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Other Weimer Mods / Item Upgrade v43 Now Available
« Last post by CamDawg on December 09, 2017, 11:30:59 AM »
The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items.

Version 43 corrects errors in the Polish translation (for real this time) and provides a few other bug fixes.


v43 Changelog:

  • Polish translation should no longer crash EE games (for real this time)
  • argent77 had made a macro to help EE-ify item descriptions from vanilla item descriptions; this is now used for the Korean and Russian translations since they lack a dedicated, EE-specific translation
  • NPC-restricted items will now use the same restriction schemes as their parent items for EE games
  • Fixed a bug where the some install options were not available for Polish players
  • Items which provide immunity to poison now also block Cloudkill
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BG1UB Workroom / Re: Brage
« Last post by jastey on December 09, 2017, 05:41:19 AM »
The possibility to bring Brage to Oublek (i.e. not the temple) is implemented in the quest "Brage's Sword" that will be part of BGQE:
http://gibberlings3.net/forums/index.php?showtopic=29112
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BG1 Unfinished Business / Re: BG1UB v15.1 - Post bug reports/feedback here!
« Last post by AstroBryGuy on December 05, 2017, 03:27:33 PM »
I checked with just BG1UB loaded - no other mods.

PRISM.DLG states 15 & 16 start with the text "Hold! You took my emerald. I must have it back. I need it to finish this epiphany. Please, please return it. I will give you all else that is mine." Each has 5 player responses available.

What is the text of Prism's dialog that you see for states 15 & 16? If it is "How dare you! How dare you take the sparkle from her eyes!", then the lack of player responses is (as far as I can tell) intentional, with Prism's line next leading to state 3: "I am no warrior, but I have little other choice. If you wish to stop my work, then it is my life that you must cease! I care not if I cannot finish my work! With my last breath I shall curse thee! May your soul know the same unrest as mine!"

Without BG1NPC loaded, I don't see any of OUBLEK's other dialog states duplicating the action for state 4. So, it is definitely a mod ICTing off OUBLEK state 4 and therefore duplicating the actions. Which mod it is? I dunno ???
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This bug report was based on feedback from subtledoctor (see link in first post). I can't even run the binary that is executed by the mod in question on my own OSX system anymore. I'm using Mac OS X 10.7.4 (Lion) on a virtual machine, which is only good for compiling and testing stuff.
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BG1 Unfinished Business / Re: BG1UB v15.1 - Post bug reports/feedback here!
« Last post by Salk on December 05, 2017, 03:14:17 AM »
Thanks for the detailed explanation! ;)

I am not using BG1NPC on my installation so I wonder what modification may be duplicating Oublek's Actions...
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BG1 Unfinished Business / Re: BG1UB v15.1 - Post bug reports/feedback here!
« Last post by AstroBryGuy on December 04, 2017, 11:36:04 PM »
There might be a bug in the prism.dlg file.

State 15 and State 16 have both an empty response.

Also oublek.dlg have duplicate actions at State 4 and State 30.

Could you please take a look?

Thanks!

Those dialogs would be added dynamically, so the indexes are dependent on which mods you have installed. For example, PRISM.DLG State 16 on my install has 7 responses. Assuming you are referring to the state with Prism's dialog "How dare you! How dare you take the sparkle from her eyes!", then there is no player response, but the dialog next triggers Prism's state 3.

I assume Oublek's duplicate actions are due to an INTERJECT_COPY_TRANS command during a mod install (again, my states for OUBLEK.DLG are different from yours, since it depends on mods loaded). That's what the ICT does. It interjects on the original dialog state and copies the state's actions to the interjection so that they will fire. So, two states in a dialog having the same actions is 100% normal if you have mods installed that add interjections, like BG1NPC.
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Argent77 - What version of macOS are you running? Apple set the maxfiles on Sierra/High Sierra to 256(!?!) files per process.

This post has instructions for increasing the maxfiles settings in Sierra/High Sierra.

https://content.nanobox.io/fixing-too-many-open-files-in-macos/
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WeiDU / Re: DELETE_SPELL_HEADER doesn't work if min_level is set
« Last post by Wisp on December 04, 2017, 01:24:46 PM »
min_level = 2 will have the header with the minimum level 2 deleted. As in, the min levels of the headers would go 1, 3, 4, etc., instead of 1, 2, 3, 4, etc.
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WeiDU / Re: DELETE_SPELL_HEADER doesn't work if min_level is set
« Last post by c4_angel on December 04, 2017, 09:42:06 AM »
In my experience, the min_level matches the "Required Level" (offset 0x10 in extended header).
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BG1 Unfinished Business / Re: BG1UB v15.1 - Post bug reports/feedback here!
« Last post by Salk on December 04, 2017, 01:29:37 AM »
There might be a bug in the prism.dlg file.

State 15 and State 16 have both an empty response.

Also oublek.dlg have duplicate actions at State 4 and State 30.

Could you please take a look?

Thanks!
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