Author Topic: Bug Report v19  (Read 2110 times)

Offline the bigg

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Bug Report v19
« on: June 22, 2004, 09:41:47 AM »
In the "new armour" component, you copy your new armour definitions into the override.

a ) isn't it possible to do this by copy_existing and patching?
b ) the unusables are wrong, since you have removed the Shapeshifter flag.
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Ghreyfain

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Re: Bug Report v19
« Reply #1 on: June 22, 2004, 10:36:05 AM »
a) They don't exist in the game to begin with, so why bother patching?
b) I think I was intending on using some sort of scripting work-around to add restrictions, since there weren't enough usability flags for all kinds of kits.  I'll fix this for v20, though.
c) Good to see you've managed to solve whatever problem it was you had with being unable to load our forum. :)
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Offline the bigg

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Re: Bug Report v19
« Reply #2 on: June 23, 2004, 04:13:24 AM »
a) They don't exist in the game to begin with, so why bother patching?
b) I think I was intending on using some sort of scripting work-around to add restrictions, since there weren't enough usability flags for all kinds of kits.  I'll fix this for v20, though.
c) Good to see you've managed to solve whatever problem it was you had with being unable to load our forum. :)
a) I was referring to the armours in the armour\copy folder (chan01, chan02, etc.). 
b) You removed, in some of the armours I listed above, the ShapeShifter flag. So, a Shapeshifter could use some armours. Moreover, this causes conflicts with the Refinements-Sword Angel component. If you need to remove the ShapeShifter flag, please tell me so that I'll bea able to tell Littiz to add the flag on his own.
c) Thanks!
Author or Co-Author: WeiDU (http://j.mp/bLtjOn) - Widescreen (http://j.mp/aKAiqG) - Generalized Biffing (http://j.mp/aVgw3U) - Refinements (http://j.mp/bLHoCc) - TB#Tweaks (http://j.mp/ba02Eg) - IWD2Tweaks (http://j.mp/98OFYY) - TB#Characters (http://j.mp/ak8J55) - Traify Tool (http://j.mp/g1Ry9A) - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics (http://j.mp/9UeIwB) - Nalia Mod (http://j.mp/dng9l0) - Nvidia Fix (http://j.mp/aRWjjg)
Code dumps: Detect custom secondary types (http://j.mp/hVzzXG) - Stutter Investigator (http://j.mp/gdtBn8)

If possible, send diffs, translations and other contributions using Git (http://j.mp/aBZFrq).

Offline Ghreyfain

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Re: Bug Report v19
« Reply #3 on: June 23, 2004, 07:39:12 PM »
a) I was referring to the armours in the armour\copy folder (chan01, chan02, etc.). 

Oh.  Okay, I'll patch them then, I guess.

Quote
b) You removed, in some of the armours I listed above, the ShapeShifter flag. So, a Shapeshifter could use some armours. Moreover, this causes conflicts with the Refinements-Sword Angel component. If you need to remove the ShapeShifter flag, please tell me so that I'll bea able to tell Littiz to add the flag on his own.

I'm guessing this is leftover stuff from EoE where we had changed the usability flags for our own kits.
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