27 January
Descriptions of all the original wizard spells are now available.
Strength of Stone, Blessed Warmth, Strength, Cat's Grace, Improved Strength and Chaos have been updated:
Strength of Stone (Invocation/Evocation)
Level: 1
Sphere: Elemental (Earth)
Range: Touch
Duration: 3 rounds + 1 round/level
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None
This spell grants supernatural strength to the recipient by raising his Strength score to 16, 17, 18 or 18/50 with an equal chance of each result. This spell is not cumulative with other sources of strength enhancement. The spell lasts for 3 rounds plus 1 round per level of the caster.
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Blessed Warmth (Alteration)
Level: 4
Sphere: Sun
Range: Touch
Duration: 1 round/level
Casting Time: 4
Area of Effect: 1 creature
Saving Throw: None
When this spell is cast, the priest grants himself and any friendly creature within a 10 feet radius immunity to the effects of natural cold (such as a blizzard) and 50% resistance to magical cold (such as a Cone of Cold spell or a winter wolf's breath).
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Strength (Alteration)
Level: 2
Range: Touch
Duration: 1 hour/level
Casting Time: 1 round
Area of Effect: Person touched
Saving Throw: None
Application of this spell increases the strength of the character to 16, 17, 18, 18/50 or 18/75 with an equal chance of each result. This spell is not cumulative with other magic that adds to strength. If a character has higher than 18 strength, then this spell will actually lower the strength of the recipient.
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Cat's Grace (Alteration)
Level: 2
Range: Touch
Duration: 1 hour/level
Casting Time: 2
Area of Effect: Creature touched
Saving Throw: None
Just as a Strength spell can increase a subject's physical power for a time, Cat's Grace can enhance a subject's Dexterity. All abilities and skills that are Dexterity-based may be affected by an enhanced Dexterity score, inclusing a subject's reaction adjustment, missile attack adjustment, defensive adjustment, and adjustments to thief abilities. This spell sets the subject's Dexterity score to 16, 17 or 18 with an equal chance of each result.
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Improved Strength (Alteration)
Level: 4
Range: Touch
Duration: 1 round/level
Casting Time: 4
Area of Effect: Creature touched
Saving Throw: None
By casting this spell, the wizard can empower a creature with superhuman strength. Unlike the 2nd-level Strength spell, Improved Strength allows the recipient of the spell to ignore race or class restrictions on his maximum Strength score. The strength gained is 21, 22 or 23 with an equal chance of each result. This spell is cumulative with other sources that add to strength. When the spell ends, the recipient is struck by intense fatigue.
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Chaos (Enchantment/Charm)
Level: 5
Range: 5 yards/level
Duration: 1 round/level
Casting Time: 5
Area of Effect: 50-feet cube
Saving Throw: Special
This spell is similar to the 4th-level Confusion spell, but only creatures with more levels or Hit Dice than the caster's level recieve a saving throw. Those allowed saving throws roll them vs. spell with -2 penalties. Those who successfully save are unaffected by the spell. Affected creatures wander away, stand confused or attack the nearest creature. The spell lasts one round for each level of the caster.
-Echon