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BG1UB Workroom / Re: BGEE v2.5 Updates
« Last post by jastey on April 21, 2018, 03:02:58 PM »
Gnah. After all the work plainab and also I spent with that one. Oh well, I am surely not going to complain that BG:EE is being updated.
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BG1UB Workroom / Re: BGEE v2.5 Updates
« Last post by AstroBryGuy on April 20, 2018, 03:36:42 PM »
Balquo pointed out that BGEE v2.5 also includes a new feature: Prism's emeralds should be placed in each eye in the statue he created (34442)

This will conflict with the "Prism and the Emeralds Tweak" component of BG1UB.
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BG1UB Workroom / Re: BGEE v2.5 Updates
« Last post by jastey on April 20, 2018, 02:17:18 AM »
Very cool. Thank you for keeping the mod updated!
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BG1UB Workroom / Re: BGEE v2.5 Updates
« Last post by CamDawg on April 19, 2018, 07:41:40 PM »
If you ever need a sneak peek at anything EE, just give me a holler. I know a guy.
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BG1UB Workroom / BGEE v2.5 Updates
« Last post by AstroBryGuy on April 19, 2018, 08:45:41 AM »
BGEE v2.5 includes a number of new features that will conflict with some of BG1UB's components:
* There should be a conclusion to the vial of mysterious liquid found in the Nashkel Mines (35148)
* Kivan should interject when you encounter Tazok at the bandit camp (35147)
* Branwen should interject when confronting Tranzig in Beregost (35121)
* You should be able to finish Kagain's caravan quest (35003)
* You should be able to interact with Entar at his estate in NW Baldur's Gate (35176)

http://blog.beamdog.com/2018/04/baldurs-gate-enhanced-edition-25-beta.html

Since these fixes only apply to v2.5 or later, I'm implementing a check for BDENTBOY.CRE to detect BGEE v2.5 (Thanks to Balquo for the file check suggestion). This check will stop the following components from being installed on BGEE v2.5:
* The Mysterious Vial
* Finishable Kagain Caravan Quest
* Kivan and Tazok
* Branwen and Tranzig
* Place Entar Silvershield in His Home

Note: Some other BG1UB components are already blocked on BGEE; this list is just those being blocked specifically for BGEE v2.5. These components will still be installable on earlier versions of BGEE.

EDIT: Changes are pushed to my GitHub repository. Will be included in the next release.
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Assassinations / EET Support?
« Last post by enderandrew on April 18, 2018, 01:11:13 PM »
BWS in their Fixpack had a "fix" for version 11 that added in EET support, but that fix no longer applies cleanly on version 12.

Can I request an update for EET support?

Thank you!
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BG/PST/IWD Gameplay / Re: Install order and questions
« Last post by goblinsly on April 12, 2018, 10:03:01 AM »
Yes, from G3 Tweakpack i will ONLY install bonus merchants and option for 2 strongholds for fighter/mage classes.
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BG/PST/IWD Gameplay / Re: Install order and questions
« Last post by The Imp on April 12, 2018, 09:44:01 AM »
Btw, should i install G3 tweak pack before or after SCS ? And is there anything else i should know about SCS, like special steps to install it (rename something like u mentioned in BG1 topic) ?
Well, the G3 Tweakpacks mod edits the character attributes a bit, such as Tha0 on high levels ... if you want the enemies to reflect the change, you install the tweak before the SCS, as should you know, it checks if the creatures Thac0 is below what it should be among things like it's class, if it has one and it's level. If it's below, it bumps up the Thac0 so that it has the one it should be. This only effect's about 5% of the creatures in most cases. But you said that you wouldn't install those .. so it's kinda all the same.
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BG/PST/IWD Gameplay / Re: Install order and questions
« Last post by goblinsly on April 12, 2018, 06:25:12 AM »
Because i am going to play bg2 soon and dont wan't to get that glitch again :/

Btw, should i install G3 tweak pack before or after SCS ? And is there anything else i should know about SCS, like special steps to install it (rename something like u mentioned in BG1 topic) ?
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BG/PST/IWD Gameplay / Re: Install order and questions
« Last post by The Imp on April 12, 2018, 01:00:11 AM »
In that video i posted, enemies wander around even if i am not invisible, it happens as soon as i enter planar prison. I found a video of another person playing with SCS where enemies do not wander around like that:
Neither of those installs have a weidu.log attached, thus we cannot be sure which version of the SCS those were, nor which components they had, if their install order was anything reasonable, of if there is any other mods installed !!!!!!!!!!
And both of those are also from 2013. Why are you asking 5 years old things ?
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