This list will periodically be updated
Mae'Var / Renal- For the first Mae'Var quest (steal the statuette / ring), how about an alternative to stealing the item? The Lathanderites might be persuaded to give you the statuette simply on the grounds it would help an innocent in need, whilst the Tallassians would probably demand serious cash. Or perhaps they'd be willing to let it go if you got the statuette for them (with the same steal/tell your sob story solution).
- I'd think some of the NPCs would have something to say when you tell Mae'Var you wish to betray Renal, particularly Yoshimo and Edwin.
- Slight problem: the Baldurdash text update "corrects" references of the Night Knives to Night Masks, which creates some inconsistency with the Quest Pack.
- If you speak to Renal before planting the evidence against him and have the evidence against Mae'Var in your possession, the only option is to give him said evidence against Mae'Var. An extra "sorry, we don't have it yet" reply would seem appropriate
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- Hmm, perhaps provision could be for if you agree to plant the forged letter implicating Renal, but "accidentally" plant the real letter implicating Mae'Var instead.
- Renal seems one to inspire far more loyalty in his men than Mae'Var... yet no-one in the main Shadow Thief guild bats an eyelid once you tell Mae'Var you've planted the evidence against him, whilst Mae'Var's entire guild attacks the party after you present the evidence to Renal. I'd suggest only the basement level assassins and priest of Cyric turning hostile - that way you can even open up some intrigue with Mae'var's replacement (as long as that isn't the player, of course).
- If you agreed to do it, Mae'Var asks you if you've planted the letter near Renal even after you've told Renal you'll kill Mae'Var and have just wiped out half his guild...
- If you're after more Shadow Thief quest ideas, perhaps something involving the various priests in the group? There's a great deal of animosity between Cyric and Mask, so stirring up some trouble between Shadow Thief followers of the two gods shouldn't be very difficult...
Edwin / Rayic- How about the option to report Edwin's desire to kill Rayic Gethras to one of the Cowlies in the Government District (Corneil and Togerias)? For that matter there are a few other things they'd probably be interested in knowing about, such as the woman selling magic scrolls in the Adventurer's Mart...
- I would be nice if you could tell Mae'Var about Edwin's treachery (i.e. revealing the location of the documents). Of course you'd have to provide for players who'd already told Rayic they'd bring Edwin to him; "Erm, I'm afraid Edwin fell afoul of someone else before we could bring him to you. In fact, I'm sure you probably heard the screams all the way over here... Here's your ring back, anyway."
- After you take Edwin to Rayic and the former is killed, when you talk to Rayic he says "Edwin? What's going on here?! You will suffer my wrath for this intrusion." - that doesn't seem quite right, somehow
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EDIT: I think I see the problem here - you need to add !Dead("Edwin") to the condtions for the two "Edwin? What's going on here?!" dialogues, since all the existing condtions for these dialogues are true after Edwin dies (Rayic can still see Edwin even though he's dead, and the "D0Rayic" global no longers = 1)
- Random thought: maybe have Rayic waiting with a bunch of his buddies, and they cart him off to Spellhold instead of killing him. Then you can encounter him later in the game, in a rather deranged state (perhaps his ever present monologue has finally developed into a completely seperate personality of its own?
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Xzar / Harpers- "What Harpers? What are you talking about?" - I've always wanted to have an alternative option for smart/boastful characters here, who already guessed or wanted Xzar to think they'd guessed that the people in the building were Harpers.
- If only you could tell Xzar what it is the Harpers want you to do to gain admittance to their building ("they want me to deal with the minions of some mage called Prebek, don't suppose you know him do you?")...
- The dialogue with Meronia seems a little rushed. I think she (and the others) should express more suprise at you revealing your task, and at least pretend to question your motives a bit. At the moment, Jaheira's advise against taking the completely honest course of action seems rather unjustified.
- Amazingly, I agree with Kish about pretty much everything else related to this component
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The Fallen Paladins- If you side with the smugglers during the fight, I've always thought it would be nice if Rindus would at least mouth a few words of thanks before vanishing forever.