Author Topic: Iron Modder 6 Discussion  (Read 26551 times)

Offline jester

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Re: Iron Modder 6 Discussion
« Reply #50 on: December 06, 2004, 02:25:39 AM »
Congrats Domi!

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Better to fail gloriously making a grand attempt than to not even try." -- Bons

Golden words, mylady! I bow to everyone who dared to compete.

Due to the fact that she managed like nobody else to assemble, pamper and coerce a wide array of people to work on BG1NPC's for a very, very long time I would have suggested Iron Maiden after the medieval...., but luckily I ereased that thought before my hands could type it.
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Offline Meira

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Re: Iron Modder 6 Discussion
« Reply #51 on: December 06, 2004, 03:00:07 AM »
Congratulations Domi!   ;D

Offline neriana

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Re: Iron Modder 6 Discussion
« Reply #52 on: December 06, 2004, 03:16:00 AM »
Bons, please learn to be concise.  I don't know how many more epic comments I can take.

Be concise, or be descriptive?  ::)

Bons, I loved your comments. Treble them next time. ;D I was wondering what inspired you to compare my mod to peanut butter. Did it stick to the roof of your mouth?
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Offline Shed

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Re: Iron Modder 6 Discussion
« Reply #53 on: December 06, 2004, 03:20:26 AM »
Congratulations Domi :)!

All the content in my mod was original, and I had no characters named Bruce, so I don't quite know what UU means (something to do with the one-day NPCs?). Still, I got marks, which was better than last time :D! Yay.
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Offline nethrin

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Re: Iron Modder 6 Discussion
« Reply #54 on: December 06, 2004, 03:34:59 AM »
congrats, domi!

@jcompton: cheers for the suggestion, but I'll pass because it wouldn't be fair.  I've had a lot of time to think about the theme, and part of the time constraint is coming up with the idea AND coding it in 4 hours.  but cheers, anyway.
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Offline Bons

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Re: Iron Modder 6 Discussion
« Reply #55 on: December 06, 2004, 06:32:55 AM »
Bons, please learn to be concise.  I don't know how many more epic comments I can take.

Quitch, please watch "Iron Chef" for comprehension. It may help you in your ongoing quest to grasp the contest/content style that inspired the Iron Modder format. Do keep up the amusing observations, though.
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Offline jcompton

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Re: Iron Modder 6 Discussion
« Reply #56 on: December 06, 2004, 09:08:57 AM »
Interesting theme, though the fact that most contestants are regulars here showed in the interpretation of the theme, which I found a little dull across the board (judged solely from the comments though).

All I can do is tell everybody about the contest, announce the theme, and see what we get. People oversleep, have their girlfriends over, get called into work, and on and on. In terms of working entries we did much better than IM4 and IM5, which is heartening. If there's more effective evangelism to be done to drum up other modders, though, it'll probably need to come from others. I think they've heard my message.

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Congratulations to the person who came up with it though, it was a good one.

I've come up with all the themes myself, because that way I'm sure nobody else knows them in advance.
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Offline Quitch

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Re: Iron Modder 6 Discussion
« Reply #57 on: December 06, 2004, 10:06:52 AM »
Bons, please learn to be concise.  I don't know how many more epic comments I can take.

Be concise, or be descriptive?  ::)

Since when did the two become mutually exclusive?  Not to mention that the Iron Modder judges' comments have never served a purpose beyond slightly whimsical humour and a basis for the marking.

Quote from: bons
Quitch, please watch "Iron Chef" for comprehension. It may help you in your ongoing quest to grasp the contest/content style that inspired the Iron Modder format. Do keep up the amusing observations, though.

I know of Iron Chef, but the basis of this contest does not appear to have afflicted the other judges with the curse of waffle.

Quote from: jcompton
I've come up with all the themes myself, because that way I'm sure nobody else knows them in advance.

Since you abandoned the one word idea, they've been interesting for the most part.  I'd participate if it weren't for the fact I doubt I could code fast enough.  I haven't done WeiDU in about two years, I'd need to spend all my time looking up functions.
« Last Edit: December 06, 2004, 10:12:05 AM by Quitch »
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Offline jcompton

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Re: Iron Modder 6 Discussion
« Reply #58 on: December 06, 2004, 10:17:20 AM »
Since you abandoned the one word idea, they've been interesting for the most part.

