well grave-robbing is certainly not amoral.
The victim, I still say, is the sanctity of death; after-life or no.. and, uh.. if they're dead and who cares, then what's so wrong with necrophelia
yup, it's like that. To me, anyway. A violation of ..something personal. A corpse, and it's resting place, is still 'personal'. I realize it's just a shell but it's also a symbol of life and the life they lived, and the living (relatives or whomever) chose what to send that shell with; these things are ..just supposed to stay there. Do you think if that corpse could object, it wouldn't? Why does bioWare have wraiths appear every time you open a coffin? Is that not an expression of dissapproval? BioWare does have one spectre spouting the line about the santity of the grave being violated, the offender must now be dealt with - Amuanator's bones aren't where they should be; there are other points of reference for this argument.
Ultimately, the victim is the idea that people hold about some things being sacred and should remain that way.
I do rather like the idea that opening all the graves/coffin's/sarcoffigi in the Graveyard district will net you a point or 2 in negative Virtue at the very least.
<shrug> I'm sure if I crafted it over a day (or two) I could make it more coherent but, for now, and because I'm not going to have much time in the next few days and am not further motivated, I'll leave it at that.
Did I say it was a crime already? Yes, I'm sure I did.