Author Topic: Archived Posts - Ranger Kits  (Read 45860 times)

Offline Necaradan

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Re: Justifier Kit
« Reply #175 on: July 10, 2004, 10:36:10 PM »
Can ya just patch the main game script to say 'if justifier kit disable spellcasting' ?
or use a script or a 2DA or something to add a disable spellcasting effect when the game is started ?
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Offline Kish

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Re: Justifier Kit
« Reply #176 on: July 10, 2004, 10:50:02 PM »
Anything like that would also leave a Justifier/Cleric unable to cast any spells.
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Offline Necaradan

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Re: Justifier Kit
« Reply #177 on: July 10, 2004, 11:01:35 PM »
I was assuming Andyr was gonna get rid of teh dualclassing anyway...What about letting the Justifier get his spell slots but not allowing him to actually get any spells from teh ranger/druid list so that when he dualclasses he can still get cleric spells

Of course that could mean that the cleric part of him would already have lots of spell slots ?
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Offline Kish

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Re: Justifier Kit
« Reply #178 on: July 10, 2004, 11:21:43 PM »
I was assuming Andyr was gonna get rid of teh dualclassing anyway...
There is no problem with simply disabling the Justifier's spellcasting--that would be easy.  Since Sim's post, we've been discussing alternatives to removing the dual-class option.
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Offline Andyr

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Re: Justifier Kit
« Reply #179 on: July 11, 2004, 09:05:11 PM »
At the moment, I do disable spell casting.

I also remove slots, though it results in some people getting odd amounts of slots. Even if this happens, though, they can't cast.
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Offline rreinier

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Re: Justifier Kit
« Reply #180 on: July 12, 2004, 03:26:33 AM »
I'm not sure how simple that'd be, if it could be done at all. But I'll listen to any suggestions.
Well, it might be a bit of a hassle, but I think it'd be possible. For example, as soon as he can cast level one spells, you disable one additional spell slot for wisdom higher than 12, another one for WIS > 13, another one for WIS > 18. Level two slots are removed for WIS higher than 14, 15 and 19, and level 3 slots for WIS higher than 17 and 20.

I'm not sure, but you could probably re-activate those spell slots as soon as he dualclasses.

Offline WolfCatBot

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A Feralan PC?
« Reply #181 on: August 07, 2004, 07:25:12 AM »
Feralan(s?) sound really cute, but like, how would CHARNAME be a Feralan?  :(

Being raised by wolves or lions is cool, but Gorion is neither, woof.

I don't suppose it could just be someone who lurves animals? :D


PS. Can any of the Call of The Wild summoned kitties survive in ToB, or even late SoA?

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Offline jester

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Re: A Feralan PC?
« Reply #182 on: August 07, 2004, 09:15:39 AM »
I think many kits and alignments are a bit of a stretch, but I guess that is what you get from combining choice and a rigid story.
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Offline NiGHTMARE

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Re: A Feralan PC?
« Reply #183 on: August 07, 2004, 05:53:56 PM »
Being shut away inside Candlekeep, how could the PC be any type of ranger? For that matter, how could he be a druid, thief, priest of any god besides Oghma, Deneir, Gond and Mili (these being the only gods with a priesthood inside Candlekeep), etc, etc?

Sometimes you've got to sacrifice realsim for freedom of choice :).
« Last Edit: August 07, 2004, 05:58:01 PM by NiGHTMARE »
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Offline MythicalChicken

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Re: A Feralan PC?
« Reply #184 on: August 08, 2004, 02:47:21 PM »
Being shut away inside Candlekeep, how could the PC be any type of ranger? For that matter, how could he be a druid, thief, priest of any god besides Oghma, Deneir, Gond and Mili (these being the only gods with a priesthood inside Candlekeep), etc, etc?

Sometimes you've got to sacrifice realsim for freedom of choice :).

I don't know .. I don't come from a D/D background,  nor was I raised in a small-town type environment, but my Dad particularly was raised in the country. People don't give secluded areas enough credit -- there's plenty to learn and do, so I could foresee explanations for the majority of the ktis. Candlekeep's occupants were very well learned and knowledgable, so who knows who could've taught the PC different classes of fighting. Plus, Candlekeep was surrounded by woodland, so I could see them following a druid/ranger path.

I get the same reaction from folks who feel the PC is sexually naive b/c they were raised in a secluded environment (as it applies to the romances) -- trust me, for a honry teenager there's plenty sex to be had, even in places like Candlekeep.

No Southern having-it-off-with-your-cousin jokes, please.  ;D
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Offline Lord Kain

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Re: A Feralan PC?
« Reply #185 on: August 08, 2004, 03:27:09 PM »
thief is a self taught class. Imoen is a good example of that

Yeah the cleric kits don't make sense.

If you go back to BG1 and play a class then read your bio it says HOW you became that class.


