OK, that picks up my interest. I want to give PC time to kill the enemy *while* enemy is talking (ie displaying-strings-heads at equal intervals) Can I handel it within a cutscene? Ie can my PC have the full control of the party within the cutscene?
If you want the PC to actually attack him using regular in-game game mechanics, then you could just have the guy's script have something like this:
IF
Delay(4) // This will give the player four seconds to read his floating text
Global("StartRant","GLOBAL",1)
THEN
RESPONSE #100
DisplayStringHead(Myself,~When I was your age...~)
SetGlobal("StartRant","GLOBAL",2)
END
IF
Delay(4) // This will give the player four seconds to read his floating text
Global("StartRant","GLOBAL",2)
THEN
RESPONSE #100
DisplayStringHead(Myself,~...adventurers had respect for their elders! Why, I remember the time...~)
SetGlobal("StartRant","GLOBAL",3)
END
IF
etc.