Author Topic: Why is Area Creation Fraught with Hassle? *Sigh*  (Read 1093 times)

Offline Rabain

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Why is Area Creation Fraught with Hassle? *Sigh*
« on: June 18, 2004, 06:59:07 AM »

Hi All,

So i have all of the dialogue, coding, creatures, items etc done for a small quest/adventure beneath Athkatla and then when i finish editing the few new areas i was adding i pack the tis files up with tispack, reinstall BG2 so i can see how the mod installs and when i unpack everthing only two of the 6 areas will actually load in the game!  The tp2 installs fine, no errors.  All .are, .tis, .wed etc are copied also.

Gah!  I had problems with area editing but had all the areas working fine and now this!  Why oh why is area editing/creation such a pain? 

Okay so i guess i should get to a proper question now:  Anybody got any tips/tricks to avoid nerfing new areas?

I have all the search areas etc done, checked everything i can think of.  Anyone know the most common problem whenthis happens, the loading screen appears when you transition is acitvated but the game just crashes and i can see no difference between the areas that do work and the ones that don't.

I think i will call this mod: Frustation Incorporated.   :-\

Tia

Rabain
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Offline Kismet

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Re: Why is Area Creation Fraught with Hassle? *Sigh*
« Reply #1 on: June 18, 2004, 07:13:09 AM »
I've caused my game to crash by not having the ambient sounds for a new area in the override directory.  I've also crashed an area by sticking a faulty item into it.
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Offline Rabain

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Re: Why is Area Creation Fraught with Hassle? *Sigh*
« Reply #2 on: June 18, 2004, 07:53:47 AM »
Thanks Kismet,

I recall reading somewhere in a thread about ambients in area files, do the ambients have to be in the override too or was it to do with the songs for an area.

How would i get the tp2 to move the files to the override?  Do i just use Copy Existing?

Thanks again for the quick response.

Rabain
Touchstone: Wild Elf Fighter
BG2CPM: Dialog Portraits for Everyone!
WTPFamiliars: A new version of the Find Familiar Spell
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Offline Ghreyfain

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Re: Why is Area Creation Fraught with Hassle? *Sigh*
« Reply #3 on: June 18, 2004, 12:09:36 PM »
If the ambient sounds exist in the game already, that should be fine.  But if there's a reference for an item/creature/ambient sound/animation in your area, only it's not in an accessible biff or the override folder, the area'll crash.
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Offline hlidskialf

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Re: Why is Area Creation Fraught with Hassle? *Sigh*
« Reply #4 on: June 18, 2004, 03:53:38 PM »
One other thing to check siince you're using TisUnpack to install the areas make sure you haven't copied someone's code that uses the -h option. This stripps the header from the .tis file that is required for areas in the override folder. (Removing the header is necassary if you're biffing the .tis files.)
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