Recent Posts

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BG1 Unfinished Business / Re: Needed changes for BG:EE
« Last post by jastey on March 15, 2024, 12:49:42 PM »
Without checking, I'd assume that the versions for bg1 do not include variables that need to be evaluated.
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Tutu Mods and Modding / Re: List of items added by Exotic Items Pack
« Last post by RobinHood70 on March 13, 2024, 01:11:40 AM »
Very much a necro-post, but in case anyone's looking for the Exotic Items Pack, it's bounced around a bit over the years and is now part of The Calling.
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BG1 Unfinished Business / Re: Needed changes for BG:EE
« Last post by Frenz on March 11, 2024, 09:22:20 AM »
Looking at "bg1ub_dialogues.tpa", the one used in BGEE should be  "/dialogues/u!ch7.d"

Here's the code:

Code: [Select]
///// Minor Dialogue Restorations                      \\\\\

ACTION_IF !GAME_IS ~bg1 totsc~ THEN BEGIN
  COMPILE EVALUATE_BUFFER ~bg1ub/dialogues/cpm/u!minor1.d~
  COMPILE EVALUATE_BUFFER ~bg1ub/dialogues/cpm/u!ch7.d~
  COMPILE EVALUATE_BUFFER ~bg1ub/dialogues/cpm/ubhobgo5.baf~
END ELSE BEGIN
  COMPILE EVALUATE_BUFFER ~bg1ub/dialogues/u!minor1.d~
  COMPILE ~bg1ub/dialogues/u!ch7.d~
  COMPILE ~bg1ub/dialogues/ubhobgo5.baf~
END

Am I wrong or the related "ELSE" block lacks two EVALUATE_BUFFER?

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BG1 Unfinished Business / Re: Needed changes for BG:EE
« Last post by jastey on March 11, 2024, 02:18:45 AM »
It's in dialogues/u!ch7.d and dialogues/cpm/u!ch7.d. I'm not sure which one gets used for EE.
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BG1 Unfinished Business / Re: Needed changes for BG:EE
« Last post by Isewein on March 10, 2024, 06:08:07 PM »
Which file does this have to be changed in? Just about to set up a reinstall and thinking I might as well incorporate recent fixes floating around such as this manually...
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Because of a bug in the EE game engine the option provided by the "Additional Shadow Thieves Content" component to betray Edwin to the Cowled Wizards doesn't work as intended in BG2:EE and EET.

The following zip file contains a fix for this issue: questpack-v35-patch-thieves.zip

It is compatible with Quest Pack v3.5. To apply the fix:
  • Unpack Quest Pack v3.5 to the game folder.
  • Unpack the zip file of the fix to the game folder. Confirm to overwrite a single mod file when asked.
  • Install the mod.

This fix is not needed for original BG2 or BGT.
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Mod Discussion and Announcements / Re: Request: Vox populi voiceset missing
« Last post by Frenz on February 02, 2024, 05:00:29 AM »
Thanks, finger crossed!
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Mod Discussion and Announcements / Re: Request: Vox populi voiceset missing
« Last post by Isewein on February 01, 2024, 12:09:31 PM »
Ah what a tragedy to have lost that site! Good on you for trying to salvage it. I definitely have one of the soundsets in my old BGT install still - I wager it's Sorschana. I'll send it to you when I get to my old computer. I hope we can scrounge up the others as well, in due time.
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WeiDU / Re: WeiDU 247 seems to have broken Generalized Biffing installation
« Last post by jastey on January 28, 2024, 12:37:30 PM »
That sounds cool! Would that be the "WeiDU-Windows-249-x86-legacy.zip" download?
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Tutu Mods and Modding / Re: The Lure of the Sirine's Call is released!
« Last post by jastey on January 28, 2024, 12:35:08 PM »
The Simplified Chinese language version would need to be added to the changelog in the readme and the install would need to be tested.
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