Author Topic: Atonement  (Read 11445 times)

Offline SimDing0™

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Atonement
« on: January 03, 2005, 07:31:08 PM »
Okay, so hypothetically speaking, if I were going to allow Paladins more leeway to commit minor evil-ish deeds, and then atone for them, how might they go about it?

Some stuff to consider might include that if a paladin can atone multiple times, it's gonna suck for him to have the same quest each time, in which case atonement might involve some sort of game mechanic, such as donating money or performing so many good deeds in a certain time.

Offline Lord Kain

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Re: Atonement
« Reply #1 on: January 03, 2005, 07:37:19 PM »
if a paladin ever knowingly and willingly performs an evil act they can never regain there status (deities aside)

The game already a one time atonement for paladins doesn't it. Completing the order of the radiant heart quests will restore a fallen paladin.

Maybe give them a one hit buffer. They can lose a point of virtue ONCE. Only once, if people can't keep there paladins at virtue 20 then they need to stop playing paladins. the only time I have had a problem keeping by virtue up for my paladin was with Saladrex but that has its own topic.
Now, at last, the masks had fallen away.  The strings of the puppets had become visible, and the hands of the prime mover exposed.  Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion:  Hope.

Offline SimDing0™

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Re: Atonement
« Reply #2 on: January 03, 2005, 07:39:58 PM »
I'm fairly sympathetic to the notion that paladins shouldn't be allowed any leeway, and this is supported by PnP. However, as someone pointed out, Keldorn is the shining example of paladinity (it's a word now) ingame, and he'd probably have taken a hit or two in his time. As such, I'm inclined to relax the rules slightly.

What if a paladin's already done the current atonement quest though? In that situation, there needs to be something available ONLY to atone.

Offline Murdane

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Re: Atonement
« Reply #3 on: January 03, 2005, 07:44:06 PM »
Go to High Watcher Osig (sp?) in the temple of Helm--I believe he is coded as LG, which is appropriate for a priest of Helm, who is LN.  Have him give you some type of quest, make the paladin give the church a tithe, something along those lines.

EDIT: I forgot to mention--LG priests of Ilmater would be appropriate as well. :)
« Last Edit: January 03, 2005, 07:45:49 PM by Murdane »

Offline Lord Kain

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Re: Atonement
« Reply #4 on: January 03, 2005, 07:47:45 PM »
have all paladins start with a virtue of 20 (we are talking about paladins here and its not like rep where you get the hero discount) If the paladin's virtue ever falls below 18 they lose there status.
Now, at last, the masks had fallen away.  The strings of the puppets had become visible, and the hands of the prime mover exposed.  Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion:  Hope.

Offline jester

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Re: Atonement
« Reply #5 on: January 04, 2005, 09:42:27 AM »
It should not be as easy as donating in a temple as that is a mere joke once you have funds in abundance. Many atonement quests to give variations would be a bit heavy on the coding side and as pointed out above how many instances should a paladin be allowed to let it slide?
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Offline rreinier

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Re: Atonement
« Reply #6 on: January 04, 2005, 01:52:44 PM »
I'm quite in favour of the current system, giving Paladins no leeway whatsoever. If there really so much clamour for atonement, I'd say they get one chance only, and then only if they fell as a result of a Virtue drop no greater than one.

However, I'd like to point out that even Virtue is already more lenient towards Paladins than it might have been. Paladins aren't allowed to lie, so they wouldn't be allowed to do the Drow quests, for example, since those require deception. They wouldn't be allowed to do a great many things, but I don't see them fall because of them. If we're going to allow them to redeem themselves, then we should also make them fall for every lie they tell, and for every other case where they don't adhere strictly to their Code.

Offline Mongoose87

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Re: Atonement
« Reply #7 on: January 04, 2005, 04:06:35 PM »
Perhaps if they sacraficed a powerful magical item, or massive amount of gold?

Offline Andyr

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Re: Atonement
« Reply #8 on: January 04, 2005, 06:20:47 PM »
I don't think there is a feasible way...

And if there was, people would probably deliberately Fall once to play the new quest.
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Offline Lord Kain

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Re: Atonement
« Reply #9 on: January 04, 2005, 08:27:55 PM »
What if in the Atonement they get a permeant -2 penalty to strength. Even with items on.

So your belt of fire giant strength will only make your strength 20 instead of 22.

Now, at last, the masks had fallen away.  The strings of the puppets had become visible, and the hands of the prime mover exposed.  Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion:  Hope.

Offline Prine

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Re: Atonement
« Reply #10 on: January 05, 2005, 12:58:18 AM »
That may not be feasible to code.

