Pocket Plane Group

BG2 Completed Mods => Quest Pack => Topic started by: Ryuken87 on June 28, 2007, 06:55:40 AM

Title: New Mindflayer Psionics
Post by: Ryuken87 on June 28, 2007, 06:55:40 AM
 First of all apologies if this has been said before, I'm new here.

The Mindflayer ability "Project Force" has been working oddly in my game.

1) Niether Chaotic Commands nor the Brine potion prevent it from affecting me.

2) It actually pushed me through a closed door! I ran into a room of 'flayers then got thrust away along one of the long corridors and ended up on the other side of a closed door.
Title: Re: New Mindflayer Psionics
Post by: Azazello on June 28, 2007, 01:32:27 PM
Not sure why you called this thread "'New' Mindflayer Psionics"...

Both points are known issues.

You'll have to use other tactics for dealing with those mionsters.
Title: Re: New Mindflayer Psionics
Post by: SimDing0™ on June 28, 2007, 05:50:27 PM
Yes, I'm sorry about this. Next version will remove Project Force because there's not really any way of salvaging it.
Title: Re: New Mindflayer Psionics
Post by: Ryuken87 on June 29, 2007, 10:06:29 AM
Not sure why you called this thread "'New' Mindflayer Psionics"...

Both points are known issues.

You'll have to use other tactics for dealing with those mionsters.
I said "New" to distinguish it from Psionics in the vanilla game, plus they are new to me as I'm on my first playthrough with the mod. It wasn't a big issue for me just a bit weird. Other than that I've had great fun with the mod, especially the additional Shadow Thief content in chapter 6.
Title: Re: New Mindflayer Psionics
Post by: Azazello on June 29, 2007, 11:14:52 AM
Yeah, sorry, my meaning was that 'New' was new to QuestPack, not new to BG2. Get it?  ;D