Pocket Plane Group

BG2 Completed Mods => Unfinished Business => Topic started by: Kulyok on October 14, 2014, 01:05:05 AM

Title: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Kulyok on October 14, 2014, 01:05:05 AM
Because Unfinished Business doesn't have a maintainer, we have a one-topic bug policy. This way all bug reports will be in one place, and useful information will not be lost.

Please, report all bugs and typos in this topic. All reports are very welcome.


If you have translation updates, please, feel free to post links to them and the translators' names in this topic, too. Or PM me and jcompton.


Important: I've prepared a few updates, but I'm mostly a dialogue modder. Please note that this mod has lots of code I have no idea about(i.e. kits, spells), so if these need changing and/or updating, and if you're someone who knows how to update these, just PM me or jcompton, and we'll update a new version of the mod with your changes and full credit to you.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Cahir on October 14, 2014, 01:50:55 AM

Kulyok, Polish version of ubsetup-ee.tra needs a little bit of adjusting to match BG:EE and BG2:EE style of description used in Polish version of both games. The version in 25 package is by all means correct and can be perfectly used for Polish players, but it need a little visual tweaking.


But don't worry, I'm on it, since I spent a great deal of time to made all descriptions consistent in BG2:EE and BG:EE under EE Polish translation team. It's sort of my personal crusade, I guess:D
I'll send you adjusted file when I finish:)
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on October 14, 2014, 03:31:27 AM
Good luck with it! And thank you for your hard work. Really, translators are golden!
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Cahir on October 14, 2014, 01:40:43 PM
Kulyok, does HANDLE CHARSETS mean that translation files do not need to be encoded in UTF-8 without BOM to work properly with BG(2):EE anymore? And if so, does converting it to UTF-8 without BOM breaks things or it doesn't matter?


EDIT: Well, apparently NI says, that encoding in UTF8 breaks things for a change while using this function.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Cahir on October 14, 2014, 03:16:36 PM
And updated files sent to your mailbox :)
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on October 15, 2014, 12:16:45 AM
Thank you very much! I'm afraid I have no access to PPG files during the day anymore, so a silent update might wait until the weekend. :(
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Isaya on October 20, 2014, 04:34:49 PM
Kulyok, does HANDLE CHARSETS mean that translation files do not need to be encoded in UTF-8 without BOM to work properly with BG(2):EE anymore? And if so, does converting it to UTF-8 without BOM breaks things or it doesn't matter?
The purpose of HANDLE_CHARSETS is to convert from the original encoding in BG II to UTF-8. For polish, that means CP1250 has to be used in the tra files, as if the mod was for BG II.
If you use UTF-8 in the files that are passed to HANDLE_CHARSETS, since the conversion assumes it's in CP1250, this will expand the special character starting an UTF-8 multibyte sequence as if it was a CP1250 special code, resulting in an even more expanded sequence, i.e. garbage. That's probably what you saw in Near Infinity.
With HANDLE_CHARSETS, the starting point is always BG II encoding, so various kinds of CPsomething encoding depending on language.

For technical details on HANDLE_CHARSETS, you can read this topic (http://forums.pocketplane.net/index.php/topic,29193.0.html). I don't know if it easy to read though.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Mad Mate on October 26, 2014, 03:33:40 PM
I just want to report few more typos:
-in Minsc\Scripts\wwelle.baf (line 105):
   Dead("wwarro3")
   Dead("wwarro4")
should be:
   Dead("wwfght1")
   Dead("wwfght2")
-in Minsc\Dialogue\wwinterj.d (lines 56 & 62)I think that "IMOEN" should be changed to "IMOEN2", at least in BGT.
and minor one:
-in encount\U!VAMPS.BAF (line 28) "VMALE5" should be "VVMALE5":
Thanks for your work!
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: zeusonline on December 20, 2014, 10:39:24 AM
I would like to apologize, the bug i encountered was not due to this mod.

The bug is related to the BG2 fixpack, i do not know how it is related though.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Guest on December 23, 2014, 10:18:03 PM
Two fixes from the BWP Fixpack are missing in the current version of UB. At least the first one is rather important as it prevents the game from crashing.