A lot of people are being unreasonable, I think.  Above all else, Virtue should not make paladins impossible to play.  If Virtue imposed strict adherence to the 'official' FR paladin code then a paladin PC could not avoid falling, because of all the main quests that involve some measure of treachery or un-paladin-like behaviour.  The lengths to which Virtue should enforce the official rules for paladins is necessarily restricted by the content of the game.  I don't believe a paladin should suffer a virtue penalty for completing any main quest.

If definite penalties are going to apply for things like killing Saladrex, then there should be a way to atone (not all of us have the Official Paladin Handbook or whatever, which may or may not state that an evil monster should not be attacked for no reason).  The simplest system I can imagine involves applying penalties to the paladin at x virtue (17 or 18) and lifting them at 20 virtue.  A paladin might fall at 15 or 16 virtue, and there should be no way to atone once fallen, outside of the Radiant Heart quest.  Thus the standard virtue for a paladin would be 19 or 20.

Offline Lord Kain

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Re: Atonement
« Reply #11 on: January 05, 2005, 03:09:47 AM »
I can get from Jon's dungeon to the final battle with out losing a point of virtue, with out trouble.
Now, at last, the masks had fallen away.  The strings of the puppets had become visible, and the hands of the prime mover exposed.  Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion:  Hope.

Offline Prine

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Re: Atonement
« Reply #12 on: January 05, 2005, 05:34:36 AM »
I was referring to idea that allowing a paladin to atone for virtue loss warrants imposing virtue penalties for game-required actions.  I don't think that's reasonable, because it's a game limitation issue.

And I think paladins should definitely have some margin for error where virtue is concerned, because there's situations, such as working for Renal Bloodscalp to help Yoshimo clear his debt, or attacking Saladrex because he's an evil chromatic dragon, where what's right or wrong isn't definitive.

Offline rreinier

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Re: Atonement
« Reply #13 on: January 05, 2005, 06:16:44 AM »
Having "Paladins" and "margin for error" in the same sentence seems like a contradictio in terminis to me...

Offline Prine

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Re: Atonement
« Reply #14 on: January 05, 2005, 08:16:23 AM »
Excuse me?

Are you saying paladins never, ever make mistakes?

Offline rreinier

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Re: Atonement
« Reply #15 on: January 05, 2005, 08:20:59 AM »
They are not allowed to act outside their Code. If they do, they Fall. It's harsh, but that's exactly the point of Paladins.

Offline Prine

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Re: Atonement
« Reply #16 on: January 05, 2005, 08:39:17 AM »
What about when one part of the code contradicts another part?  Or when they have to make a judgement call between two unpleasant choices?  They're not gods, they share the same problems common to all people, particularly since they're played by normal people.  If you need a yard stick to measure paladinhood in BG2 by, use Keldorn.  He admits there's some measure of evil in all people, even paladins... a more sensible philosophy than expecting utter perfection, IMO.

Offline Murdane

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Re: Atonement
« Reply #17 on: January 08, 2005, 10:45:01 PM »
If you need a yard stick to measure paladinhood in BG2 by, use Keldorn. 

With all due respect, I hope that doesn't mean BG2 paladins should feel comfortable allowing priests of a CE goddess to burn Viconia for no reason other than her race...
« Last Edit: January 08, 2005, 11:11:13 PM by Murdane »

Offline NiGHTMARE

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Re: Atonement
« Reply #18 on: January 09, 2005, 05:29:19 AM »
Maybe Keldorn's drow-hatred stems from a prior (bad) experience or experiences with the race...
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Offline Ebon

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Re: Atonement
« Reply #19 on: January 09, 2005, 06:59:46 AM »
Maybe Keldorn's drow-hatred stems from a prior (bad) experience or experiences with the race...
I'm with him! Seeing as how the Drow are a chauvinistic nation who enjoy terrorising the neighbours and like executing their relatives, as well as destroying other's work, I'm positive that not-renegade Drow Must be eradicated.
And besides that, Keldorn's not a paladin! He's an inquisitor, i.e. a 'cop' who hunts heretics, unlawful (not really evil) witches and that's it. He plays his role well. I think inquisitors should be allowed any lawful alignment, and, for that matter, no (easy) falling.

