Pocket Plane Group

Friends and Neighbors => Weimer Republic (WeiDU.org) => WeiDU => Topic started by: Echon on August 24, 2008, 03:55:38 PM

Title: ADD_SPELL_EFFECT v208
Post by: Echon on August 24, 2008, 03:55:38 PM
ADD_SPELL_EFFECT in the macros listing currently says "SET mr_ds to magic resistance/dispel type" which yields this: "ERROR: cannot convert resist_dispel or %resist_dispel% to an integer". It should say "SET resist_dispel to magic resistance/dispel type" instead. The patch also fails if header is not defined. It does not add the effect to all headers by default.

ADD_ITEM_EFFECT/EQEFFECT would not install without having everything defined. I assume that when these two macros have default values for every field as the readme says, it should be possible to add an effect without defining anything.
Title: Re: ADD_SPELL_EFFECT v208
Post by: the bigg on August 24, 2008, 04:11:48 PM
Unfortunately, I haven't written those myself - they're contributed. I can fix #1, but not #2.
Title: Re: ADD_SPELL_EFFECT v208
Post by: Echon on August 27, 2008, 03:19:51 AM
Updating the description should be sufficient.

http://forums.gibberlings3.net/index.php?showtopic=11997&st=60&#entry131629
Title: Re: ADD_SPELL_EFFECT v208
Post by: the bigg on August 27, 2008, 03:32:14 AM
Yes, I've already fixed the description for #1.