1. setup-ub.tp2 is missing the following line: COPY_EXISTING ~bag02.sto~ ~override/wwbag02.sto~

2. "OnCreation()" is disabled in u!sunare.baf.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on December 24, 2014, 05:12:12 AM
That's useful, thank you! About 1. - where should that line be?
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: The Imp on December 24, 2014, 11:22:46 AM
That's useful, thank you! About 1. - where should that line be?
Put it right after the line 139:

COPY_EXISTING ~bag02.itm~ ~override/wwbag02.itm~ /* Kulyok */
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Shaitan on January 06, 2015, 02:07:04 AM
Happy new year!

Kulyok, do you know wether Suna Seni/Valygar has been changed as of recently? I get the dreaded NO VALID REPLIES message in his hut when meeting him. I do not really use any new mods compared to previously, besides updated mods. I did a topic on G3, but I'm unsure wether you are browsing that site? Here's the link:http://gibberlings3.net/forums/index.php?showtopic=26985 (http://gibberlings3.net/forums/index.php?showtopic=26985)

Cheers
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on January 06, 2015, 05:02:17 AM
Nope, that hasn't been changed(and I'm pretty sure I wasn't changing anything there), but there are plenty of other mods that either interfere into his starter dialogue and can delete the links like no tomorrow. New/untested NPC-related stuff, maybe?

EDIT: you can try and e-mail me Valygar's greeting dialogue file at yandex.ru(at my username).
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: autar on January 11, 2015, 10:41:09 PM
Hi, thx for creating and supporting this great mod!

I have V25 installed but still facing the bug Chuta reported for V24, with Minscs not triggering his speech after removing him from the group :

Quote
After the quest is over (Found boo, Minsc gets his 19str and the boolet upgrade), Minsc no longer has any speech that triggers when you boot him from the group.  He just walks up to CHARNAME and stands there.  He cannot be spoken to and he stays in that spot even when you leave.  You cannot recruit him back since you can't talk to him. 

I deleted boo's scraps manually with NI and it fixed it, so just reporting that this is still present in V25, no need for a hotfix :)
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on January 12, 2015, 12:20:11 AM
Huh, and I kept deleting that item from anywhere and everywhere. I'll take another look, thank you.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: NybCR on March 15, 2015, 02:56:56 AM
I encountered a problem with the Random Encounters portion of the mod, when saving a tourist from an ogre and a shady character in the Slums of Athkatla.
(Just to note: I'm playing on Windows 8.1 on Baldur's Gate 2: Enhanced Edition.)

After killing the ogre and shady character, the tourist did not acknowledge I had done anything, and instead kept asking for help.

I saw on another forum someone had encountered this problem, and was able to solve it by modifying SLVIC01.DLG; I changed State Trigger 1 of that dialogue from

Dead("SlumsMugger2")
Dead("mugger3")

to:

Dead("SlumsMugger2")
Dead("SlumsMugger4")

Not sure if that was the best solution, but it worked. Thought I'd let you know about the bug.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Angel on March 16, 2015, 04:32:55 AM
The Boots of Hastened Departure are getting the wrong Use Icon.  Here's a quick patch:

Code: [Select]
--- setup-ub.tp2.old    2015-03-16 10:26:00.558053678 +0100
+++ setup-ub.tp2        2015-03-16 10:26:11.871320822 +0100
@@ -1021,7 +1021,7 @@
   FOR (READ_SHORT 0x68 hc; hc; hc -= 0x01) BEGIN
     READ_ASCII ho + 0x38 * hc - 0x34 icon
     PATCH_IF ~%icon%~ STRING_EQUAL ~~ || ~%icon%~ STRING_EQUAL_CASE none BEGIN
-      WRITE_ASCII ho + 0x38 * hc - 0x34 cboot09 #8
+      WRITE_ASCII ho + 0x38 * hc - 0x34 iboot09 #8
     END
   END
 BUT_ONLY

(And now that I've seen UB's code, I'm kinda itching to revise it the way I did with D0tweak and xpmod...  I'll think about it.)

Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on March 16, 2015, 05:00:14 AM
Do go ahead! I'm all too happy to update the site/ask for testers/provide any help I can. :)
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Gragt on March 22, 2015, 02:17:16 AM
I encountered a problem with the Random Encounters portion of the mod, when saving a tourist from an ogre and a shady character in the Slums of Athkatla.
(Just to note: I'm playing on Windows 8.1 on Baldur's Gate 2: Enhanced Edition.)