Although the one-word theme concept has been suggested, I've never used it. Although this might be evidence that you have shifted to a parallel universe.
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Offline Ghreyfain

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Re: Iron Modder 6 Discussion
« Reply #59 on: December 06, 2004, 10:18:48 AM »
All I can do is tell everybody about the contest, announce the theme, and see what we get. People oversleep, have their girlfriends over, get called into work, and on and on. In terms of working entries we did much better than IM4 and IM5, which is heartening. If there's more effective evangelism to be done to drum up other modders, though, it'll probably need to come from others. I think they've heard my message.

It is kind of sad that there are very few entrants from other modding sites, due to the whole politics and clique thing.  You'd think that for something as noble and pure as Iron Modding, people would be able to set aside their differences.

Quote from: bons
Quitch, please watch "Iron Chef" for comprehension. It may help you in your ongoing quest to grasp the contest/content style that inspired the Iron Modder format. Do keep up the amusing observations, though.

I know of Iron Chef, but the basis of this contest does not appear to have afflicted the other judges with the curse of waffle.

Please don't make any effort to understand Iron Mod, Quitch.  I find that it has almost become part of the event itself, to read your comments on how it works. :)  That may seem belittling, or something, but I really don't mean it that way, I'm just not sure how to phrase it any other way.

Quote from: quitch
Quote from: jcompton
I've come up with all the themes myself, because that way I'm sure nobody else knows them in advance.

Since you abandoned the one word idea, they've been interesting for the most part. I'd participate if it weren't for the fact I doubt I could code fast enough. I haven't done WeiDU in about two years, I'd need to spend all my time looking up functions.

So you liked 'em all, eh?
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Offline Quitch

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Re: Iron Modder 6 Discussion
« Reply #60 on: December 06, 2004, 10:22:41 AM »
Since you abandoned the one word idea, they've been interesting for the most part.

Although the one-word theme concept has been suggested, I've never used it. Although this might be evidence that you have shifted to a parallel universe.

I thought the first two had been one worders... ah, my memory betrays me.

Quote from: Ghreyfain
Please don't make any effort to understand Iron Mod, Quitch.  I find that it has almost become part of the event itself, to read your comments on how it works. Smiley  That may seem belittling, or something, but I really don't mean it that way, I'm just not sure how to phrase it any other way.

I make no effort to dress up my comments for the benefits of others, and nor do I expect them to do so for me.  I have no problem with the style of the judges' comments, but I think such a style should be marked by its brevity.

Quote from: Ghreyfain
So you liked 'em all, eh?

The later themes endear themselves more to me.
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Offline Ashara

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Re: Iron Modder 6 Discussion
« Reply #61 on: December 06, 2004, 11:01:18 AM »
I won? Swell. 'Twas an honor to share the virtual kitchen with such an esteemed company of cooks. Well played, everyone, especially Sim  :pirate  Bons, truly sorry that you had the glitch. SConrad - Hubelpot is a wonderful mod :)  I am glad that you have enjoyed this small ToL joke :)

For Calgary and G3,
Domi
« Last Edit: December 06, 2004, 11:31:39 AM by Ashara »
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Offline jcompton

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Re: Iron Modder 6 Discussion
« Reply #62 on: December 06, 2004, 11:48:32 AM »
SConrad - Hubelpot is a wonderful mod :)

Please see the judging commentary for explanation as to why it makes a rather poor Iron Mod.

I really don't intend to ask the judges to waste their time in that fashion ever again. Whatever you want to think of Iron Modder as being, fundamentally it is an exercise to create something new.
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Offline SimDing0™

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Re: Iron Modder 6 Discussion
« Reply #63 on: December 06, 2004, 12:06:42 PM »
Perhaps amending the rules to disallow precreated content would be worthwhile? I think most of the fun of Iron Modder comes with having to create something IN the time period.

Offline jester

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Re: Iron Modder 6 Discussion
« Reply #64 on: December 06, 2004, 12:10:41 PM »
Some people go to great lengths to shorten that time period even further as it is too long for any serious modder. :P
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Offline jcompton

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Re: Iron Modder 6 Discussion
« Reply #65 on: December 06, 2004, 12:28:42 PM »
Perhaps amending the rules to disallow precreated content would be worthwhile? I think most of the fun of Iron Modder comes with having to create something IN the time period.

