Author Topic: Replace Djinni in Ust Natha  (Read 5346 times)

Offline rreinier

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Replace Djinni in Ust Natha
« on: July 05, 2004, 12:17:24 PM »
Probably rather easy to code, but it seems that there was originally the option of replacing the Ust Natha Djinni with another slave if you killed him. It was brought up in the Virtue forum, and apparently, the dialog string is there, but it's falsed out. I assume that this also gives the player a reason to buy those slaves from the Drow.

Offline icelus

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Re: Replace Djinni in Ust Natha
« Reply #1 on: July 05, 2004, 12:51:43 PM »
Yeah, there are quite a few things in Ust Natha that are False()'d out.  A lot of them have to do with the creature you can purchase, so it'll take a bit of work to restore them, but it is on my "to-do" list.  :)
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Offline SixOfSpades

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Re: Replace Djinni in Ust Natha
« Reply #2 on: July 06, 2004, 01:18:52 AM »
You mean there was actually once a possible reason to buy one of those Troll/Gnoll/Umberhulk slaves? That makes sense.
(I've actually done it before, they turn Hostile to you again after about a minute. What crappy slaves!)

Offline MERLANCE

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Re: Replace Djinni in Ust Natha
« Reply #3 on: July 08, 2004, 10:39:40 AM »
You mean there was actually once a possible reason to buy one of those Troll/Gnoll/Umberhulk slaves? That makes sense.
(I've actually done it before, they turn Hostile to you again after about a minute. What crappy slaves!)

Hmph. I buy and then kill them. Or I murder them in their cages when the city goes hostile.

I suppose if you were too low level to kill all the drow, then you could buy the slaves to help you fight... befoe everyone goes hostile, that is.

Offline Andyr

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Re: Replace Djinni in Ust Natha
« Reply #4 on: April 12, 2005, 06:02:55 PM »
This taken care of by the False'd Dialogue thread? :)

EDIT: Yes. Trimming that and moving this to avoid clutter.
« Last Edit: April 16, 2005, 09:16:21 AM by Andyr »
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