After killing the ogre and shady character, the tourist did not acknowledge I had done anything, and instead kept asking for help.

I saw on another forum someone had encountered this problem, and was able to solve it by modifying SLVIC01.DLG; I changed State Trigger 1 of that dialogue from

Dead("SlumsMugger2")
Dead("mugger3")

to:

Dead("SlumsMugger2")
Dead("SlumsMugger4")

Not sure if that was the best solution, but it worked. Thought I'd let you know about the bug.

I ran into the same trouble and fixed it that way, however the correct State Trigger is 0 and not 1.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Angel on March 22, 2015, 05:47:43 AM
I encountered a problem with the Random Encounters portion of the mod, when saving a tourist from an ogre and a shady character in the Slums of Athkatla.
(Just to note: I'm playing on Windows 8.1 on Baldur's Gate 2: Enhanced Edition.)

After killing the ogre and shady character, the tourist did not acknowledge I had done anything, and instead kept asking for help.

I saw on another forum someone had encountered this problem, and was able to solve it by modifying SLVIC01.DLG; I changed State Trigger 1 of that dialogue from

Dead("SlumsMugger2")
Dead("mugger3")

to:

Dead("SlumsMugger2")
Dead("SlumsMugger4")

Not sure if that was the best solution, but it worked. Thought I'd let you know about the bug.

I ran into the same trouble and fixed it that way, however the correct State Trigger is 0 and not 1.

The fix to this is already in the BWP fix pack, and should now be in the v26 beta.

Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Mad Mate on March 22, 2015, 09:44:44 AM
The fix to this is already in the BWP fix pack, and should now be in the v26 beta.
slumvic.d was workaround by Lollorian that didn't address real bug. Bug is, in fact, typo in encount\ubvv.d:
Code: [Select]
REPLACE_STATE_TRIGGER SLVIC01 0 ~Dead("SlumsMugger2") Dead("SlumsMugger4")~should be
Code: [Select]
REPLACE_STATE_TRIGGER SLVIC01 1 ~Dead("SlumsMugger2") Dead("SlumsMugger4")~Above code was added to wrong state trigger so dialog didn't work. Lollorian fixed ST1 with slumvic.d, but wrong entry in ST0 still stood.
slumvic.d is not needed if this is corrected in ubvv.d.
BTW, these: http://forums.pocketplane.net/index.php/topic,29262.msg335915.html#msg335915
are still not addressed.

Thanx Angel for your work!
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Angel on March 22, 2015, 04:51:22 PM
Mm, I'm more of an items modder and not very good with dialog files.  But I'll see what I can do.

UPDATE: I did it.  All changes suggested by Mad Mate will be in v26beta2.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Simon guest on April 27, 2015, 01:04:21 PM
Hi,

I just experienced the same bug that 'autar' reported above, regarding Minsc's kick-out dialogue not activating. I have a number of old saves and can confirm that it works normally both before and during Minsc's quest, but all saves after completing the quest have the bug. Deleting Boo's scraps from the inventory using shadowkeeper seems to solve the problem.

Not sure if this is helpful to you but thought it was worth reporting.

Thanks for the great mod.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Peter on July 18, 2015, 06:45:38 PM
(Hopefully, I am posting this in the right thread).

Well - to cut the long story shot, I have recently installed (most parts of) this mod (in particular, Restored Encounters), and I have about the same problem as the one described here:

I encountered a problem with the Random Encounters portion of the mod, when saving a tourist from an ogre and a shady character in the Slums of Athkatla.
(Just to note: I'm playing on Windows 8.1 on Baldur's Gate 2: Enhanced Edition.)

After killing the ogre and shady character, the tourist did not acknowledge I had done anything, and instead kept asking for help.

I saw on another forum someone had encountered this problem, and was able to solve it by modifying SLVIC01.DLG; I changed State Trigger 1 of that dialogue from

Dead("SlumsMugger2")
Dead("mugger3")

to:

Dead("SlumsMugger2")
Dead("SlumsMugger4")

Not sure if that was the best solution, but it worked. Thought I'd let you know about the bug.

