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11
WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by jastey on January 28, 2024, 12:37:30 PM »
That sounds cool! Would that be the "WeiDU-Windows-249-x86-legacy.zip" download?
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Tutu Mods and Modding / Re: The Lure of the Sirine's Call is released!
« Last post by jastey on January 28, 2024, 12:35:08 PM »
The Simplified Chinese language version would need to be added to the changelog in the readme and the install would need to be tested.
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de'Arnise Romance / Re: PGNaliaRomanceActive is 3
« Last post by me on January 14, 2024, 11:34:32 PM »
soooo i know this thread is a decade old, but i know of a method of fixing this issue (especially if you want to have multiple romances going like the heathen i am lol). all one has to do is go into the d'arnise folder and find the PGNalia.baf file, open it in notepad, and find the section that says something like Ending Romance Concurant. you'll see ABUNCH of stipulations that ruin the romance when having a romance with others. DELETE all of the stipulations that involve other romances until you see the next part // ending the romance because the MC sucks. leave that alone. basically delete all of the stipulations that would end the romance because of OTHER romances xD. i did it and she went STRAIGHT to talking to me again as if not missing a beat. i dont know if this mucks things up down the road. but this so far seems legit.
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Mod Discussion and Announcements / Request: Vox populi voiceset missing
« Last post by Frenz on January 14, 2024, 04:47:49 PM »
Hello,

Yakkuz/Frenzgyn from SHS/G3 boards here, a fellow player and (very) rarely mod translator/tinkerer. 

As you may have noticed, Sorschana website (www.merrymeet.com/voxpopuli) went offline several years ago and it seems her (and Clint's) 12 voicesets can't be found anywhere on the net.

I know, we're talking "history" here.

I've managed to get two of them with wayback machine and another two by pure luck throught two fellow players who had some soundsets they could not remember the origin stored on their hdds.

8 are still missing :(

I managed to find several partial or semi-complete porting of their work as Oblivion, NWN and ToEE mods (don't know if with their permission or not), but they're mixed, edited and probably a few files are missing too. I am slowly trying to "reassemble" them, but I don't know if I will succeed, it's quite messy.

With nearly no hope, I sent a mail at their email adresses, but I suppose their are expired/lost, we're talking of more than 20 years ago, nonetheless it was the right thing to do and it was worth a try.

Since she was quite active here back in the days and somewhat close with many other modders, lending her voice to many projects still hosted here, I think it is the best place to ask:

- Firstly, if anyone have them archived on a forgotten hard drive and could provide them;

- Secondly, in case I will be able to gather them, does still exist a way to contact her and ask for permission to host them somehere, possibly here at PPG? I am also thinking about repackaging them to work with EEs, since throwing the files in the sound folder doesn't proplerly work anymore since patch 2.6.

I'll hopefully wait with finger crossed.

Thanks for the attention, have a nice day!
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Tutu Mods and Modding / Re: The Lure of the Sirine's Call is released!
« Last post by weigo on January 04, 2024, 01:48:12 AM »
The mod updates to v16.4 with some fixes!
Quote
The install order problem with Baldur's Gate Graphics Overhaul and component Extended Lighthouse Area was not solved yet. Help welcome, see here.
The sequence is now solved. The Lure of Sirines Call can be installed before or after BGGO.
All extended night maps should work smoothly for oBG1 BGT BGEE EET (It should also work with Tutu, but I don't know Tutu and therefore I couldn't test it.)
Candle animations have also been added to the indoor maps.

I have opened a pull request on github
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by Wisp on January 02, 2024, 10:13:09 AM »
The "legacy" build already does not have this problem. Feel free to use that in the meantime.
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Other Weimer Mods / The Return of Spell-50
« Last post by CamDawg on December 30, 2023, 09:20:37 AM »
    From Wes: Quite a few priest, druid and mage spells are extended (linearly) in all respects up to 50th level. For example, a 50th level mage casting Fireball does 50d6 damage (save for half). A 50th level mage casting Blur gains the blur benefits for 150 rounds. Note that this applies to you and to your enemies.

    From Cam: This is not meant to be a balanced mod and, while you may eat a 30d6 Fireball once in a while, for the most part it's going to make the game substantially easier by buffing your spellcasters. It's meant to be fun, even if it can be a bit silly.

    This mod has been recoded from the bottom up and quite a few improvements have been made along the way, notably, that it covers many more spells than before; that it now covers the original Icewind Dale and Baldur's Gate games, BGEE, BG2EE, IWDEE, BGT, Tutu, and BGT; that any level cap from 1 to 50 can be selected; that it does so without overwriting the old spells; and that it also updates game text and spell descriptions.


    v7 changelog

    • Updated to work with several additional games: BGEE, BG2EE, IWDEE, BGT, Tutu, EET, original Baldur's Gate, and original Icewind Dale
    • Spell extensions are now done semi-automatically at install time and no longer overwrite existing spells
    • Ability to select level cap from a variety of options
    • Updated to cover spells from Icewind Dale imported into BG/BG2 games via IWDification, SCS, or Talents of Faerûn
    • Spell descriptions are now updated, mainly to remove phrases indicating a maximum damage or other effects
    • Extended to cover these additional BG2 spells:
      • Arcane: Grease; Magic Missile; Shocking Grasp; Melf's Acid Arrow; Flame Arrow; Spell Shield; Contingency; Symbol, Fear; Symbol, Stun
      • Divine: Armor of Faith; Call Lightning; Hold Animal; Holy Smite; Unholy Blight; Shield of the Archons; Sunray
      • Other: Kit versions of spells (Lathander's Hold Undead; Avenger's Chain Lightning; &c.); other class/kit abilities like Lay On Hands
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Other Weimer Mods / IWD2 Ease of Use v16 and IWD2 Bonus Merchant v5 Now Available
« Last post by CamDawg on December 30, 2023, 09:14:22 AM »
A pair of updates for some of Wes' older IWD2 mods to shake out some old bugs and ensure compatibility with the new IWD2EE mod.