About atonement I have a hopefully better idea. As soon as a paladin commits an unlawful act, he gets a warning in the dialog bar stating that he has to go to a good temple or the hall of Radiant Heart. When speaking to the priest/Reirrac (or whatever), accept the atonement and lose 20000 XP or more/level. Only the warned paladin loses experience. Losing so much experience is quite a punishment for <mainchar>, because money is no object and magical objects aren't 100% necesary.
Only a few days are left for Mainchar to atone for his bad deeds, and if in the meantime he gets another virtue hit - FALL  >:(.
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Offline Murdane

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Re: Atonement
« Reply #20 on: January 09, 2005, 04:45:36 PM »
Maybe Keldorn's drow-hatred stems from a prior (bad) experience or experiences with the race...
I'm with him! Seeing as how the Drow are a chauvinistic nation who enjoy terrorising the neighbours and like executing their relatives, as well as destroying other's work, I'm positive that not-renegade Drow Must be eradicated.
And besides that, Keldorn's not a paladin! He's an inquisitor, i.e. a 'cop' who hunts heretics, unlawful (not really evil) witches and that's it. He plays his role well. I think inquisitors should be allowed any lawful alignment, and, for that matter, no (easy) falling.


Inquistors are paladins.  The inquistor is a more speciallized type of paladin, but they still must abide the code every paladin must follow.  Whether Keldorn hates drow or not, he still has to act on certain principles, and there is still nothing in the game that suggests that Viconia is about to be burned via a lawful execution.  If those priests were priests of a LG Tyr, for example, the question would be a lot trickier.  But they are not--they are clerics of Beshaba, the CE goddess of misfortune, and they make it clear that Viconia is being burned simply because she is a drow.  It is possible she did something wrong, and a paladin shouldn't accept her into the party, but that doesn't mean that letting her burn would be an act of lawful justice.  I'm not asking that Keldorn be politically correct, but as a paladin, the Viconia situation certainly isn't one of his finer moments.

PS: How can you tell when a drow is or is not a renegade, anyway???  Can you tell just be looking at them?  Viconia may be evil, but it's clear from much of her dialogue that she IS indeed a rogue drow.  You should be more careful about being so "postive" about who should and should not be eradicated...
« Last Edit: January 09, 2005, 04:48:26 PM by Murdane »

Offline Ebon

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Re: Atonement
« Reply #21 on: January 10, 2005, 06:15:25 AM »
Yes Viconia IS rogue/renegade Drow. So Keledorn's decision is not wise.
OK maybe I was too hasty about this. The Drow, like any other, first have to be "judged": maybe it's their strong faith that makes them sacrifice relatives (to Lolth). If they are indeed "posessed", then the first thing to do is make up a deal with their ''god''. You can tell if one's gonna sacrifice his fellows by judging his/her habits. Just posted this not to be seen as a decided mass-murderer.
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Offline Murdane

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Re: Atonement
« Reply #22 on: January 10, 2005, 06:55:39 PM »
Yes Viconia IS rogue/renegade Drow. So Keledorn's decision is not wise.
OK maybe I was too hasty about this. The Drow, like any other, first have to be "judged": maybe it's their strong faith that makes them sacrifice relatives (to Lolth). If they are indeed "posessed", then the first thing to do is make up a deal with their ''god''. You can tell if one's gonna sacrifice his fellows by judging his/her habits. Just posted this not to be seen as a decided mass-murderer.

I consider Keldorn's comment in the Viconia situation to be inappropriate and un-paladinlike because it wasn't a lawful execution, and it was being carried out by devoted agents of chaos, not servants of the law.  Even if one can see Viconia's death as a good thing, somehow, it certainly wasn't lawful (paladins--and again, Keldorn is a paladin--have to be lawful as well as good).  Just because the guards nearby weren't doing anything doesn't mean the execution was lawful--more likely it just means they didn't want to leave their posts and risk their lives to save a creature whom they mostly likely felt deserved death anyway.

Again, I do not believe that paladins and good-aligned characters in general must be roleplayed in a politically correct fashion.  It is certainly true that drow are unwelcome in human settlements just about everywhere--even in cosmopolitan Waterdeep and tolerant Silverymoon.  But like I said paladins have to abide by certain principles, and lynch mob justice shouldn't be considered an acceptable form of justice to any paladin.

Offline Reverendratbastard

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Re: Atonement
« Reply #23 on: February 08, 2005, 07:29:45 AM »
Okay, so hypothetically speaking, if I were going to allow Paladins more leeway to commit minor evil-ish deeds, and then atone for them, how might they go about it?

