Pocket Plane Group

BG2 Completed Mods => Dungeon-Be-Gone => Topic started by: Exodus on September 11, 2005, 07:02:26 PM

Title: Silverstar Modification
Post by: Exodus on September 11, 2005, 07:02:26 PM
Question for the mod authors before I make any changes to the current edition of Silverstar.

Currently, people playing through the game using this mod miss out on Silverstar's unique weapon.  I'd like to add a section to the SS mod that will patch the relevant script to add this item, should there be no objections?

Seif
Title: Re: Silverstar Modification
Post by: jcompton on September 11, 2005, 07:46:16 PM
Wouldn't it make more sense to patch Silverstar's script?
Title: Re: Silverstar Modification
Post by: Ghreyfain on September 11, 2005, 08:14:43 PM
I'm assuming it's part of her quest to retrieve the item.  If it's in her script, it'd allow one to simply skip that portion of Bonny Jonny's dungeon.  What code do you plan to use exactly, Seifer?
Title: Re: Silverstar Modification
Post by: Exodus on September 11, 2005, 08:43:10 PM
I've given the actual coding little thought tbh but in keeping to good form, wanted to ask first.  Shouldn't be too hard though.
Title: Re: Silverstar Modification
Post by: Grim Squeaker on September 12, 2005, 01:00:05 AM
I imagine Seif'd just want an extra stop along the way to pick it up.  My guess would be an EXTEND_BOTTOM at one point in the dialogue so that if SilverStar is in the party a different cutscene triggers and Jasper takes the party there before his next jump.  Just a COPY_TRANS at the end.