Pocket Plane Group

BG2 Completed Mods => Assassinations => Topic started by: Kulyok on March 14, 2008, 01:54:24 AM

Title: Assassinations mod is here!
Post by: Kulyok on March 14, 2008, 01:54:24 AM
React, please.  :)
Title: Re: Assassinations mod is here!
Post by: Jenova on March 14, 2008, 04:15:24 AM
Just how many secret projects do you have there? :P

I'm stunned, really! I'm going to get back when I test it!
Title: Re: Assassinations mod is here!
Post by: Kulyok on March 14, 2008, 04:29:12 AM
:) None, honestly. I've announced Assassinations back in autumn, here (http://forums.pocketplane.net/index.php/topic,24454.0.html); it's been nearly half a year.

Now it's Icewind Dale NPCs all the way.
Title: Re: Assassinations mod is here!
Post by: Daulmakan on March 14, 2008, 05:15:21 AM
Cool, congrats.  :)
Title: Re: Assassinations mod is here!
Post by: shiroryu on March 14, 2008, 05:21:57 AM
Congratulations!
Title: Re: Assassinations mod is here!
Post by: Michael Furlong on March 14, 2008, 03:28:08 PM
I am sure i am a member of the PPG yet i cant remember what my password is (if i am a member) Anyway.

This is the first i have heard of this mod. I am not playing Bg at the moe, focusing on uni, however when i next start up a BG2 game, i am sure to add this mod to it. Looks interesting both for my paladin and my chaotic neutral fighter/mage.
Title: Re: Assassinations mod is here!
Post by: Michael Furlong on March 14, 2008, 03:31:41 PM
Huh, just finished reading the FAQ, paladin cant do any of the quests, well i was guessing that, but it didnt say anything about a paladin being able to bust the organisation. Is that going to be implemented?
Title: Re: Assassinations mod is here!
Post by: Chronis on March 14, 2008, 06:06:21 PM
Wow very cool, I can't wait to try it out
Title: Re: Assassinations mod is here!
Post by: Rodman49 on March 15, 2008, 04:36:32 AM
Another excuse to beat BG2 again.  Man, they just keep coming.
Title: Re: Assassinations mod is here!
Post by: Jenova on March 15, 2008, 09:13:21 AM
Hey, I just drop by to say that I didn't have so much fun since the time me and Edwin went on a murderous spree in the Copper Cornet ;D
Cheers for making this mod!
Title: Re: Assassinations mod is here!
Post by: Kulyok on March 15, 2008, 11:14:11 AM
Quote
Huh, just finished reading the FAQ, paladin cant do any of the quests, well i was guessing that, but it didnt say anything about a paladin being able to bust the organisation. Is that going to be implemented?

A paladin doesn't get to see _any_ of the mod's content, no.


Aaand you're welcome, everyone - have fun. :)
Title: Re: Assassinations mod is here!
Post by: Mongoose87 on March 15, 2008, 09:07:02 PM
Now I know why you were talking about mods that were developed and released without any warning.  I commend you for the discipline this must have taken.
Title: Re: Assassinations mod is here!
Post by: Demivrgvs on March 16, 2008, 02:37:44 AM
I love the concept behind this mod: more quests, more role playing, more evil options, ... it's simply great.
Congratulations, I can't wait to try it out.
Title: Re: Assassinations mod is here!
Post by: Kulyok on March 16, 2008, 03:34:03 AM
Thank you; thank you. :)

All right, it's Sunday, people have time to play, so... it might be just the right time to open a topic for impressions on the mod!
Title: Re: Assassinations mod is here!
Post by: Salk on March 21, 2008, 01:39:26 AM
Congratulations for this new interesting release of yours, Kulyok!