Could someone possibly advise on the best way to approach this? (I have found the files mentioned in the posts above, but I am not sure what with/how to modify them, and which would be the preferable thing to do of those listed, or something else).

Thanks.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on July 19, 2015, 01:34:40 AM
That fix should be in UB 26 beta, i.e. if you have v25 installed, you could uninstall it, then install v26 over and have the encounter run correctly(if you load the save before the encounter).

Should I take v25 down, I wonder (since v26 has all the fixes)?
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Angel on July 19, 2015, 03:32:45 AM
Yes, that fix is in v26beta2 (in file ub/encount/ubvv.d, to be exact).  Perhaps it is time to remove beta status from v26, I have seen no additional bug reports on it.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Peter on July 19, 2015, 04:26:33 AM
Seems to have done it - at least for now...  :)

Thanks for letting me know.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V25 HERE AND ONLY HERE
Post by: Kulyok on July 19, 2015, 12:56:44 PM
Done.

Folks, Mac version of v26 would be very welcome! Anyone who can build it, please, feel free - link it here and I'll update it to the website.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Kulyok on July 19, 2015, 12:57:22 PM
(I haven't removed v25 from the server, but the website points to v26 only now).
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Argent77 on August 24, 2015, 05:12:49 AM
In the umodded BG2:EE, Bala's Axe (AX1H07) may already be available in the top level area of the Planar Sphere in certain situations. As a result, this mod adds a second axe to the container.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: hellwalker on August 26, 2015, 11:59:24 PM
I have a problem with Kidnapping of boo quest :(
Boo was stolen but there is no kid in front of the tavern in docks, and no mercenaries inside the tavern.
Is there some cheat I can use to spawn them?
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Kulyok on August 27, 2015, 05:26:28 AM
Hey, welcome to PPG! Has Minsc told you that Boo was stolen? If so, check that GetGlobal("WWBooGone","GLOBAL") is at 1. If not, set it at 1.


Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: agb1 on January 11, 2017, 08:11:16 PM
If using BWS + EET, the chapter checks for Boo's kidnapping were not patched properly until this week.  Boo's kidnapping takes place during chapter 4 of BG2, but in EET (due to continuous chapter numbering), chapter 4 becomes chapter 16.  The scripts for Boo's kidnapping were overlooked in the earlier EET patches (applied by BiG World Fixpack), so still expecting chapter 4.

Workaround:

1. Make a note of the current chapter number - use C:GetGlobal("chapter","global") to get the current value
2. Set chapter global to 4 with C:SetGlobal("chapter",4) for the duration of Boo's kidnapping (don't do anything else that would normally advance the chapter)
3. Restore the original chapter number (refer to the note that you made in step 1)
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Hahacharade on April 03, 2017, 01:56:48 PM
The Tainted Ore quest given by Berrrun Ghastkill should be identified as a "Quest" and not "Information".  "The Tainted Ore" should be the Quest Header.  Also, the verbiage is a little clunky at the end of the entry, and likely needs some grammatical formatting. 

"And in case I'll find another piece of tainted ore" should likely be wordsmithed. 
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Salk on April 07, 2017, 01:02:45 AM
You reported this in the wrong forum. This is BG2 Unfinished Business. Check here instead: http://forums.pocketplane.net/index.php/board,79.0.html
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Almateria on April 22, 2017, 05:21:33 AM
Hi I got a bug while installing stuff

Quote
[ub/suna/CCSUNA.baf] PARSE ERROR at line 7 column 16-91
Near Text: )
   [DisplayStringHead] argument [Ugh, is there no place to be alone in this city?] was expected to be an integer
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Angel on April 25, 2017, 04:58:06 AM
Hi I got a bug while installing stuff

Quote
[ub/suna/CCSUNA.baf] PARSE ERROR at line 7 column 16-91
Near Text: )
   [DisplayStringHead] argument [Ugh, is there no place to be alone in this city?] was expected to be an integer

Must be an older bug, I haven't touched that file in either v26 or v27alpha.  Looking at the .baf I do see a couple of issues, yes.  Alright, I'll see what I can do to fix this, thanks for reporting.
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Steveatoni on January 20, 2018, 12:40:07 AM
Not a bug per se, I guess, but just getting back into modding after a long hiatus, and was reading your .tp2 to try to get up to speed on what's different about EE modding.  Several times you use a line like:

          LOAD_TRA ~ub/tra/%LANGUAGE%/ubsetup-ee.tra~


but when I go to the ub/tra/english folder, the file is called:

          ubsetup_ee.tra


Does WeiDU not distinguish between hyphens and underscores? Or is this something to do with the way EE does things?

