Pocket Plane Group

BG1 Completed Mods => The Fields of the Dead => Topic started by: Echon on December 18, 2009, 06:12:53 PM

Title: Specialists & Opposition Schools
Post by: Echon on December 18, 2009, 06:12:53 PM
In FotD the opposition schools of specialist wizards are changed to match those in Player's Handbook, resulting in more restricted spells for all but one of the specialists. These are the updated tables:

Code: [Select]
Abjurer: Alteration & Illusion/Phantasm
Conjurer: Divination & Invocation/Evocation
Diviner: Conjuration/Summoning
Enchanter: Invocation/Evocation & Necromancy
Illusionist: Abjuration, Invocation/Evocation & Necromancy
Invoker: Conjuration/Summoning & Enchantment/Charm
Necromancer:    Enchantment/Charm & Illusion/Phantasm
Transmuter: Abjuration & Necromancy

Abjuration:     2 (Illusionist, Transmuter)
Conjuration:    2 (Diviner, Invoker)
Divination:     1 (Conjurer)
Enchantment:    2 (Invoker, Necromancer)
Illusion:       2 (Abjurer, Necromancer)
Invocation:     3 (Conjurer, Enchanter, Illusionist)
Necromancy:     3 (Enchanter, Illusionist, Transmuter)
Alteration:     1 (Abjurer)

Of course, these opposition schools are balanced according to the spells available in Player's Handbook. BG with FotD has a different selection. Besides, who wants to play an Illusionist when you can be an Enchanter? For the next update I am going to balance these restrictions based on the spells available. Here is the number of restricted spells for each specialist (along with a lo-fi graph to better visualise the differences).

Code: [Select]
FotD 1.07: # Spells (88 total)
Abjurer:        23 - 11111111111111111111111
Conjurer:       14 - 11111111111111
Diviner:        09 - 111111111
Enchanter:      19 - 1111111111111111111
Illusionist:    28 - 1111111111111111111111111111
Invoker:        21 - 111111111111111111111
Necromancer:    20 - 11111111111111111111
Transmuter:     18 - 111111111111111111

BG:TotSC: # Spells (69 total)

Abjurer: 12 - 111111111111
Conjurer: 06 - 111111
Diviner: 08 - 11111111
Enchanter: 10 - 1111111111
Illusionist: 08 - 11111111
Invoker: 21 - 111111111111111111111
Necromancer: 06 - 111111
Transmuter: 14 - 11111111111111

By barring Diviners from Alteration, which is only restricted to Abjurers, and allowing Illusionists the use of either Invocation/Evocation or Necromancy (probably the former since Necromancers cannot use Illusion spells and Invokers can), the restricted spells for each specialist should be fairly even.