I, for one, would like to see some continuity between the two Ketlaar Argrims. For instance, they could both use the same avatar (instead of the Council of Six one being a Nobleman and the Crooked Crane one being a Male Human Fighter), and not have one of him still hanging around in the Government District even after you've whacked his other self. Of course, this can be remedied simply by changing the Council of Six Argrim's name.
re: the wizard in the Government building. Sounds like he's still a Cowled Wizards, but just disagrees with what Tolgerias is up to .
Not necessarily a Cowled Wizard, he might simply be a Mage who's paid the bribe.
That dialogue would work well on Argrim only if he had inside knowledge of the Cowls, which doesn't really make sense for a man spearheading the Anti-Cowled Wizards movement.
I've been working on theories that actually tie into this dialogue very closely, although my stuff is hardly UB:
1) Those lines, if spoken by a Mage, would support the idea that the Cowled Wizards are undergoing a schism in dogma (as I discussed in Virtue), with the Neutral Evil types seizing power from the Lawful Neutrals. This sounds very much like a disgruntled Neutral Cowl getting ticked at an Evil one.
2) The Wizard Slayers' Guild was originally founded by the Cowled Wizards, as a means to train Warrior backup to assist them in their trips to neutralize dangerous spellcasters. Now, however, the WSG has set up a secret base of their own, without the Cowls' knowledge, and from here they plot how to destroy the Cowled Wizards and thus make the city
truly safe. Now, the anti-Tolgerias knowledge doesn't really have much to do with this idea, at least if it's supposed to be Argrim talking, but then the existence of a secret anti-government agency is hardly the sort of thing you want bandied about.