So the cleric kits and the Feralen make not sense. But the Feralen really makes no sense.
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Offline jester

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Re: A Feralan PC?
« Reply #186 on: August 08, 2004, 04:38:13 PM »
I think the fighter, cleric and mage choices are very viable (I would dispute the fighter kits though). Druids and rangers only as seldom visitors wouldn't have taught you much. Why is thief a self taught class? I thought Winthorp was her teacher.
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Offline Andyr

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Re: A Feralan PC?
« Reply #187 on: August 08, 2004, 04:59:22 PM »
PS. Can any of the Call of The Wild summoned kitties survive in ToB, or even late SoA?

Thankies!  :)

The wolves you summon aren't amazingly powerful, but better ones are summoned at higher levels. :) They're tougher than goblins but probably couldn't take out a pit fiend, put it like that.
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Offline WolfCatBot

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Re: A Feralan PC?
« Reply #188 on: August 08, 2004, 05:39:44 PM »
Thankies everyone, and thankies Andyr sir. :)

Hmmrowr. :D Hmmeow. :) Ummeow. :D

I guess it would be weird to play one. :) I might not then, but they're still cool. :D
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Offline Mongoose87

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Re: A Feralan PC?
« Reply #189 on: August 08, 2004, 08:34:07 PM »
This phonomenon can be excused in the following fashon:
Suppose the PC is druid.
The PC is a young (woma/man) with an interest in nature and an unusual outlook on life (TN).
Gorion helps to feed this interest by getting a local monk to teach the PC something about nature, and gives him/her access to all sorts of books on it in the library.  Eventually the PC's interes in nature becomes a religion of sorts.  Suddenly the Prologue to BGI begins.  After this, the interest and whatnot are still there and constantly developping.  As the PC learns more he/she chooses a specific nature diety to worship and slowly becomes more proficient in the ways of thsi diety as he/she learns more about the ways of said diety.

Offline Rathwellin the Bard

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Re: A Feralan PC?
« Reply #190 on: August 08, 2004, 11:05:40 PM »
IMO it's just easier to assume that Gorion simply oversaw the PCs training.  If the PC is a druid then Gorion could simply have brought in one of his Harper friends to help the PC along.  If the PC is a Fighter then Huld or the dwarf fellow could have been trainers.  If the PC is a Cleric ... well it's not like there weren't plenty of them in Candlekeep.

It does get pretty odd when you look at classes like Barabarian and Feralan ... but it doesn't seem out of the question to me that Gorion could have had odd adventuring buddies from his wandering days who trained the PC this way.

In general though I've always seen Bards, Mages, Specialist Mages, and Multi-Classed Mages as the most likely choices for Gorion's ward.  YMMV.
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Offline NiGHTMARE

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Re: A Feralan PC?
« Reply #191 on: August 09, 2004, 02:15:14 AM »
Plus, Candlekeep was surrounded by woodland, so I could see them following a druid/ranger path.

But every time the PC went outside the walls of Candlekeep, he'd need to find a book worth at least 10,000 GP in order to get back in ;).
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Offline jester

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Re: A Feralan PC?
« Reply #192 on: August 09, 2004, 04:39:45 AM »
I guess he always nicked that special book all the monks kept whispering about. The book of Aristotheles about comedy. :D
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Offline Mongoose87

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Re: A Feralan PC?
« Reply #193 on: August 09, 2004, 10:13:16 AM »
It seems kind of unusual that Gorion would've been eager to teach the PC about magic.  How does the prospect of a powerful Bhaalspawn mage sound to anyone?

Offline Lord Kain

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Re: A Feralan PC?
« Reply #194 on: August 11, 2004, 03:15:18 AM »
no when Gorion was alive he could get in and out and take the PC with him.

"with out Gorions influence the doors would remain sealed"

Gorion had enougth influence to get in and out of candlekeep with out bringing a book everytime.
Now, at last, the masks had fallen away.  The strings of the puppets had become visible, and the hands of the prime mover exposed.  Most ironic of all was the last gift that Raziel had given me, more powerful than the sword that now held his soul, more acute even than the vision his sacrifice had accorded me - the first bitter taste of that terrible illusion:  Hope.

Offline NiGHTMARE

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Re: A Feralan PC?
« Reply #195 on: August 11, 2004, 11:40:43 AM »
I really don't see Gorion accompanying the PC every time he wanted to "get close to nature".

For that matter, a PC druid would need druidic teachers, and such teachers simply would not approve of one of their students living anywhere other than in a druid grove, let alone being constantly accompanied by a non-druid.
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Offline Rathwellin the Bard

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Re: A Feralan PC?
« Reply #196 on: August 11, 2004, 08:04:46 PM »
Sigh.  Gorion was a Harper & a former adventurer.  Surely he could have found *someone* who would have been willing to 'bend the rules' a bit to train the PC had he thought it the right thing to do.

Though I still say that he would have probably liked to have trained the PC himself, if said PC had no aptitude for magic or for some of the other obvious Candlekeep professions (Bard, Cleric, Fighter) then someone else Gorion trusted would have been brought in.
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