Thanks!

Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Angel on January 26, 2018, 01:57:34 AM
That bit of code was not by me, but that is indeed strange.  I'll look into it.  Though I have installed this on BG2EE (yes, I have the EE games now) without error, and I do see ubsetup_ee.tra being loaded in the debug file, so probably WeiDU is handling this.   But might be better to name them all consistently.

Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: szmatan on May 02, 2018, 02:56:29 PM
Okay... I hope I'm not copying anyone's post...

It concerns Valygar's hunt mission. When I'm entering his hut, he asks me whether I was hired my mages. If I choose the option "Yes, they hired us, but they didn't tell me about this" (or something like that), the conversation suddenly ends with a text: "there are no valid dialog lines". Then, of course, I cannot add him into party nor end his quest... Other options seem to be unaffected.

I'm using original BG2+ToB with mods:
1) Almateria Restoration Project v8.2.8 - entire mod
2) Unfinished Business v26 - entire mod
3) Tweak Anthology v4 (former BG2 Tweak Pack) - only four modifications: dialogues cause pauses, silent "gather your party", Jaheira's alignment good neutral, Korgan's alignment neutral evil.

My WeiDU.log:

Quote
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #0 // Restored Locations: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #1 // Restored Characters and Dialogs: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #2 // Restored Sounds: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #3 // Restored Items: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #4 // Restored Wish Options: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #5 // Restored XP for Minor Things: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #6 // Lich Deril: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #7 // Restored Random Encounters: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #8 // Minor Restorations: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #10 // Better Item Import: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #11 // Restored Final Slayer Dream: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #12 // Alternate Slayer Change: v8.2.8
~ARESTORATIONP/SETUP-ARESTORATIONP.TP2~ #0 #13 // Restored Waukeen's Promenade Cutscene: v8.2.8
~UB/SETUP-UB.TP2~ #2 #0 // Porwanie Boo zrobione przez Cliffette: v26
~UB/SETUP-UB.TP2~ #2 #1 // Relacje Suna Seni i Valygara: v26
~UB/SETUP-UB.TP2~ #2 #2 // Kalah i To Co Bylo Mu Obiecane: v26
~UB/SETUP-UB.TP2~ #2 #3 // "Kot i mysz" (Bodhi poluje na ciebie w Czarowiezach) zrobione przez Ghreyfain: v26
~UB/SETUP-UB.TP2~ #2 #4 // Gorje Ciemne Wzgórze i rozszerzone poszukiwania Ilitu: v26
~UB/SETUP-UB.TP2~ #2 #5 // Pai'Na/Zbuga pająka - rozszerzona przygoda: v26
~UB/SETUP-UB.TP2~ #2 #6 // Ulepszona tawerna Pod Krzywym Zurawiem: v26
~UB/SETUP-UB.TP2~ #2 #7 // Przywrócone losowe spotkania w mieście: v26
~UB/SETUP-UB.TP2~ #2 #8 // Artemis Entreri w Siedzibie Bodhi: v26
~UB/SETUP-UB.TP2~ #2 #9 // Poprawione "Stworzenia Xzara": v26
~UB/SETUP-UB.TP2~ #2 #10 // Przywroceni Piekielni Sludzy, autorstwa SimDing0: v26
~UB/SETUP-UB.TP2~ #2 #11 // Poprawaka dla Gorfa, autorstwa Gebhard Blucher: v26
~UB/SETUP-UB.TP2~ #2 #12 // Przywrócone przedmioty: v26
~UB/SETUP-UB.TP2~ #2 #13 // Oryginalny portret Yoshimo: v26
~UB/SETUP-UB.TP2~ #2 #14 // Oryginalny portret Anomena: v26
~UB/SETUP-UB.TP2~ #2 #15 // Przywrocone portrety NPC: v26
~UB/SETUP-UB.TP2~ #2 #16 // Poprawione BAMy i Skrypty: v26
~UB/SETUP-UB.TP2~ #2 #17 // Poprawione imiona bohaterow: v26
~UB/SETUP-UB.TP2~ #2 #18 // Przywrocone pomniejsze dialogi: v26
~UB/SETUP-UB.TP2~ #2 #19 // Przywrocone Moce Bhaala, autorstwa David Gaider: v26
~UB/SETUP-UB.TP2~ #2 #20 // Rozszerzone opisy przedmiotow z ToB: v26
~UB/SETUP-UB.TP2~ #2 #21 // Pomniejsze przywrocenia do Tronu Bhaala: v26
~UB/SETUP-UB.TP2~ #2 #22 // Podklasa Smialka: v26
~UB/SETUP-UB.TP2~ #2 #23 // Podklasa Dzikusa: v26
~UB/SETUP-UB.TP2~ #2 #24 // Wyrzuty Sumienia Sarevoka: v26
~UB/SETUP-UB.TP2~ #2 #25 // The Murder of Acton Balthis, by Kulyok: v26
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #130 // Wszystkie dialogi zatrzymuja gre: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #3060 // Usun dzwiek "Przed wyruszeniem w droge nalezy zebrac druzyne." (Weimer): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4050 // Zmien charakter Jaheiry na Neutralny dobry: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #6 #4100 // Zmien charakter Korgana na Neutralny zly: v4

