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1
BG1 Unfinished Business / Re: Bugs
« Last post by jastey on January 21, 2020, 11:00:15 AM »
Thanks for your answer!
2
BG1 Unfinished Business / Re: Bugs
« Last post by Sergio1992 on January 20, 2020, 06:47:40 AM »
I rephrase. The crashing issue happened only when installing some components. My idea was to add a warning to the component text, not the whole mod.

But really, this is not even a very poignant issue because you absolutely need to install modmerger before modding EE, otherwise you will meet problems in the way. So this problem is fixed, as you say, by a warning in the readme.

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BG1 Unfinished Business / Re: Bugs
« Last post by jastey on January 20, 2020, 06:27:58 AM »
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Can a warning be added while installing it? I mean on the text of the component - like "Warning: you need Dlc merger installed if you plan to use this component"
I don't see how - other than to add it to the mod title. Then every mod would be named "Mod XYZ - you need DLC Merge before installing it to SoD from GOG or Steam" - sorry, but that is what the readme is for.

As I said - the warning doesn't work on Windows for reasons I don't really know (something about maximum size of the file in question). The warning should work fine on Linux and OSX.
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Hello!

- Note for Salk: the bug with the watcher on the sixth floor continuously poking you happens only if you have already talked to Koveras. If you didn't, he won't even come to you.

This is because its script checks for a variable ("Criminal") which is set to 1 after talking to Koveras.

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@Salk, would you give a thought about your mod touching the "evil" path?

I'm sorry but what mod are you talking about?

However the letter, if I recall correctly, is a very important piece of material for the game's narrative and it would be a shame to miss on it because CHARNAME decided to kill the Iron Throne leaders so it would be good to make the Ch6 Dialogue Restoration component do there exactly what BG1 NPC does. Have Tethtoril give the letter to CHARNAME during the visit in prison (if that is what it does).

Cheers!
Sorry, I phrased it badly. I was still referring to the component "chapter 6 dialogue restoration".

Salk, may I ask you wouldn't just expand the chapter 6 dialogue restoration to happen even for charnames that have killed the iron throne leaders? Or why not make the arrest happen when you are leaving to the exterior?
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BG1 Unfinished Business / Re: Bugs
« Last post by Sergio1992 on January 20, 2020, 02:45:18 AM »
Sergio,
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4) Another bug I witnessed was a crash whenever I installed some components. See here: http://forums.pocketplane.net/index.php/topic,29696.0.html
This refers to a problem with SoD from Gog and Steam if the DLC Merger is not installed first. What are you expecting we do about it? I can add the check but as I pointed out in the thread, it does not work for Windows because of restrictions we cannot change.
Can a warning be added while installing it? I mean on the text of the component - like "Warning: you need Dlc merger installed if you plan to use this component"

Sergio:
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3) Finishable Kagain Caravan quest: this component didn’t work properly in my Baldur’s gate original version install. Bug was also reported here: http://forums.pocketplane.net/index.php/topic,29797.0.html
Which bug report do you man? AstroBryGuy posted how the bg1ub component is supposed to work (body of child, Kargain has to be near to trigger dialogue). The expected behavior of the original report was bg1npc content. What exactly did not work for you in the bg1ub component?

Tried it again and could not replicate. Component is currently fine.
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Even better: I will re-enable the Coran & the Wyvern component for the next version but the original BGT dialogue will be tweaked (I'd say fixed) in the next BGT version, nontheless! Thanks in advance, skellytz!
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Salk, you are right about the Coran and the Wyvern component. I will re-enable it for next version and withdraw my request to change this in BGT directly.
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Hi Salk,
looking at the dialgue again, I might have been over ambitious. I will check again whether my findings yesterday hold true.
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Hello!

- Note for Salk: the bug with the watcher on the sixth floor continuously poking you happens only if you have already talked to Koveras. If you didn't, he won't even come to you.

This is because its script checks for a variable ("Criminal") which is set to 1 after talking to Koveras.

Quote
@Salk, would you give a thought about your mod touching the "evil" path?

I'm sorry but what mod are you talking about?

However the letter, if I recall correctly, is a very important piece of material for the game's narrative and it would be a shame to miss on it because CHARNAME decided to kill the Iron Throne leaders so it would be good to make the Ch6 Dialogue Restoration component do there exactly what BG1 NPC does. Have Tethtoril give the letter to CHARNAME during the visit in prison (if that is what it does).

Cheers!
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Hello, jastey.

Is it confirmed that the "Coran and the Wyverns" component is redundant in BGT?

skellytz has recently mentioned that it is still needed here: http://www.shsforums.net/topic/60544-bgt-v121-issues-solutions-and-suggestions/#entry608175.

Thanks!
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