I've been looking at the action ids in the TeamBG scripting tutorial and ask if I'm using this properly.
What I want that pest to do is yell for help after the NPC threatens to attack him - the previous line had a SAY "I'm gonna kill you" and this is the end of the IF -- THEN.
IF ~~ THEN DO ~ActionOverride("Neeber",Help())
ActionOverride("Neeber",RunAwayFrom("MyNPC",90))~ EXIT
The Runaway part works - but he doesn't yell for help or display anything overhead and I'm not getting a parse error from Wediu. According to the Scripting tutorial, Help() should generate sometrhing as the gibberlings used it in the example but I'm not seeing anything displayed whether it be overhead or in the text box. Don't tell me I have to do something with the BAF/BCS.