IWD2 Bonus Merchant

This is a mod that makes a bonus merchant in IWD2 selling equipment from BG2. If you've played BG2, you know how these bonus merchants work: vastly overpriced, moderately powerful items that you wouldn't get anywhere else.


v5 Changelog

  • General code modernization with things like being able to display the readme during install and version number logging.
  • Added Ribald's soundset from BG2, if available in the player's language
  • Equalizer was doing an extra 2d6 damage to evil, good, chaotic, lawful, and... elves. This is fixed.
  • Items which have spell effects on-hit or on-equip will now copy the effects directly from the underlying spell at installation time, allowing for compatibility with other mods that change spells (e.g. IWD2EE)
  • Fixed numerous small errors, e.g. some of the items had on-equip effects that could be dispelled or blocked by spell protections
  • Some typo fixes

IWD2 Ease of Use

This is a collection of useful mods put together by Westley Weimer for use on IWD2. Many of them were written by others.


v16 Changelog

  • Removed backup folder contents and changed backup location
  • Bugfixes has been deprecated. The fixes are already in IWD2EE and/or IWD2 Fixpack, and a dedicated project is a better home for fixes than a lone component in an otherwise late-install mod.
  • Infinite Stacking now searches dynamically for stackable items so that it will cover items added by mods
  • The following components were overwriting files and now patch them dynamically instead:  Non-Combat War Chant of the Sith,  Improved Holy Avenger,  No-Fists for Iron Body,  Deep Gnome Starting XP,  Improved Moonblades,  No Alignment Class Restrictions, Additional Druid Spells
  • Prior versions also overwrote the entire description of a spell or item when updating. Descriptions are instead changed dynamically for:  Improved Holy Avenger,  Improved Moonblades, Include Forgotten Armor and Shields
  • Two-Handed Greatsword Holy Avenger was targeting static offsets, which could result in the patch not working or actively breaking something else. The description now updates to reflect it's a two-handed weapon.
  • Changes to  Stronger Bastard Swords
    • Fang is now inserted into the Gallaway Trading Depot store via patch instead of overwrite, allowing it to be displayed in the store in a more natural place instead of at the end
    • Order's Nemesis and Rage of Chaos will copy their effects (Chaos on-hit, Chaotic Commands on-equip) directly from the spells at installation, meaning they'll reflect any changes made by other mods to these spells
    • Because these items are very different from the items they're replacing, this is one place where the mod still overwrites items
    • Several minor bugs in the items were fixed
  • Non-Linear Teleporting will no longer overwrite changes made by other mods to the generic, multiplayer dialogue file
  • Armor and Shields Provide Damage Resistance changes:
    • Now dynamically searches and patches items instead of the ~140 or so file overwrites it did before
    • The patch to convert creature defense to resistances was not working, as it was updating the wrong offsets
    • This component now updates an item's description to indicate the physical damage resistance of the item as a parenthetical next to the shield/armor bonus.
  • Include Forgotten Armor and Shields changes:
    • The dialogue changes here could overwrite large portions of dialogue files. Now that we have the tools these replacements are instead supplanted by smaller, compatibility patches that accomplish the same goals
    • Text patches were being used to update store inventories, which could result in the wrong (or no) change being made. It also eliminated the old item; the restorations are now simply added alongside the existing inventory
    • Oswald's new store was corrupt (bad offsets) and was not available in all of the right spots in Oswald's dialogue
    • Ogien's Scale was not actually restored
    • Zuvembie is no longer available from Oswald, as the item is indeed available in the game
  • Additional Druid Spells changes:
    • From Wes' to-do list, Magic Circle Against Evil has been added
    • Scrolls are now updated to be usable by druids
    • Spell descriptions are updated to reflect the druid level
    • No longer overwrites the master spell list
  • Alternate Shapeshifting changes
    • Several of the transformations were still playing sounds from the old transformation, e.g. you'd still get a wolf howl when changing into a Fomorian Giant
    • No longer overwrites every shapeshifting spell and druid ability table
    • Names of all but one of the Half-Dragon forms were missing
    • When adding to the innate spell list, it was assuming a fixed length and could therefore cause duplicate or missing entries on the list
  • Skip Battle Square now patches the dialogue in a much more mod-friendly fashion
  • Faster Oswald was recoded in such a way so that variable timers can be swiftly implemented. E.g. if there's player interest. timers can be reduced to 50% (or any other value) instead of zero
  • Other minor changes and re-organizations to help with future maintenance
  • Several typos corrected
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Other Weimer Mods / Item Upgrade v52 Released
« Last post by CamDawg on December 30, 2023, 09:03:15 AM »
The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 52 features a new (Simplified) Chinese translation, a fix to the bugged Polish translation, and a new Ring of Protection +3 upgrade.


v52 changelog

  • Added a Chinese (Simplified) translation, courtesy of Lzw104522773
  • Fixed an encoding bug in the Polish readme; thanks Roberciiik
  • Added a new upgrade: Ring of Preservation +3
  • This shiny new HTML readme
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by jastey on December 28, 2023, 07:34:16 AM »
Yes, a weidu version that really solves this problem would be really cool. *waves pompons* I know you can do it! <3
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