally supposed to spawn Olive Jellies or something to that effect in the last block. Might be good for minor restorations.

Offline SimDing0

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Re: magnet.bcs?
« Reply #4 on: January 10, 2005, 07:34:31 AM »
love.bcs might also be of interest.

Offline SimDing0

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Re: magnet.bcs?
« Reply #5 on: January 10, 2005, 07:49:01 AM »
I also don't remember encountering anyone being mugged in the Slums, ala slvic01-3.cre

Offline Echon

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Re: magnet.bcs?
« Reply #6 on: January 10, 2005, 07:50:52 AM »
love.bcs might also be of interest.

Why? Do you want to restore Durlag's Tower? :)

-Echon

Offline SimDing0

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Re: magnet.bcs?
« Reply #7 on: January 10, 2005, 08:24:01 AM »
...maybe.

Offline MERLANCE

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Re: magnet.bcs?
« Reply #8 on: January 10, 2005, 09:16:10 AM »
I also don't remember encountering anyone being mugged in the Slums, ala slvic01-3.cre

Hmm, people are mugged in the slums all the time...

It happens on the roof of the copper coronet, some muggers randomly kill innocent people. Really.

Offline Barren

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Re: magnet.bcs?
« Reply #9 on: January 10, 2005, 10:20:29 AM »
I also don't remember encountering anyone being mugged in the Slums, ala slvic01-3.cre

We already restored that one.
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Offline Andyr

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Re: magnet.bcs?
« Reply #10 on: January 10, 2005, 10:52:00 AM »
I'll look into the AR2200 olive jelly thing.
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Offline Andyr

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Re: magnet.bcs?
« Reply #11 on: March 23, 2005, 06:47:54 PM »
Appears Sim has done it, and that was all in this thread, so moving it.
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Offline SimDing0

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Re: magnet.bcs?
« Reply #12 on: March 23, 2005, 06:53:43 PM »
There was the magnet.bcs thing, but testing ingame revealed that it isn't going to work acceptably without major changes.

 

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