Author Topic: Adding New Information Triggers?  (Read 5621 times)

Offline Kismet

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Re: Adding New Information Triggers?
« Reply #25 on: February 28, 2005, 09:05:28 PM »
Did these templates ever get put up someplace else?
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Offline Grim Squeaker

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Re: Adding New Information Triggers?
« Reply #26 on: March 01, 2005, 02:26:43 AM »
Surely some of this could easily be made into a WeiDU command to be more like ADD_KIT, and therefore be less of a pain in the arse.  If anything the bit at the start where you just read data could be turned into something like:

Code: [Select]
COPY_EXISTING ~AR0020.ARE~ ~override/AR0020.ARE~
 PREPARE_FOR_MODDING

This would then perform the 'prep work' section of the code i.e. some triggers have been incremented, and the standard variable names can be used within that COPY_EXISTING.

Even better obviously would the entire process becoming a nice WeiDU command like ADD_KIT but obviously thats gonna be harder.
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igi_igi_this_is_igi

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Re: Adding New Information Triggers?
« Reply #27 on: March 01, 2005, 07:14:32 AM »
The syntax would be pretty horrendous for such a command.
But, the templates are pretty horrendous anyway, so...

Offline CamDawg

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Re: Adding New Information Triggers?
« Reply #28 on: March 01, 2005, 08:31:09 AM »
Kismet, what are you looking to do? I have a number of are patches lying around I may be able to adapt for you. :)
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Offline Kismet

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Re: Adding New Information Triggers?
« Reply #29 on: March 01, 2005, 08:49:11 AM »
I'd like to add some containers to an area (and stick some items in those containers.)
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Offline jastey

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Re: Adding New Information Triggers?
« Reply #30 on: April 07, 2005, 05:01:41 AM »
Done, you can grab 'em here: Weidu Area Templates

The link is still not working, is it? Any chance of fixing it? I would like to have those templates, too. :)

Kismet: the script you are looking for could be this one here (if you haven't already got it in the meantime): adding new containers in an already existing area
« Last Edit: June 29, 2005, 03:03:52 PM by jcompton »

 

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