Pocket Plane Group

BG2 Completed Mods => NPC Flirt Packs => Topic started by: kicker on July 29, 2013, 02:44:43 AM

Title: Conflict with banters?
Post by: kicker on July 29, 2013, 02:44:43 AM
Hi!

Maybe this is stupid but: Is the romance talk from this mod which starts from time to time somehow in conflict with the npc banters? Do those talks count as banters and therefor prevent banters from starting? Or is it something completely different and doesn't affect the banter talks at all?

Thanks for help! :)
Title: Re: Conflict with banters?
Post by: Kulyok on July 29, 2013, 03:05:47 AM
If any banter from any mod triggers more than once, it's possibly a bug which needs to be reported. If you post the actual string(actual words), it'll be helpful - we'll find out if it's NPC Flirt or some other mod.

As for the rest, I'm not sure what exactly you mean. Do Banter Pack and NPC Flirt Pack work together? Yes. Are they supposed to work with other NPC mods, like NPC IEP? Yes. Can there be bugs? Yes, if a modder forgets to put his WEIGHT commands in, but I'm not aware of any major conflicts for now.
Title: Re: Conflict with banters?
Post by: Kulyok on July 29, 2013, 03:06:42 AM
Let me take a wild guess. If you mean whether NPC-initiated flirts prevent banters between NPCs from happening, the answer is no, it doesn't happen.
Title: Re: Conflict with banters?
Post by: kicker on July 29, 2013, 03:11:35 AM
Well, I just thought that the romance interactions that come with this mod which happen automatically might "count" as banters. If you set the banter accelerator to 45 minutes and these talks happen more frequent you would never gonna see any more banters. But, yea, this seems nonsense... :)
Title: Re: Conflict with banters?
Post by: Kulyok on July 29, 2013, 03:25:21 AM
It's all right, they don't interact. Banter accelerator deals with banters only - there's a built-in script for that. Scripted conversations or flirts are not affected at all.