Pocket Plane Group
Friends and Neighbors => Weimer Republic (WeiDU.org) => Icewind Gate II => Topic started by: jcompton on February 20, 2003, 10:29:28 PM
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...anything that needs interparty click-to-talk. (This means you, flirt packs!)
Yes, it can be worked around with scripting. But still.
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We can change dplayer.bcs (or whatever it is that all npcs get upon joining in IWD2) so that if you press a certain hotkey that NPC initiates dialogue with you. In my mind this ranks high on the simple-work-around list.
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That sounds like a good idea. It can be useful to force the occasional Biolines that don't come out right as well.
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I know in BG1, the 'dplayer' scripts don't work unless the party AI is turned on. This doesn't seem to be the case in BG2 and I'm assuming IWD2, but thought I should mention it. (For the BG1 thing, I put the workaround in the chr overrid scripts.)