Author Topic: Valen's Final Death  (Read 15484 times)

T.G.Maestro

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Valen's Final Death
« Reply #25 on: November 01, 2003, 01:48:53 AM »
First fo all Auvrin, there is a great  difference between insults and creative suggestions. Before going on some crusade against supporters of a mod, one should always consider, that some of the projects wouldn't be on the same class, or even complete without them.
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I personally wouldn't blame him for not responding to every single person who decides to suggest changing his mods
But responding to NONE of them is slightly different, don't you think? ;) I would call that "abandoned/finished project", total lack of time, or dismissal.
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It shouldn't be expected for someone who made something of their own accord, own free time, and own ideas, to alter/add/extend their mods by request of people who paid nothing for it
Nope, not true at all. Most modders make their modifications for the communitiy as well. If one wouldn't been interested in sharing/discussing his projects with other players, he wouldn't come to these forums. Remember, these forums are called "MOD DISCUSSION, BUG REPORTING, FUTURE SUGGESTIONS" and so on. As I've said 75% of all mods wouldn't have such quality and complexity without all the fans and supporters.
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He's got a life, and from what has been said, he's aiming for a PHD.
And that is completely allright, no problem with that one. If you read those posts again (and a bit more thoroughly) you will notice that most posts and topics are about suggestions instead of "insults" as you put it.
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Again, free is free. Don't insult a gift giver, wether it was intended or not
Since there were no insults (at least I haven't noticed any <_< ) this debate should be closed as well.

Schatten

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Valen's Final Death
« Reply #26 on: November 01, 2003, 09:44:19 AM »
maestro said it all.

Auvrin

  • Guest
Valen's Final Death
« Reply #27 on: November 01, 2003, 05:39:15 PM »
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Anyway, the debate is pointless unless there is someone (other than the author) who can implement these changes. Valen mod won't be changed by Weimer in the future I guess.

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true. its really sad because here are some good ideas.
it seems none of wes mods get any changes besides bug fixes.

I think those alone prove all my points, and my opinion remains very concrete.  As I said, I doubt they were intended as insults, though you twisted my words saying I called them direct insults.

None of those comments that were quoted above were warranted, or even needed.  You're right though, these forums are about mod development, and bug reporting, and all are very free to express their opinions, as I'm doing so now.

However, alot of people continue to forget that none of these mods would have ever been made, or offered up to the community without the self sacrifice of another person.  You may not find those above quoted comments insulting, and again since you twisted my words before, I'm sure you didn't mean it as such, but I for one do.  Think of it as though someone has made you a gift, and you then complain that the gift is flawed in some fashion.  True, this place is meant to report those flaws, but there is nothing stating that any mod maker HAS to fix, change, or add to their mod.   By all means, support the projects you enjoy, offer encouragement, report the bugs, and throw in your ideas.  The above comments aren't needed however.

The only time my opinion in this matter will EVER change is if payment is required for a mod.  Even these forums are in place out of Neil's kindness, which he even no doubt puts money into out of his own pocket.  Nothing about, on, or even within these forums should ever receive those kinds of feedback.   Though you are correct on one matter, however, and that's leaving this discussion off the forum and taken up in private rather then spamming everyone else.

T.G.Maestro

  • Guest
Valen's Final Death
« Reply #28 on: November 03, 2003, 03:54:59 AM »
Wasn't try to twist your words, believe me.
The truth is, both of us have some valid points in this one, so I'll leave this one as it is right now. No need for arguing over a "dead" project.

Offline azrendelmare

  • Planewalker
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  • Posts: 1
Re: Valen's Final Death
« Reply #29 on: October 16, 2006, 12:51:44 PM »
From Dungeons & Dragons Monster Manual [ver 3.0]:
"Simply reducing a vampire's hit points to 0 or below incapacitates but doesn't destroy it."

There certainly is something to be said for re-working this, but it doesn't seem too nesicary.

Moooos

  • Guest
Re: Valen's Final Death
« Reply #30 on: January 23, 2007, 07:19:05 AM »
Not sure why I'm even bothering to write this, as (as has been done to death above), nothing is going to happen about it, but...

The solution seems obvious - Valen is a vampire and therefore cannot properly die (within reason).  Equally, to have her unkillable is too much.  She therefore needs some penalty when dying.  The whole concept of waiting 1 or 3 days is flawed, as parties will simply rest through the time (or ctrl-T).  How about an xp penalty?  Nothing too draconian, or people will simply reload:

Each time Valen is killed (properly), she disappears for a limited period (2d4 rounds) and when she reappears, she is as good as new, but has 50,000 xp less.

Sad onlooker

  • Guest
Re: Valen's Final Death
« Reply #31 on: January 27, 2007, 03:08:21 AM »
Gawd, just make her a half or neophyte (new) vampire to explain her mortality.

Arcalian

  • Guest
Re: Valen's Final Death
« Reply #32 on: February 08, 2007, 12:57:18 AM »
Or, you could just relaod from your last save. ;D

I've been doing that since long before the Valen mod, myself. ;)


PS the mod is awesome.

Mith the Godling

  • Guest
Re: Valen's Final Death
« Reply #33 on: February 24, 2007, 09:57:57 PM »
Is it possible just to get a rod that restores her to life, but give it a limited charge? That way you can still bring her back to life if you screw up, but you still have to be careful.>>

-kamui-

  • Guest
Re: Valen's Final Death
« Reply #34 on: February 06, 2010, 09:23:39 AM »
If im not wrong, its not the mod choice to valen always die, but i read something about being a problem with the infinity engine, that a undead script to a character always die the final death when killed, maybe i'm wrong, maybe not.

 

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