Some stuff to consider might include that if a paladin can atone multiple times, it's gonna suck for him to have the same quest each time, in which case atonement might involve some sort of game mechanic, such as donating money or performing so many good deeds in a certain time.

  somehow i tangented, somewhat in this direction, in another thread.  (astonishing, i know.)
  but to bring it here where it's all entitled and everything:
  for hopefully my last time (since i reckon i've ranted sufficiently on paladins, to be associated with a certain realm of opinion ::)), i attest in strong support the notion (or rather, canon) that deliberate/willful evil causes an irrevocable fall, and other code violations allow for penitence.  i fully support the threshold you've mentioned previously, no single loss of more than 2 is acceptable and so on.  (but i don't think there should be a limit on the number of times one takes a virtue hit, just the aforementioned, and to maintain an absolute minimum of 16 or so.
  as for recovery when possible:
  i thought another method might be to simply allow a timely virtue-gain, through any 'remaining' quest(s), to bring the paladin back up to grace*.   i kind of like the idea because, if you avoid the temptation of judging that it induces metagaming (i.e. "i have to make sure i save a couple of the virtue-boosting quests a) in preparation for the hit i plan to take or b) in case i accidentally take a hit"), i think it's quite plausible - it's not The Universe's job to provide an immediate repair opportunity just because the poor little paladin needs their divine gifts back...  you have to go out and find the Good-to-be-Done.
  this idea would still need a bit of tuning, of course:  what's a reasonable time limit?  (does the time limit get shorter every [hypothetical] additional time atonement is called for?)  and if the virtue loss was 2 points, is a 1-point gain enough atonement? (seeing as how there are precious few virtue-plusses)
 
 *for that matter, i think there should be a timer on the already-extant windspear-atonement deal if there isn't already.  especially/at least if the party leaves the region before rescuing garren's child.
 
  another notion - whether it be for 'one more' available atonement-track, or just a way to give the more 'sensitive' (as in, less code-serious :P) paladin-players a "lower-hassle" means of restoring their powers - i don't think the temples of ilmater get nearly enough usage (yoshimo's deal goes a long way, but look at how busy all of the other temples can keep you, in comparison).  either a new little quest added on (which i'll devote at least a few hours to brainstorming, if the basic idea is worthy of someone else's hard work) exclusively for atonement, or just a whopping donation (a flat fraction of party gold - 1/3 or 1/2, i'd say, but minimum 10k, and even that's a bit low if you ask me - just thinking it's more feasible for the hapless paladin who falls before even getting around to saving up cash for the shadow thieves**).
  to put the spending in perspective, even apart from the "bad form to send the message that you can buy virtue back" argument:  another aspect of the original class was that 10% of all treasure the paladin earned/won/'liberated'/etc. went straight to the church.  and rather than implement that dunning, a monetary [portion of] atonement should simply reinforce the importance (to the code) of the sacrifice of material wealth, or at least the unimportance of gold in the face of disgrace.  it should be a stiff fine so it can't be an easy/casual decision.
 
  OR a fairly big donation to [the order or any church besides talos'] on top of any of the above quest-logistics...
 
  AND/OR remuneration adjustment - if it's done only with money, actual virtue loss is not recovered, it just reverses the fall.
 
  also possible?: for old-school flavor, require a chat with a good priest after fulfilling the requirement(s), for the official Casting of the Atonement Spell, for the actual moment of powers-being-restored.
 
 **and maybe keldorn (and/or sir anomen, mazzy) could insist or strongly suggest that the "questionable" payment to the shadow thieves should be matched by an equal payment to the order or a temple; or they could argue that, and if the pal. is an undead hunter, gaelan or someone else might throw early extra incentive out there, saying the funds actually go towards fighting this horrific vampiric threat, etc. etc.  so maybe an undead hunter wouldn't be under [any/so much] pressure to make a 'matching gift' elsewhere.
  as a balance (if it's UH-specific instead of applicable to all paladins), cavaliers could be less/not penalized for going nuts on saladrex;
  inquisitors could, hmmm... get a better shot at the cowlies, maybe haul tolgerias in for conspiracy against a noble scion?  wait, that's beyond scope.  damn.  somebody snap it up anyway! :D hmmm...
  i know!  inquisitors could turn in 'naughty magic' (anything with evil connections, e.g. i'd include the robe of vecna even though it's not limited to an evil wearer, maybe vhailor's skull too, ring of gaxx and so on, maybe creepy scrolls like banshee, energy drain, horrid wilting, certainly cacodemon & gate & such) at higher-than-standard sale value for part/all of their payment.
  and the true class <tm> could have a slightly lower (5-10%) fine and/or slightly longer time limit?  i dunno...
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Offline Lord Kain

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Re: Atonement
« Reply #24 on: February 09, 2005, 01:31:23 AM »
This is the fact the game already has a one shot atonement for the fallen PC paladin.

Complete paladin stronghold quests and your powers are restored.
Now, at last, the masks had fallen away.  The strings of the puppets had become visible, and the hands of the prime mover exposed.  Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion:  Hope.

 

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