Enforcement headache. How can we judge a mod in a half-hour if we have to spend all that time comparing it to hundreds of other mods? And if someone wants to create, say, an encounter with some tactical bite to it, I don't want to force them to recreate enemy AI from scratch.

Similar problems occur if I say "Must be 75% new content." How do I measure that? Byte count? Lines of code? Lines of dialogue? Etc.

By and large, the competition polices itself pretty well within the limited guidelines.
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Offline Ashara

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Re: Iron Modder 6 Discussion
« Reply #66 on: December 06, 2004, 12:32:49 PM »
SConrad - Hubelpot is a wonderful mod :)

Please see the judging commentary for explanation as to why it makes a rather poor Iron Mod.

I really don't intend to ask the judges to waste their time in that fashion ever again. Whatever you want to think of Iron Modder as being, fundamentally it is an exercise to create something new.

O, I agree with this, and with judges' ruling - but I too thought 'Hubelpot fits the profile' when I saw the contest topic. I agree with Sim's comment on not allowing the things prepared in advance. The fun is in making it on the spot, definetly. But as JC had pointed out it can only be enforced by self-policing.
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Offline SimDing0™

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Re: Iron Modder 6 Discussion
« Reply #67 on: December 06, 2004, 12:33:16 PM »
Is it really any harder to enforce than the current system? I can easily have a ton of appropriate Quest Pack material that nobody's ever seen before, so you all think it's new. There's still a certain degree of modder honesty involved.
Although yes, the current system of "no marks for precreated content" does handle the idea of reusing a script vs submitting all of DLTC rather better than if all premade content was BANED.

Offline jcompton

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Re: Iron Modder 6 Discussion
« Reply #68 on: December 06, 2004, 12:58:59 PM »
Is it really any harder to enforce than the current system? I can easily have a ton of appropriate Quest Pack material that nobody's ever seen before, so you all think it's new. There's still a certain degree of modder honesty involved.

Right, which is all the more reason I don't bother trying to forbid it. :)
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Offline Andyr

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Re: Iron Modder 6 Discussion
« Reply #69 on: December 06, 2004, 01:00:29 PM »
Due to the fact that she managed like nobody else to assemble, pamper and coerce a wide array of people to work on BG1NPC's for a very, very long time I would have suggested Iron Maiden after the medieval...., but luckily I ereased that thought before my hands could type it.

Definitely. :D

Congrats, Domi!
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Offline Userunfriendly

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Re: Iron Modder 6 Discussion
« Reply #70 on: December 06, 2004, 05:56:09 PM »
Is it really any harder to enforce than the current system? I can easily have a ton of appropriate Quest Pack material that nobody's ever seen before, so you all think it's new. There's still a certain degree of modder honesty involved.

Right, which is all the more reason I don't bother trying to forbid it. :)

and the judges know...i know in at least one iron mod i've judged before that i gave lower scores in innovation because the entry had a brand new area map, and there was no way that could have been created in the time limit allowed...in compensation, i gave it higher scores in originality and entertainment because the new area had some interesting npcs and snappy witty dialog...

so really it all evens out...for example, i tend to score pretty tough...i don't hand out 5s and 10s often, which comepensates nicely with the other judges if they like to grade things higher..... :pirate
« Last Edit: December 06, 2004, 05:57:48 PM by Userunfriendly »
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Offline SimDing0™

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Re: Iron Modder 6 Discussion
« Reply #71 on: December 07, 2004, 02:03:34 AM »
While true in that case, I'd be wary of assuming that new area art can't be done at all in 4 hours. I might give it a try some time.

Offline Quitch

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Re: Iron Modder 6 Discussion
« Reply #72 on: December 07, 2004, 09:56:19 AM »
I suspect that was one of Cuv's.  Wouldn't surprise me if he could, considering how many new areas he's produced... more than anyone else in the community I'd wager.
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Offline jcompton

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Re: Iron Modder 6 Discussion
« Reply #73 on: December 07, 2004, 09:57:45 AM »
Cuv's done new areas both times he entered, actually. The one in IM3 was striking for the interesting shape of the door portal alone. :)
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Offline Echon

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Re: Iron Modder 6 Discussion
« Reply #74 on: December 07, 2004, 10:27:30 AM »
I think Max made a new area for an IM entry but it was disqualified at it did not install properly.

-Echon

 

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