Pocket Plane Group
BG2 Completed Mods => Ashes of Embers => Topic started by: Ghreyfain on March 31, 2004, 09:10:40 PM
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PRIEST OF ORON:
God of Justice, Law, and the Dead
The priests of Oron are the inquisitors of this world. They seek out those who oppose their laws, and destroy them. This means those who break the law, those who use it unjustly, and those who dabble with undeath are at odds with them. Their unwavering faith and iron will when pursuing their goal has made them the most powerful church in the world, with the others either cooperating as best they can, avoiding the followers of Oron entirely, or opposing them in secret.
Oron also goes by the following names; The Keeper, The Iron Judge, and Voidbane.
Alignment: Lawful
Spells:
- Hold Undead (level 2)
- Sunray (level 6)
- Oron's Judgement (Flame Strike level 4)
- Purge Undead
Spell: Purge Undead
By means of this spell a priest of Oron can send bolts of holy light at any target, doing 1-3 damage per level of the priest. This damage is capped at 3d3, but at levels 5 and 8 the priest gets an extra bolt.
At level 12, only one bolt is launched, but it affects all undead within it's area of effect.
Other Advantages:
- +1 THAC0 every 5 levels
- +1 HP per level
Weapons:
- Hammer
- Mace
- Morning Star
- Flail
- Axe
- Can become specialized in any of the available proficiencies (2 stars).
Armour:
- All
Disadvantages:
- No healing spells
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This is a list of restricted spells for the cleric kit: Priest of Oron
Due to engine limitations, the restricted spells can’t be removed from the spell book, but will be removed from your memory if you memorize them. A warning string will tell you if this happens, but this list will also help.
RESTRICTED SPELLS
Level 1
- Cure Light Wounds
- Entangle
- Shillelagh
Level 2
- Aid
- Good Berries
Level 3
- Animate Dead
- Cure Medium Wounds
- Cure Disease
Level 4
- Cure Serious Wounds
- Neutralize Poison
- Cause Serious Wounds
Level 5
- Cure Critical Wounds
- Raise Dead
- Cause Critical Wounds
- Mass Cure
Level 6
- Heal
Level 7
- Sunray (actually gained as a level 6 spell)
- Regeneration
- Resurrection
- Greater Restoration
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PRIEST OF LAHAN-RIYASHAL:
Goddess of Harvest, Love, and Good Fortune
The followers of Lahan-Riyashal are very diverse and numerous. This is because of the various aspects their goddess reflects, whether it be luck, love, beauty, nature, or any one of the myriad of possibilities. The village priest who aids with the harvest, a travelling healer who mends broken bones and cures the sick, or a druid who protects nature are all priests of Riyashal.
They are known for being steadfast defenders of their beliefs and values, and will defend these to the death if the need arises. This desire to protect often means they are less effective when attacking in combat, but they are formidable opponents nonetheless.
Alignment: Non-evil, not LN
Spells:
- Dire Charm (level 3)
- Luck (Innate: 1 per day/5 levels, starting at level 2)
- Create Food and Water Enhanced (level 3)
- Lahan's Blessing (Double Strength Luck: level 3 spell)
Advantages:
- (+2) HP per level
Weapons:
- Club
- Mace
- Hammer
- Sling
- Flail
- Short Sword
- Dagger
- No special weapon techniques
Armour:
- Non-metal armour (leather, studded, hide)
Disadvantages:
- 25% Slower THAC0 progression than normal clerics
- (+1) initial AC Penalty
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This is a list of restricted spells for the cleric kit: Priest of Lahan-Riyashal
Due to engine limitations, the restricted spells can’t be removed from the spell book, but will be removed from your memory if you memorize them. A warning string will tell you if this happens, but this list will also help.
RESTRICTED SPELLS
Level 1
- Command
- Magic Stone
Level 2
- Silence 15' Radius
- Spiritual Hammer
Level 3
- Miscast Magic
- Unholy Blight
Level 4
- Poison
- Cause Serious Wounds
- Farsight
- Cloak of Fear
Level 5
- Flame Strike
- Cause Critical Wounds
- Slay Living
- Righteous Magic
Level 6
- Aerial Servant
- Blade Barrier
Level 7
- Gate
- Symbol, Fear
- Finger of Death
- Unholy Word
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PRIEST OF THIERON:
God of Dreams, Travellers, and Art
The Priests of Thieron are not one of the most powerful churches in Azmanorr, because they tend to be introspective and quiet, and rarely stay in one place for long. It is quite common for a priest to spend weeks or even months on the road, either travelling to distant lands, contemplating life, or just enjoying the countryside. When the need is great, they will not hesitate to defend their friends, to the point of death, if need be.
