Author Topic: BP-BGT-NEJ & Dongeon be gone  (Read 2757 times)

Spawn

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BP-BGT-NEJ & Dongeon be gone
« on: January 08, 2005, 06:06:36 PM »
The mod works but only when starting a bgII game not after transitioning from BGI.

Is it possible to CLUAConsole japser to the dungeon?

Offline Ghreyfain

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Re: BP-BGT-NEJ & Dongeon be gone
« Reply #1 on: January 08, 2005, 06:16:37 PM »
fwjassy.cre is his filename, so CLUAConsole:CreateCreature("fwjassy") would work.  Of course, there may be plot-critical stuff added to the dungeon by BIPBRGRTNEPBJ, which will be skipped if you use Jasper.  Jasper's services, I mean.  Uh.
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Offline NiGHTMARE

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Re: BP-BGT-NEJ & Dongeon be gone
« Reply #2 on: January 08, 2005, 06:47:03 PM »
The only thing BP really adds to the dungeon (besides a few new critters) is the NPC Kachiko, but she appears right where Jasper dumps you so there's no problem there ;).
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Offline seanas

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Re: BP-BGT-NEJ & Dungeon be gone
« Reply #3 on: January 08, 2005, 07:22:06 PM »
well, there is that whole NEJ thing which is only accessible from the opening level of CI, which you sorta have to miss if you've got Dungeon-Be-Gone installed...

for what it's worth, DBG is listed as 'P' for 'probably compatible' on the BP compatibility list. however, that probably needs to be unpacked somewhat...

With                 DBG is

Big Picture         probably compatible - as Nightmare says, the only game-critical additon is Kachiko, and she's available at the exit
BP-NEJ              probably compatible, if you do the NEJ parts first then wander back and find Japser.
BP-BGT/            highly unlikely to be compatible - the transition between BG1 and BG2 is flaky enough as it is without adding DBG.
BP-BGT-NEJ/
any other BP-BGT-variant
       
[edited as per nightmare's advice]
« Last Edit: January 09, 2005, 07:14:44 AM by seanas »
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Offline NiGHTMARE

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Re: BP-BGT-NEJ & Dongeon be gone
« Reply #4 on: January 08, 2005, 07:50:50 PM »
DBG and NeJ get along fine.  Just wait until you return from Icewind Dale before speaking to Jasper.
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