Author Topic: Challenge: make VISIBLE rain on this area!  (Read 1379 times)

Offline Baronius

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Challenge: make VISIBLE rain on this area!
« on: December 31, 2004, 11:25:26 AM »
THIS is a custom (modder-made) BG1 area. Actually it uses the tileset of a random encounter area of Baldur's Gate but otherwise its other settings are different.

It is an outdoor area and weather is enabled, but weather seems to have no visual effects on it!
To start rain, you use the LUA command SetWeather(1) or solve it via script: Weather(RAIN). The sound of the weather (rain,wind etc. sounds) works, but no rain graphics at all or the lights caused by lightning, and the area doesn't get darker when the rain starts. No visual effects at all.

Now I announce an irregular contest, it has no deadline. The first person who manages to make visible rain (= describes  HERE how to do it, so anyone can repeat it on the area) receives Black Wyrm's Technical Cross of Modding.
Hint: the solution can probably be found in the area file or in the files that belong to it.
The Black Wyrm modding & gaming community: www.blackwyrmlair.net

Offline Baronius

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Re: Challenge: make VISIBLE rain on this area!
« Reply #1 on: December 31, 2004, 04:53:43 PM »
Contest is over! If you are interested in results, check the Contest Forum of The Black Wyrm!
The Black Wyrm modding & gaming community: www.blackwyrmlair.net

Offline Ghreyfain

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Re: Challenge: make VISIBLE rain on this area!
« Reply #2 on: January 01, 2005, 04:48:17 AM »
Why not just tell us what the fix was, so we don't repeat the same bug in the future?
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Offline Avenger_teambg

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Re: Challenge: make VISIBLE rain on this area!
« Reply #3 on: January 02, 2005, 11:49:22 AM »
Putting the area resref in mastarea.2da allegedly fixed the problem.
I just wonder how the sound still worked.
But i admit, i haven't checked it.

Offline Ghreyfain

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Re: Challenge: make VISIBLE rain on this area!
« Reply #4 on: January 02, 2005, 03:58:48 PM »
Gotta love the Infinity Engine.
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