Alignment: Non-lawful
Spells:
- Sleep (level 2)
- Greater Sleep (level 5, similar to Emotion: Hopelessness)
- Free Action once per day (innate)
- Haste (level 5)
- Focus (level 3: Reduces casting times of the target by -1 for 6 rounds at level 5, -2 at level 9, and -3 at level 12)
Weapons:
- Staff
- Short Bow
- Long Bow
- Dagger
- Long Sword
- Single-weapon proficiency only
Armour:
- Chain mail maximum
Disadvantages:
- (-2) to Save vs. Petrification/Polymorph
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This is a list of restricted spells for the cleric kit: Priest of Thieron
Due to engine limitations, the restricted spells can’t be removed from the spell book, but will be removed from your memory if you memorize them. A warning string will tell you if this happens, but this list will also help.
RESTRICTED SPELLS
Level 1
- Entangle
- Shillelagh
- Doom
Level 2
- Flame Blade
- Hold Person
- Know Alignment
Level 3
- Animate Dead
- Strength of One
- Unholy Blight
Level 4
- Animal Summoning I
- Poison
- Cloak of Fear
Level 5
- Animal Summoning II
- Flame Strike
- Righteous Magic
- Repulse Undead
Level 6
- Animal Summoning III
- Blade Barrier
- False Dawn
Level 7
- Gate
- Fire Storm
- Unholy Word
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PRIEST OF CATHOUN:
God of Trade, Peace, and Diplomacy
The Priests of Cathoun are well respected throughout the world for their impartial, yet fair decisions. When people have a disagreement to be settled, they often go to a Cathounite to help them come to a decision, because their rulings are known for being fair and just.
They promote trade by sending delegations to various nations and acting as middle men for the negotiations. Although rarely seen in combat, their orders focus instead on healing and other such ways of aiding others.
Of course, mortals are not as perfect as the gods and there are occurences when a truly selfish person gains a position of power under Cathoun. They use and abuse the trust their position inspires for their own selfish gains. Wealth and comfort are usually what these types seek.
Alignments: Non-chaotic
Spells:
- Friends (level 1)
- Charm Person (level 2)
- Dire Charm (level 3)
- Double Strength Bless (level 3)
- Double Strength Chant (level 4)
Weapons:
- Halberd
- Staff
- Spear
- Mace
- Club
- Cross Bow
- No Weapon Style
Armour:
- All
Disadvantages:
- (-1) HP per level
- (+1) AC Penalty
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This is a list of restricted spells for the cleric kit: Priest of Cathoun
Due to engine limitations, the restricted spells can’t be removed from the spell book, but will be removed from your memory if you memorize them. A warning string will tell you if this happens, but this list will also help.
RESTRICTED SPELLS
Level 1
- Magic Stone
- Shillelagh
- Doom
Level 2
- Barkskin
- Spiritual Hammer
Level 3
- Unholy Blight
Level 4
- Poison
- Cause Serious Wounds
- Farsight
Level 5
- Cause Critical Wounds
Level 7
- Gate
- Finger of Death
- Unholy Word
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PRIEST OF YATHAR:
God of Slaves, the Sea, and Rebellion
The priests of Yathar are rarely welcomed in any stable area, for they bring with them the chaos and anarchy of Yathar. Sailors are fearful of him, and always offer a prayer to him before setting sail on any voyage. This is possibly one of the largest churches to exist, but the most splintered. There are factions that emphasize rebellion against any and all authority, those that are benevolent and try to overthrow ironfisted and unjust rulers, while others inflitrate the slave trade to attempt to bring it crashing down. There are also those who focus their attention on the sea, by either trying to invoke or dispel storms, bless sea voyages, and other similar actions.
Yathar is also known for testing his followers during times of duress. It is a Yatharite maxim not to take anyone for granted, nor to rely on anything completely. On occasion a spell cast by a priest of Yathar will fail completely, which is Yathar's way of teaching his followers to be adaptable, and to use their wits when their magic fails them.
Alignment: Any Chaotic
Spells:
- Chaos (level 5)
- Confusion (level 4)
- Purify Water
- Dowsing
- Free Action (level 3)
- Hold Monster (level 5)
- Chaotic Commands (Innate gained at level
Other Advantages:
- Gains +1% physical damage resistance per level.
Weapons:
- Spear
- Scimitar
- Club
- Dagger
- Darts
Armour:
- Chain Mail Maximum
Disadvantages:
- No Summoning Spells
- No Charm/Domination Spells
- Suffers a +2% Miscast Magic for every 3 levels, to a max of 8%
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This is a list of restricted spells for the cleric kit: Priest of Yathar
Due to engine limitations, the restricted spells can’t be removed from the spell book, but will be removed from your memory if you memorize them. A warning string will tell you if this happens, but this list will also help.