I will like to play it, provided it's compatible with the oh-so-hated BGT (  ;D )...
Title: Re: Assassinations mod is here!
Post by: Kulyok on March 21, 2008, 02:28:57 AM
Sure, it is compatible with BGT, no problem. Feel free to post your impressions on the forums afterwards. I don't dislike BGT, I dislike the fact it was made after Tutu was already functional, which meant and means that modders who create mods for BG1 in BG2 engine have to code double - and I am very, very lazy.
Title: Re: Assassinations mod is here!
Post by: SimDing0™ on March 21, 2008, 08:42:59 PM
A paladin doesn't get to see _any_ of the mod's content, no.
I don't recall offhand whether it requires a different scripting check, but I think fallen paladins should be offered the opportunity. (And if you try to regain your status while performing the missions, people try and fuck you up.)
Title: Re: Assassinations mod is here!
Post by: Kulyok on March 22, 2008, 02:04:18 AM
You are right, definitely - I shall check it out. To my knowledge, fallen Paladins are referenced as FIGHTER_ALL, so I think they are offered the opportunity. After they fall, of course.
Title: Re: Assassinations mod is here!
Post by: Salk on March 23, 2008, 08:35:47 AM
- and I am very, very lazy.

Seriously ,looking at your hectic modding activity (for which I thank you), I'd have never thought that.  :P
Title: Re: Assassinations mod is here!
Post by: cemeth on March 23, 2008, 11:50:45 AM
Mod sounds great, I'll use it soon.
Always good to have more content for evil characters, I always thought the BG series put too much emphasis on good aligned characters.
Title: Re: Assassinations mod is here!
Post by: norwegianpidgeon on July 30, 2008, 10:14:35 AM
Hey, I have picked up the game after a couple of years off and decided to try your mod this time through (as well as a couple of others).  I'm really enjoying the 'freshness', all the vanilla quests i have done and know the ins and outs and consequences and what not.  Having to search all over for some of the targets has been really fun and I have discovered some parts of common maps that I had never used.  I have only completed a couple of the assassinations so far (for reputation reasons), I have almost completed my Jaheira romance and as soon as that is done the murdering shall continue.  So far I think all the targets have been intriguing and have interesting little stories.  I really enjoyed the 2nd target and the 3rd really put me through the proverbial 'morality gears' like I think it's supposed to.  Just want to thank you for putting the time in and coming up with a great mod.  It makes playing through the game almost as exciting as it was for the first time 8 years ago.
Title: Re: Assassinations mod is here!
Post by: Kulyok on July 30, 2008, 11:16:19 AM
Thank you. :) Really nice of you to drop by and tell me all this.
Title: Re: Assassinations mod is here!
Post by: Froberg on February 05, 2009, 09:27:40 AM
Thanks for letting me beta-test it way back when. :) It was awesome, and I bet it still is. Going to install SoA and ToB one of these days and give it another try.
Title: Re: Assassinations mod is here!
Post by: Kulyok on February 05, 2009, 09:51:57 AM
You are very welcome. Quite a few new mods around, too - take a look at Studios and Gibberlings 3.
Title: Re: Assassinations mod is here!
Post by: Rydeen on February 12, 2009, 10:25:54 AM
When I download this Kaspersky tells me it contains a trojan! Please fix this.
Title: Re: Assassinations mod is here!
Post by: Kulyok on February 12, 2009, 10:34:10 AM
Welcome to PPG, and I'm sorry to hear about the trouble.

We check our mods with various antivirus software; so far we've been fine - I hope. You can install Xan's friendship and other mods. Please, check this post (http://forums.gibberlings3.net/index.php?s=&showtopic=16687&view=findpost&p=143260). I'll certainly do another re-check on my side, but, like I said, usually it's a false positive.
Title: Re: Assassinations mod is here!
Post by: Kulyok on February 14, 2009, 10:21:44 AM
Okay, problem solved. Weidu 208 was giving false alarms. We switched to Weidu 210, and the warnings have gone. Re-download the mod again, if you were concerned the first time.
Title: Re: Assassinations mod is here!
Post by: Froberg on March 10, 2009, 09:55:21 AM
You are very welcome. Quite a few new mods around, too - take a look at Studios and Gibberlings 3.

Studios? :S
Title: Re: Assassinations mod is here!
Post by: GeN1e on March 10, 2009, 11:13:35 AM
http://www.spellholdstudios.net/