Author Topic: Archived Posts - User Contributions/Findings  (Read 33952 times)

Offline Eltharodo

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Re: Cut Jaheira Quest?
« Reply #50 on: July 05, 2004, 05:02:34 AM »
"The wrath of a woman scorned"?  Maybe Jaheira was supposed to have her own little encounter as revenge later on.  She is essentially a ranger anyway......   Maybe you could recruit her at some later stage if you did something for her?  Please note that this is just 1 idea, but it might be true..... :-[
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Offline Cybersquirt

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Re: Cut Jaheira Quest?
« Reply #51 on: July 05, 2004, 06:02:32 AM »
revenge?  More like justice - or, at least, a checking-up-on to see if you've turned into a totally evil bastard.

Once I noticed the var, I always wanted to see if she'd actually do anything like that.  Maybe something more will turn up.
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Offline Eltharodo

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Re: Cut Jaheira Quest?
« Reply #52 on: July 05, 2004, 09:45:31 AM »
hmmmmm.  Just out of interest, has anyone ever tried taking her into the party, then sending her off?  I've never tried this, and my copy of BGII is bust at the moment...  Does this reveal any interesting dialogue/set any variables?  If it also sets Jaheirahunt, then there may indeed be a quest associated... 

@Cybersquirt;

Isn't the whole reason you meet her and Kahlid in BG1 so that the Harpers can continue to check up on you?  I think it was something like that... or were they just meeting with Gorion? ??? ??? ???   
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Offline Cybersquirt

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Re: Cut Jaheira Quest?
« Reply #53 on: July 06, 2004, 06:35:35 PM »
Isn't the whole reason you meet her and Kahlid in BG1 so that the Harpers can continue to check up on you?  I think it was something like that... or were they just meeting with Gorion? ??? ??? ???   
For BG1, Jaheira and Khalid are meant to be your ..guardians.

Her reasons for staying with you in BG2 aren't that simple, imo, but do still include that reason.  :)

I think the "hunt" was probably unimplemented, but one can hope that enough is still buried.  ;)

I, too, could never bring myself to dump her - I had no problem poisoning her in BG1  ;D - but it sounds like a mission to be undertaken.  I could check, armed with DBG, if no one else can.  I thnk, if we leave her in the dungeon, she will still be by the Harper base.
« Last Edit: July 06, 2004, 06:38:35 PM by Cybersquirt »
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Offline Barren

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AnomenIsEnemy
« Reply #54 on: July 22, 2004, 09:38:05 AM »
If you tell Anomen that you're evil the first time you talk to him, this global gets set to 1 and he leaves. However, I just found that if he sees you again after this, he says "You!  I remember you, fiend!  Now you face your fate at the righteous hands of Anomen Delryn!" and attacks you. What's up with this? Can you meet him elsewhere after the Copper Coronet or is it a cut encounter?
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Offline BevH

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Re: AnomenIsEnemy
« Reply #55 on: July 22, 2004, 02:35:39 PM »
Anomen's reply is:  "Servant of evil! Would that this was a place appropriate to send you to the hell that most assuredly awaits you!  Another time, fiend!"

This is then the action:  SetGlobal("AnomenIsEnemy","GLOBAL",1)

Evidently he doesn't leave the Copper Coronet.  When he says the line you quoted, this is the trigger:  Global("AnomenIsEnemy","GLOBAL",1)  and this is the action: 
Shout(89)
Enemy()
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Offline Barren

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Re: AnomenIsEnemy
« Reply #56 on: July 22, 2004, 04:32:12 PM »
He does leave, the trigger is in his script. And apparently he's supposed to appear again in his house, with a few guards, and fight you there; can anyone confirm on this?
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Offline Barren

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Re: AnomenIsEnemy
« Reply #57 on: July 25, 2004, 11:38:13 PM »
Something else: apparently the ever-locked doors to the Delryn Estate in AR1000 are supposed to unlock when this variable is set...
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Re: AnomenIsEnemy
« Reply #58 on: July 27, 2004, 11:38:09 AM »
Yes, I've actually gotten that to work once, sort of.

If I remember right, I pissed Mr. Holy-pants off in the CC, and killed him.  Took his shield over to his house, and suddenly there he was on the doorstep, alive, hostile, and with a posse of guards.

So, naturally, I kicked his ass again, went inside, and looted his house.

But I've never managed to get that to happen again.

Offline Caswallon

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Re: AnomenIsEnemy
« Reply #59 on: July 27, 2004, 03:41:59 PM »
You're right:
The area script for AR1001 (Delryn Estate) reads:

Code: [Select]
IF
Global("AnomenIsEnemy","GLOBAL",1)
Global("AnomenThugs","AR1001",0)
THEN
RESPONSE #100
CreateCreature("anothug",[893.345],3)
CreateCreature("anothug",[696.580],6)
CreateCreature("anothug",[608.633],8)
CreateCreature("anothug",[735.231],2)
SetGlobal("AnomenThugs","AR1001",1)
END

IF
Global("AnomenIsEnemy","GLOBAL",1)
!InParty("Anomen")
Dead("Anomen")
Global("AnomenXP","AR1001",0)
THEN
RESPONSE #100
AddexperienceParty(4000)
SetGlobal("AnomenXP","AR1001",1)
END

So the variable is actually used for something.
Though I don't see why that wouldn't work everytime - only that you usually don't visit Delryn Estate if you killed Anomen previously, so it's a bit obscure to find. (And it seems strange that Anomen himself was present - he shouldn't.)
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Offline Barren

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Re: AnomenIsEnemy
« Reply #60 on: July 27, 2004, 06:01:21 PM »
Why not? You annoy him, he gets back home...
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Offline Caswallon

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Re: AnomenIsEnemy
« Reply #61 on: July 27, 2004, 09:13:51 PM »
If I remember right, I pissed Mr. Holy-pants off in the CC, and killed him.

