Pocket Plane Group

BG1 Completed Mods => BG1 Unfinished Business => BG1UB Workroom => Topic started by: Salk on August 16, 2006, 12:10:01 PM

Title: Olivia
Post by: Salk on August 16, 2006, 12:10:01 PM
What about taking a look at olivia.cre ?

It seems she has been erased from the TotSC list and I can't see any reference to her anywhere else... ;D
Title: Re: Olivia
Post by: Miloch on April 06, 2012, 09:16:59 PM
I stumbled across this one recently in perusing the BG1 crebase. She is also on the list of unused creatures (http://forums.pocketplane.net/index.php/topic,20133.0.html) but crossed off without notes, meaning no action I take it.
Quote
BEGIN ~OLIVIA~

IF ~false()~ THEN BEGIN 0 // from:
  SAY #5078 /* ~Please, fair travellers, leave me to the muse and the gulls. They soothe even the rockiest soul. ~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 1 // from:
  SAY #15478 /* ~The gulls are even more beautiful than the winds they ride on, are they not? ...I will be one, someday, you know. I long for it more than anything.~ */
  IF ~~ THEN DO ~~ JOURNAL #15792 /* ~The druid Olivia, in her seat by the sea, weaves her words as one would weave a spell. She yearns to be a gull, someday, and fly in their midst. It is a noble dream and, if I can grant it, I surely will, if for no other reason that to watch the beauty of her flight...~ */ EXIT
END

IF ~false()~ THEN BEGIN 2 // from:
  SAY #15480 /* ~You are kinder than you'll ever know. Here, take this wand of lightning as a small token of my gratitude. I'll not need it where I'm going.~ */
  IF ~~ THEN EXIT
END

IF ~false()~ THEN BEGIN 3 // from:
  SAY #15484 /* ~You know little of wisdom and less of beauty.~ */
  IF ~~ THEN DO ~~ EXIT
END

IF ~false()~ THEN BEGIN 4 // from:
  SAY #15485 /* ~Stay and watch the gulls for a while, if you will. This world is a patient one.~ */
  IF ~~ THEN DO ~~ EXIT
END
What an odd unfinished quest. Kind of cool though. Apparently, the party has to find some sort of spell or potion that will transform her into a gull. After receiving that, she evidently should reward the party with a lightning wand and fly away.

So no one wanted to restore this? :( Her "seat by the sea" seems to suggest the northwest peninsula of Shipwreck's Coast (http://forgottenwars.com/bg1/ar3100.htm), which is a fairly empty area.
Title: Re: Olivia
Post by: Salk on April 06, 2012, 11:43:58 PM
I guess this has been cut because it bears too much a similarity with Melicamp.
Title: Re: Olivia
Post by: Miloch on April 07, 2012, 10:17:25 AM
it bears too much a similarity with Melicamp.
Not really. Hardly at all, actually.
Title: Re: Olivia
Post by: plainab on April 07, 2012, 10:26:54 AM
sounds cool to me.  why not restore it?

I think the only reason they didn't is that they didn't have an animation for a bird to be on the ground having a conversation and then take off in flight.  If there is a way to get around that, it would be cool to see it in game.
Title: Re: Olivia
Post by: Miloch on April 07, 2012, 11:30:57 AM
Well, obviously she needs to give the wand to the party *before* turning into a gull, so there needn't be any conversation after that, just a Polymorph(SEAGULL) EscapeArea(). Besides, everyone knows birds can't talk :).
Title: Re: Olivia
Post by: plainab on April 07, 2012, 11:47:08 AM
Well, obviously she needs to give the wand to the party *before* turning into a gull, so there needn't be any conversation after that, just a Polymorph(SEAGULL) EscapeArea(). Besides, everyone knows birds can't talk :).
Tell that to the guy running from Melicamp  :P
Title: Re: Olivia
Post by: Salk on April 07, 2012, 11:35:07 PM
it bears too much a similarity with Melicamp.
Not really. Hardly at all, actually.

One quest that has to do with a polymorphed character sounds different to you?
Title: Re: Olivia
Post by: Miloch on April 07, 2012, 11:57:46 PM
One quest that has to do with a polymorphed character sounds different to you?
Yes, it does. If it didn't, by that reasoning, we would leave Aerie an ogre in the circus because there was a polymorph used in some other quest. In fact, that bears more similarity to Melicamp than Olivia. In those cases, you need to polymorph some creature back into a humanoid. In Olivia's case, she willfully wants to be changed from a humanoid into a seagull. Polymorphing and shapeshifting are hardly uncommon in the Realms, but this willful plea to change into some other being (rather than the original form) is unique as far as I recall. What's funny is that you're the one who called for this UB investigation and six years later you're the one protesting it :D.
Title: Re: Olivia
Post by: Salk on April 08, 2012, 06:36:19 PM
One quest that has to do with a polymorphed character sounds different to you?
Yes, it does. If it didn't, by that reasoning, we would leave Aerie an ogre in the circus because there was a polymorph used in some other quest. In fact, that bears more similarity to Melicamp than Olivia. In those cases, you need to polymorph some creature back into a humanoid. In Olivia's case, she willfully wants to be changed from a humanoid into a seagull. Polymorphing and shapeshifting are hardly uncommon in the Realms, but this willful plea to change into some other being (rather than the original form) is unique as far as I recall. What's funny is that you're the one who called for this UB investigation and six years later you're the one protesting it :D.

Well, I have nothing against it, really. But in Aerie's case we are speaking of a different game (SoA), right? And investigating doesn't automatically implies restoration. Said that, this quest won't be any worse than many other restored ones presently offered by UB. On the contrary...  ;)
Title: Re: Olivia
Post by: devSin on April 10, 2012, 09:23:56 PM
I remember icelus refusing to touch this. His reaction was funny IIRC.

You guys can do it, but we purposely looked at the bird lady and said "hell no". :-)
Title: Re: Olivia
Post by: plainab on April 10, 2012, 09:57:32 PM
I remember icelus refusing to touch this. His reaction was funny IIRC.

You guys can do it, but we purposely looked at the bird lady and said "hell no". :-)
I know why too...  After turning into a bird, she can't be looted or killed for that uber awesome totally overpowered weapon that shouldn't have been put on her but was by some mere 'random' chance   :P
Title: Re: Olivia
Post by: Miloch on April 11, 2012, 12:31:12 AM
I remember icelus refusing to touch this. His reaction was funny IIRC.
That from the guy who restored the Summon Cow spell (http://www.gibberlings3.net/readmes/readme-shardsofice.html)...
Title: Re: Olivia
Post by: Jarl on July 17, 2012, 01:24:53 PM
I released a new version of my Adventure Pack last week - here. (http://kerzenburg.baldurs-gate.eu/showthread.php?t=42222)
A lot of things, that aren't part of BG1 UB, are restored by this mod.

(For example: Velvet & the cockfight, Llindellyn the archer, Mal-Kalen, Svlast the fallen Paladin, Nim Furlwing, Krammoch Arkhstaff & his secret passage to the Iron Throne's HQ... and more stuff...)

It's only in german at the moment. Now i'm waiting for what Overhaul Games may restore in BGEE.
After i will have checked that, i will continue my work and restore Olivia and some other stuff as well. (Then an english translation will be added too ;) )

Jarl :)
Title: Re: Olivia
Post by: hook71 on July 18, 2012, 02:01:10 PM
Looking forward to an English version of the Adventure Pack!