RESTRICTED SPELLS
Level 1
- Bless
- Detect Evil
- Magic Stone
Level 2
- Know Alignment
- Silence 15' Radius
Level 3
- Glyph of Warding
- Rigid Thinking
- Holy Smite
- Unholy Blight
Level 4
- Mental Domination
- Defensive Harmony
Level 5
- Magic Resistance
- Repulse Undead
Level 6
- False Dawn
- Bolt of Glory
Level 7
- Shield of the Archons
- Holy Word
- Unholy Word
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PRIEST OF UULIX:
God of Undeath, Nightmares, and The Void
The Master of Undeath and his followers are everything that the followers of the Moon are, but with less subtlety, and more savagery. Orgies of blood and death mark their path, human sacrifice and random murder taint the lands they inhabit.
The followers of all other gods except possibly the Moon kill these foul creatures--for they are not considered human--on sight, and when a cult of Uulix is suspected to have entered an area the inhabitants generally flee or band together to destroy them. When they seek to hide, they generally claim to be followers of any of the other gods.
Tales of vampirism among the members is a rumour many folk believe, and the promise of eternal beauty and youth tempt many into joining the dark religion.
Alignment: Any Evil
Spells:
- Larloch's Minor Drain (level 2)
- Vampiric Touch (level 4)
- Plague of Uulix (Innate: 1 per day, +1 every 4 levels)
Spell: Plague of Uulix
The caster must move within touch range of any targetted humanoid for this spell to work. When it is cast, the target must make a save vs. death with a -2 penalty or else the caster spends two rounds drinking their blood, with both people are immobilised for this duration.
The results of the spell are dramatic. The caster gains a cumulative +1, +2, or +3 charisma bonus, for a duration of 24 hours minus one hour per level of the caster (23 hours at level 1, 10 hours at level 14). This spell also grants +1-4 HP to the caster for every level they have attained, which lasts 2 turns.
It also does 1d8 damage per level of the caster to the target, with no chance for magic resistance.
Weapons:
- Flail
- Dagger
- Halberd
- Crossbow
- Dart
Armour:
- All
Disadvantages:
- (-1) Charisma per level to a minimum of 3 (see the spell Plague of Uulix for details)
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This is a list of restricted spells for the cleric kit: Priest of Uulix
Due to engine limitations, the restricted spells can’t be removed from the spell book, but will be removed from your memory if you memorize them. A warning string will tell you if this happens, but this list will also help.
RESTRICTED SPELLS
Level 1
- Magic Stone
- Remove Fear
- Sanctuary
Level 2
- Slow Poison
- Draw Upon Holy Might
Level 3
- Remove Curse
- Holy Smite
Level 4
- Protection From Evil 10' radius
- Farsight
- Lesser Restoration
Level 5
- Chaotic Commands
Level 6
- Aerial Servant
- Heal
- False Dawn
- Sol's Searing Orb
Level 7
- Shield of the Archons
- Sunray
- Holy Word
- Regeneration
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PIT FIGHTER: Whether by choice or by slavery, the Pit Fighter learned the art of combat in the death pits of any large city in the world. The Pit Fighter is a flashy combatant, not the least bit troubled to fight fair, but suffers somewhat from being a show-off, not going for the kill when the opportunity for humiliation is first available.
Weapon Proficiencies:
- All melee weapons up to grand-mastery.
- All weapon styles, up the max attainable.
- The pit fighter may allocate points in the sling proficiency, but can only use bolas.
Advantages:
- Starts with one proficiency point in all melee weapons.
- +1 to movement rate/5 levels.
- May use a "Dirty Trick" 1/day/4 levels: Target opponent must make a save vs. Breath or suffer the effects of Blindness for 4 rounds. Save vs. Breath has a penalty: -1 per 4 levels.
Ex. an 8th level Pit Fighter would cause a total of -2 to the enemy's save.
Disadvantages:
- Can not become become proficient with ranged weapons.
- Can not use armor heavier than chainmail.
- -2 Damage with every attack.
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these are nicely done (i'd do the 'thumb' smiley but it hasn't been admitted here?)
how far back has the campaign project been pushed, and by what in particular? (although i suppose i'd glean that answer eventually with another few weeks of archive-delving)
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Campaign? Sorry, what?
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Embers of Empire, the originally planned TC, is dead. These bits are all there will ever be now.
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Ah, right right. Yeah, Kish is right. Plus, you can tell how true his words are by how much fun he apparently takes in saying that.
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the heavy amount of glee with which his post was infused, indeed, left a small puddle in front of my monitor.
but how did it die? story i should read somewhere else? private?
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Just too much work.
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a shame. :(