That's why... ;)

Didn't we already establish that AnomenIsEnemy is only set if you kill Anomen in the Copper Coronet?
Man's Mystery
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Offline BevH

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Re: AnomenIsEnemy
« Reply #62 on: July 27, 2004, 09:34:38 PM »
Didn't we already establish that AnomenIsEnemy is only set if you kill Anomen in the Copper Coronet?

No, it happens if you give the evil responses when you meet him.  Or at least that's what we're trying to establish.
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Offline Barren

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Re: AnomenIsEnemy
« Reply #63 on: July 27, 2004, 10:52:19 PM »
Indeed. And he leaves after that, so the game doesn't expect you to be able to kill him, and disregards this when spawning him again at his house.
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Offline Shodan

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Re: AnomenIsEnemy
« Reply #64 on: August 01, 2004, 04:48:05 AM »
He does leave, the trigger is in his script. And apparently he's supposed to appear again in his house, with a few guards, and fight you there; can anyone confirm on this?

If you piss him off, he goes to his house. When you confront him there, he'll put up a fight.
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Offline Barren

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Re: AnomenIsEnemy
« Reply #65 on: August 01, 2004, 05:26:26 PM »
Good, thanks for confirming.
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Offline Tyranny

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Master od Draconis??
« Reply #66 on: August 19, 2004, 12:03:25 PM »
I'm not sure how relevant this might be, I just found it over Bioware forums and since I haven't seen mentioned before...



Quote
Posted 08/15/04 09:47:36 (GMT) by Orik

Quote
Posted 08/14/04 16:58:49 (GMT) by tol'Sorahn

Quote
I remember Dave even mentioned an entire suplot involving the Master of Deception had to be removed because it didn't work, and there wasn't enough time to test it.
Who is the master of deception? Is that like a name for Mask? Sorry, my FR lore isn't as good as some.

Does anyone know anything further about this subplot?  It has really piqued my interest.

Back in the dim mists of time, long before these boards even existed, there was a regular poster called Draconis. Draconis liked to dub himself "The Master of Deception" and his posts were generally good to read.

During BG2's development, Dave Gaider (and others?) decided to include a few board regulars in the game as a a kind of thank you. Dave wrote a whole big sub-plot involving Draconis, the MAster of Deception but it was cut. So no Draconis in BG2.

This was why in Throne of Bhaal one of the dragons was called Draconis - to make up for the cut sub-plot.

Offline Andyr

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Re: Master od Draconis??
« Reply #67 on: August 19, 2004, 12:10:40 PM »
Interesting, though I guess there's probably not anything in the game files about it else we would've seen it. :) Perhaps Gaider might remember, though, if anyone's in contact?
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Offline Barren

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Re: Master od Draconis??
« Reply #68 on: August 19, 2004, 03:17:46 PM »
I asked Gaider for help last year, he pointed me to his posts at the Attic and said he didn't remember anything else.
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Offline AkashaCatBat

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Re: AnomenIsEnemy
« Reply #69 on: August 19, 2004, 03:30:04 PM »
Indeed. And he leaves after that, so the game doesn't expect you to be able to kill him, and disregards this when spawning him again at his house.

Well, he *is* a priest and assoisiated with the mucky-mucks of the Order. I don't think it's too much of a stretch to assume that someone from the Order or some other Helmite was able to rasie him. :)

At least, that's what I would tell myself to have the coding make sense. Gives Anomen even MORE of a reason to attack you at his house later, since you killed him the last time you met and all.
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Offline Barren

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Re: AnomenIsEnemy
« Reply #70 on: August 19, 2004, 11:01:33 PM »
Who would want to waste their energy having a mere squire raised? Besides, they don't even know about his death...
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Offline AkashaCatBat

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Re: AnomenIsEnemy
« Reply #71 on: August 20, 2004, 12:50:05 PM »
Who would want to waste their energy having a mere squire raised? Besides, they don't even know about his death...

Wouldn't his dead body on the floor of the CC be kind of a clue? ;)
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Offline Barren

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Re: AnomenIsEnemy
« Reply #72 on: August 20, 2004, 07:58:45 PM »
Like the oh-so-holy knights of the Order visit that kind of place  ;D
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Offline fallen demon

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Re: Master od Draconis??
« Reply #73 on: August 23, 2004, 01:57:19 AM »
gromir il kahn, draconis

anyone know if every character in tob was based on a poster?

should i start posting at bioware to get in there next game?
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Offline Barren

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Re: Master od Draconis??
« Reply #74 on: August 23, 2004, 12:10:19 PM »
Gromnir, Draconis, Lanfear, Kalthorine Ut Wistan...

Some of them also come from a contest held by Interplay: Reynald de Chatillion, Alatelo de Bonito...
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