I'll be glad if you would help me (if it's mine mistake) or fix it (if it's a mod's bug)...
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Sergio1992 on July 10, 2019, 02:10:55 AM
In my game (EET), after playing the kidnapping of Boo and subbing Boo with a fake hamster, I get a "reduced" portrait and even Boo layout is not fixed to the center.

The issue seems to happen only when going for the "evil route".

https://imgur.com/a/J316bGw

See right top the portrait
and the "misplaced" fake boo

Regards
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Missed on July 28, 2019, 05:26:18 AM
Kalah & What He Was Promised - Minor issue that can cause you miss out on the quest.

If your main character is in stealth mode when you exit the circus tent Myara will walk past you (she stops for a moment) and disappear from the game. You can still talk to her while she walk past you but the conversation won't start automatically.

BG2: EE v2.5.16.6. and UB v26
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: Maeldun on September 20, 2019, 07:53:44 PM
Hi!

Got several bugs / balance problems with Minsc's quest, and I have seen on other people have the same problems elsewhere (e.g. Reddit). I'm playing with BGT, original games (not EE).

First bug (may not be UB's fault per se): I had to use Shadowkeeper to remove the crumbs left in Minsc's inventory, and I also had 2 instances of Boo added instead of one (making a total of 3 inventory spaces taken once the quest is done). I would naively suggest the problem may come from an interaction with a mod I used to put Boo in Minsc's inventory instead of a quick slot? I did not try without it.

Second possible bug (may be intentional, but I think it's a problem): an upgrade to 19 strength is, I think, perfectly fine for the character and the game balance. But I noticed that not only does he get this +1 strength increase, but he also has a 5 permanent base thac0 bonus, which makes him an absolutely overpowered beast! In my game, he consequently went from a thac0 of 5 to a thac0 of -1 (5 base thac0 bonus + +1 strength bonus to thac0), just for doing a 10-minutes long quest.

Or, if it is indeed intentional, I think such gamebreaking changes should at least be mentioned in the readme file. Especially since it can very easily go unnoticed and leave you wondering hours after doing the quest why Minsc is so good (as it happened to this guy: https://www.reddit.com/r/baldursgate/comments/6lj1l3/base_thac0_minsc_vs_keldorn/ ).

Otherwise, since I'm here I might as well say: thank you for the good work! :)
Title: Re: REPORT ALL ISSUES, BUGS AND TYPOS FOR V26 HERE AND ONLY HERE
Post by: jastey on October 13, 2019, 03:23:16 AM
Error message on BGT:

[ub/suna/CCSUNA.baf] PARSE ERROR at line 7 column 16-91
Near Text: )
[DisplayStringHead] argument [Ugh, is there no place to be alone in this city?] was expected to be an integer