Author Topic: Indira for BG1 (Tutu, BGT, BG:EE, EET) available to the public!  (Read 36217 times)

Offline Ghreyfain

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Who is Indira, you ask?  Read on, and find out!

The One-Day NPC concept was originally conceived by Jason Compton of PPG, who I believe was just feeling left out since he couldn't participate in any of the Iron Modder competitions (what with being the Insane Overlord for the competition and all). The basic idea is that you make an NPC as complete as possible within a 24 hour time-span. I took this idea and proceeded to make a complete and total mockery of it, and present to you: Indira. It took about four months to make, mainly because I procrastinated as only I can.

Due to some coding issues, I was unable to make her compatible with BG1 sans Tutu, and so converted her to a Tutu-compatible format. As of v13, the mod is compatible with Tutu, BGT, BG:EE, and EET directly.

Indira is a young lass on the look-out for excitement and adventure.  Combine a small measure of Alora's perkiness, Minsc's naivete, Imoen's pranks, and you've got yourself a good idea of what Indira's like.  She's a half-elven, lawful good fighter/mage from an area just east of the Baldur's Gate region. She has banters with all BG1 NPCs except Branwen, Coran, Ajantis, Faldorn, and Skie, for a grand total of 20... I think. Check the spoilers section in the readme for more info on where to find her, and what she comes equipped with.

Other features of note include:

 - Custom portrait
 - Original soundset
 - Unique armour

You can download Indira right here: Tutumods at Pocket Plane Group
Or you go directly to GitHub: Download at GitHub
« Last Edit: March 31, 2021, 04:54:28 AM by jastey »
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Offline Andyr

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Re: Indira for BG1tutu available to the public!
« Reply #1 on: July 16, 2004, 12:14:11 PM »
Good work. :D I'm hoping mine will be done today too!
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Offline cliffette

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Re: Indira for BG1tutu available to the public!
« Reply #2 on: July 16, 2004, 07:30:07 PM »
Through voice/soundset alone, she's my favourite BG1 character already. Well done, Stoplight and Ghrey.  ;D

PS- I pass on the 'fudge' award to Ghreyfain for bending the definition of a time limit by 12,000%.
« Last Edit: July 16, 2004, 07:32:05 PM by cliffette »

Offline Pinky

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Re: Indira for BG1tutu available to the public!
« Reply #3 on: July 17, 2004, 12:30:14 PM »
I'd just like to enquire as to where the portrait came from; Indira's a cutie!

Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #4 on: July 17, 2004, 12:47:46 PM »
Bons did the portrait.  It was based on some model or other, but I've lost the link to it.  And yeah, I agree, I'm very pleased with the portrait. :)
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Offline Bons

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Re: Indira for BG1tutu available to the public!
« Reply #5 on: July 17, 2004, 03:34:10 PM »
The model in the original is Tetyana Brazhnyk.
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Offline Stoplight Red

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Re: Indira for BG1tutu available to the public!
« Reply #6 on: July 19, 2004, 02:52:54 AM »
Through voice/soundset alone, she's my favourite BG1 character already. Well done, Stoplight and Ghrey.  ;D

Ghrey did everything. I just sent him so many voice files that he quavered when he had to choose.
<StoplightRed> right, right. but see, most of my friends really aren't bastards.
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Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #7 on: July 19, 2004, 03:00:50 AM »
Through voice/soundset alone, she's my favourite BG1 character already. Well done, Stoplight and Ghrey.  ;D

I'm hoping you realised the voice was entirely hers.  I sound entirely more manly than that, really, I swear.  Gravelly, almost.  Yeah.

Ghrey did everything. I just sent him so many voice files that he quavered when he had to choose.

Yes, that and add/delete/change a few words here and there from the script I'd written. ;)
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Offline Necaradan

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Re: Indira for BG1tutu available to the public!
« Reply #8 on: July 19, 2004, 12:33:58 PM »
Tho I have not actually installed and played with Indira its seems as if, in most of her banters she is only speaking in reaction to Bio NPCs and even then she doesn't say much that tells me about her personallity or it's as if she shuts down the conversations too quickly or something
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Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #9 on: July 20, 2004, 02:27:58 AM »
I've gotta say you should listen to them in-game.  The voice, the BG music, the scenery; they all add to the experience and make it seem cool.
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Re: Indira for BG1tutu available to the public!
« Reply #10 on: July 23, 2004, 12:50:54 PM »
Hi - if I install this with the other BG1Tutu mod (the NPC project thing that adds banters and stuff for all the bioware npcs) will everything be compatible?

Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #11 on: July 23, 2004, 01:03:11 PM »
Yep.  Version 6 of the banter packs has had a minor tweak added to it just for that purpose, and Indira has some code so as not to overwrite Imoen's banter file.
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Offline drosketer

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Re: Indira for BG1tutu available to the public!
« Reply #12 on: January 25, 2005, 10:40:16 AM »
She has banters with all BG1 NPCs except Branwen, Coran, Ajantis, Faldorn, and Skie, for a grand total of 20... I think.

Has this changed since the mod was originally released?  I was looking at having Branwen and Ajantis in the party and (thus far) I'm enjoying all the banter...

Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #13 on: January 25, 2005, 03:26:32 PM »
I've been toying with the idea of giving her some more dialogue and stuff, but as it is there's lots on my plate already.  Maybe some time down the road, but not any time soon, no.
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Offline drosketer

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Re: Indira for BG1tutu available to the public!
« Reply #14 on: January 26, 2005, 03:06:01 PM »
I've been toying with the idea of giving her some more dialogue and stuff, but as it is there's lots on my plate already. Maybe some time down the road, but not any time soon, no.

And...

The basic idea is that you make an NPC as complete as possible within a 24 hour time-span. I took this idea and proceeded to make a complete and total mockery of it, and present to you: Indira. It took about four months to make, mainly because I procrastinated as only I can.

lol.  I won't hold my breath...  In any case, us beggars can't be too demanding!   ;D 
I managed to pick her up yesterday and thus far (aside from being quite the cutie) she's a fine addition.  I haven't had her banter with anyone yet, but the voice work that I've heard (on reputation going up, selecting, etc.) is d@mn good.  Great job (and Stoplight Red too)!

Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #15 on: January 26, 2005, 03:25:04 PM »
If you have Mur'Neth installed, version 6 of Indira is going to be uploaded shortly, which features banter between the two.  Voiced, even.
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Offline drosketer

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Re: Indira for BG1tutu available to the public!
« Reply #16 on: January 26, 2005, 03:28:33 PM »
Sweet.  Looking forward to it.

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Re: Indira for BG1tutu available to the public!
« Reply #17 on: January 26, 2005, 04:27:11 PM »
just installl over the top, or uninstall the previious Indira, and reinstall?
Or just say the heck with the new one, I don't have Mur'Neth anyway?

Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #18 on: January 26, 2005, 04:30:17 PM »
The new one only adds the Mur'Neth content, so yeah, it's not necessary that you update.  But for anyone out there reading this thread, installing over top should be fine, since WeiDU will prompt a re-install, as opposed to install without the re-. :)
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Offline drosketer

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Re: Indira for BG1tutu available to the public!
« Reply #19 on: January 26, 2005, 04:50:33 PM »
Will installing the new version affect any save games where Indi is already in the party?

Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #20 on: January 26, 2005, 05:18:25 PM »
There shouldn't be any adverse effects, no.  The banter with Mur'Neth ought to work fine, too.
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Offline Andyr

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Re: Indira for BG1tutu available to the public!
« Reply #21 on: February 03, 2005, 11:58:33 AM »
Have you got voicing from JC and Red for it? Or just Red as of yet?

If both, I'll put the actual sounds in the Mur'Neth end soon too.
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Offline Ghreyfain

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Re: Indira for BG1tutu available to the public!
« Reply #22 on: February 03, 2005, 12:00:28 PM »
I have the Red sounds in there, but not Jason's.  Even if the banter isn't installed, the .ogg's get decoded, so they'll be there if and when Mur'Neth is installed at a later date.  I recommend doing the same for Mur'Neth, if Indira is installed later.
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Offline Andyr

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Re: Indira for BG1tutu available to the public!
« Reply #23 on: February 03, 2005, 12:33:42 PM »
k, noted.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods

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Offline Terry

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Re: Indira for BG1tutu available to the public!
« Reply #24 on: March 16, 2005, 11:36:17 AM »
 ??? Can anyone help me by telling me where I can pick Indira up at?

 

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