Pocket Plane Group

Miscellany, Inc. => Infinity Engine Modding Q&A => Topic started by: SixOfSpades on April 24, 2011, 06:54:31 PM

Title: Editing items on existing creatures.
Post by: SixOfSpades on April 24, 2011, 06:54:31 PM
I want to change the weapons used by the various Vampires in the game, giving them both an on-hand and offhand weapon. I was expecting that I could just open up Near Infinity, look up the hex offsets for "Weapon1" and "Shield," and WRITE_SHORT my new filenames in there. But what I got instead was wholly other: A list of items carried by the creature, and then the various equipping slots simply point to lines in that list. Yeah, I suppose I could replace an existing item easily enough, but how do I add a new item to the list, so I can have the Shield slot point to it?
My alternative is completely replacing every single Vampire .CRE in the game, and that's hardly elegant.

On a completely unrelated matter, has anyone ever figured out how to add new Description graphics? A while back, I made a nice little sword image that looks almost authentic, but I can't put the bitmap into a format that the game can read.
Title: Re: Editing items on existing creatures.
Post by: Echon on April 25, 2011, 12:48:43 AM
http://weidu.org/WeiDU/README-WeiDU.html#ADD_CRE_ITEM
Title: Re: Editing items on existing creatures.
Post by: Daulmakan on April 25, 2011, 03:09:47 PM
On a completely unrelated matter, has anyone ever figured out how to add new Description graphics? A while back, I made a nice little sword image that looks almost authentic, but I can't put the bitmap into a format that the game can read.
You mean something like this (http://www.users.totalise.co.uk/~bluerift/bamdescriptiontutor/descriptionbam.html)? You have to create a .BAM file with your desired image (I'd recommend BAM Workshop1).
Title: Re: Editing items on existing creatures.
Post by: SixOfSpades on April 25, 2011, 11:28:23 PM
BOOGALOO!

Thanks, this is just what I need to help get my WeiDU-fu back in shape. I've been using BAM Workshop 2 for a while now, but have only had success with things like spell icons--that tutorial fits the bill just great. Cheers.
Title: Re: Editing items on existing creatures.
Post by: Echon on April 26, 2011, 02:12:13 AM
I have not used either in years but I also believe the first BAMWorkshop is the best.