The way WeiDU is compiling it, it looks like it's doing the xavia.d file first, then the mulgore.d file.
Basically, I have 2 NPCs so I created 2 seperate .d files, which cointain the initial dialogs as well as the P dialogs.
I'll try putting them in the same COMPILE statement in the tp2 and see if that works.
*** EDIT ***
PROGRESS! By compiling both .d files in the same statement, it worked. I was using a seperate COMPILE statement for each .d file. So that's out of the way...
Now I ran into this (from the DEBUG):
[size=8]Processing 2 dialogues/scripts ...
Adding MULGORE to internal list of available DLGs
Adding MULGOREP to internal list of available DLGs
Adding XAVIA to internal list of available DLGs
Adding XAVIAP to internal list of available DLGs
[MULGORE.DLG] saved 5 states, 5 trans, 1 strig, 0 ttrig, 3 actions
[MULGOREP.DLG] saved 7 states, 7 trans, 3 strig, 0 ttrig, 5 actions
[XAVIA.DLG] saved 17 states, 26 trans, 1 strig, 0 ttrig, 10 actions
[XAVIAP.DLG] saved 7 states, 9 trans, 3 strig, 0 ttrig, 5 actions
Copying and patching 1 file ...
[MulgoreXaviaNPC/xavia.cre] loaded, 2932 bytes
Patching baldur.gam in directory save/000000010-True Rosetta
[save/000000010-True Rosetta/baldur.gam] loaded, 100272 bytes
ERROR: [MulgoreXaviaNPC/xavia.cre] -> [override/xavia.cre] Patching Failed (COPY) (Failure("not a valid GAME V1.1 file (wrong sig)"))
[/size]What's that mean? The only thing I can think of is it's saying I didn't update the game using the latest patches??