Author Topic: Instant/Permanent  (Read 2808 times)

Offline Andyr

  • Dance Commander
  • PPG
  • Planewalker
  • *****
  • Posts: 3178
  • Gender: Male
    • The Gibberlings Three IE mod community
Instant/Permanent
« on: October 07, 2004, 09:51:08 PM »
Cam and I have been making lots of spells for Cleric Remix and we have found that often changing the duration from Instant/Permanent to Instant/Permanent after bonuses solves a lot of problems.

The IESDP doesn't have too much info on durations:

Quote
Timing Mode:
0=Duration
1=Permanent
2=While equipped
3=Delayed Duration
4=Delayed
5=Delayed?
6=Duration?
7=Permanent?
8=Permanent?
9=Permanent (after Death)
10=Trigger

Does anyone have any info as to the actual differences between the various Permanent modes? Any case in which we'd want to use Instant/Permanent instead of Instant/Permanent after bonuses? :)
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline igi

  • IESDP Guardian
  • Planewalker
  • *****
  • Posts: 124
  • IESDP Guardian
Re: Instant/Permanent
« Reply #1 on: October 08, 2004, 02:30:10 AM »
Timing Mode:
0=Duration Effect lasts the time specified
1=Permanent Effect lasts until death
2=While equipped Effect lasts while item equipped
3=Delayed Duration Effect begins after delay and lasts duration
4=Delayed Effect begins after delay, and lasts until death?
5=Delayed?
6=Duration?
7=Permanent? Effect lasts until duration expires (used in ebmedded effects)
8=Permanent?
9=Permanent (after Death) Effect lasts forever
10=Trigger

The rest are kinda hazy, iirc, so any more info would be welcome :)
NPC: Arg || Galoomp || Thash
Mods: Dark Heart of the Xvart || GbG
Tweak Pack: iiTweak

mcwrench.com
mcwrench.com forums

Offline Andyr

  • Dance Commander
  • PPG
  • Planewalker
  • *****
  • Posts: 3178
  • Gender: Male
    • The Gibberlings Three IE mod community
Re: Instant/Permanent
« Reply #2 on: October 08, 2004, 10:28:13 AM »
Ok, cheers. If we discover anything weird/useful we'll let you know at the IESDP update board. Though neither Cam nor I visit the G3 forum very often.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline Avenger_teambg

  • Planewalker
  • *****
  • Posts: 399
Re: Instant/Permanent
« Reply #3 on: October 08, 2004, 11:53:23 AM »
This is why you realized just now that 'permanent after bonuses' is actually 'truly permanent' or as we call it for years by now 'permanent after death'.

Some modes have never be seen in spells, and some are seen only in saved games.
I'm fairly sure that some of the timing modes are used only in-game, never get saved and pretty useless in editing.
Like the 'trigger' mode.
I think the 'trigger' mode is set in 'just expired' effects which will be removed at the end of the update cycle.

You may want to use the old permanent effect for most spell effects that should go away with death.
Death should be a cure for most harmful effects.
« Last Edit: October 08, 2004, 11:58:52 AM by Avenger_teambg »

Offline Ghreyfain

  • Moderator
  • Planewalker
  • *****
  • Posts: 4705
  • Gender: Male
    • Pocket Plane Group
Re: Instant/Permanent
« Reply #4 on: October 08, 2004, 11:59:40 AM »
Permanent sets a stat to red, right?  Permanent after death leaves it white.
Earn Money Sleeping.

Offline Avenger_teambg

  • Planewalker
  • *****
  • Posts: 399
Re: Instant/Permanent
« Reply #5 on: October 08, 2004, 12:03:36 PM »
Yes, and it has some other side effects too.
Some 'permanent after death' effects directly modify the creature data without an embedded effect.

Offline Echon

  • Global Moderator
  • Planewalker
  • *****
  • Posts: 1941
  • Gender: Male
    • The Fields of the Dead
Re: Instant/Permanent
« Reply #6 on: October 08, 2004, 12:17:55 PM »
Instant/Permanent does not cause stats to go red, at least not in Baldur's Gate. This timing mode is used by the various magical manuals and tomes.

-Echon

Offline igi

  • IESDP Guardian
  • Planewalker
  • *****
  • Posts: 124
  • IESDP Guardian
Re: Instant/Permanent
« Reply #7 on: October 08, 2004, 05:14:31 PM »
"Permanent after death" should really be something like "Permanent trans-death" imo, as 'after death' could be misconstrued as meaning it takes affect after death. Which would be a cool timing mode in itself, probably.
NPC: Arg || Galoomp || Thash
Mods: Dark Heart of the Xvart || GbG
Tweak Pack: iiTweak

mcwrench.com
mcwrench.com forums

Offline Galactygon

  • Modding since 2002
  • Planewalker
  • *****
  • Posts: 374
  • Gender: Male
  • Not an AD&D rules lawyer.
Re: Instant/Permanent
« Reply #8 on: October 08, 2004, 05:51:38 PM »
Applying an effect with the regular permanent timing mode on a deceased creature will cause the effect to last until revived, if my recollection doesn't fail.

-Galactygon

Offline Andyr

  • Dance Commander
  • PPG
  • Planewalker
  • *****
  • Posts: 3178
  • Gender: Male
    • The Gibberlings Three IE mod community
Re: Instant/Permanent
« Reply #9 on: October 08, 2004, 05:54:38 PM »
"Permanent after death" should really be something like "Permanent trans-death" imo, as 'after death' could be misconstrued as meaning it takes affect after death.

Yeh, that's what I first thought.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"

I am unfortunately not often about these days so the best way to get hold of me is via email.

Offline Avenger_teambg

  • Planewalker
  • *****
  • Posts: 399
Re: Instant/Permanent
« Reply #10 on: October 10, 2004, 04:37:06 AM »
"Permanent after death" should really be something like "Permanent trans-death" imo, as 'after death' could be misconstrued as meaning it takes affect after death.

Yeh, that's what I first thought.
Actually 2 of them takes effect after death, and then get removed. (#195, #196).
The exact mechanism is:
normal permanency (type 1) is always an effect and this effect gets removed on death.
special permanency #1 (type 9) might alter the base stats, or take effect after death or survive death/resurrection.
There are other permanency types too.
I think its title is long enough with 'permanent after death' and it was good to replace 'bonuses' with 'death'.

Offline Galactygon

  • Modding since 2002
  • Planewalker
  • *****
  • Posts: 374
  • Gender: Male
  • Not an AD&D rules lawyer.
Re: Instant/Permanent
« Reply #11 on: October 10, 2004, 10:20:40 AM »
I think 'permanent regardless of death' would be a good substitution.

FYI: Ctl + R doesn't remove effects that use this timing mode.

-Galactygon

 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What color is grass?:
What is the seventh word in this sentence?:
What is five minus two (use the full word)?: