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BG1 Completed Mods => BG1 Unfinished Business => BG1UB Workroom => Topic started by: SimDing0™ on August 14, 2005, 02:39:47 PM

Title: NPC Quests
Post by: SimDing0™ on August 14, 2005, 02:39:47 PM
I suggest making it for Tutu because [...] [e]asier[...].

I think the "obviously unfinished NPC quests" that I've been harping on about lately would fit the UB mandate. Kagain doesn't respond to finding his caravan, Coran keeps on about the fucking wyverns for the entire game, Kivan doesn't care about Tazok, and probably some other stuff I don't remember.
Title: NPC Quests
Post by: Ashara on August 16, 2005, 08:18:15 PM
I think the "obviously unfinished NPC quests" that I've been harping on about lately would fit the UB mandate. Kagain doesn't respond to finding his caravan, Coran keeps on about the fucking wyverns for the entire game, Kivan doesn't care about Tazok, and probably some other stuff I don't remember.

Kivan reacts to Tazok - BG1NPC
Kagain recognises Silvershield's son as dead and pays out for finding his caravan - BG1NPC
Branwen reacts to seeing Tranzig - BG1NPC
Yeslick reacts to seeing Rieltar - BG1NPC
Coran's Brielbara's quest is expanded - BG1NPC
Jaheira reacts to seeing Senyad, her mentor and recieves a new quest from him  - BG1NPC
Denak reacts to seeing Dynaheir travelling in the party with Edwin - BG1NPC
...

I hope that helps.
Title: NPC Quests
Post by: SimDing0™ on August 17, 2005, 07:37:22 AM
I hope that helps.
Thanks for listing some additional scenarios for consideration. I don't think differing interpretations should be a problem.
Title: NPC Quests
Post by: Ashara on August 17, 2005, 08:35:19 AM
As long as it is done as separate components in UB-TUTU, that should not be a problem - all of the instances of NPC reactions are covered by Phase II, so it can be omitted at install.
Title: NPC Quests
Post by: SimDing0™ on August 17, 2005, 08:40:44 AM
Yes, I'd imagine UB-Tutu would come in similar separate components to the BG2 version. (It's up to Icelus what gets put in anyway. The NPC reactions are just my suggestion.)
Title: Re: NPC Quests
Post by: icelus on August 20, 2005, 06:38:56 PM
So...

Where have you guys seen mention of the quests the NPCs were supposed to have?  The Kagain one is clear. 
Title: Re: NPC Quests
Post by: SimDing0™ on August 20, 2005, 06:47:48 PM
It's not "Bioware mentioned that they meant to do this" but rather "this is clearly, clearly, beyond a shadow of a doubt not finished at all".
Title: Re: NPC Quests
Post by: icelus on August 20, 2005, 09:02:38 PM
Right, and I'm not trying to seem dense, but... what, um... might those be?
Title: Re: NPC Quests
Post by: Hendryk on August 21, 2005, 07:16:36 PM
In her join dialogue, Branwen mentions Tranzig as the mage who turned her to stone and swears vengeance.  In his join dialogue, Yeslick mentions Rieltar as the "friend" who imprisoned and tortured him for the secret of the Cloakwood mine.

Also in BG1NPC, Skie reacts to Slythe and Kristin talking about her father's murder.
Title: Re: NPC Quests
Post by: icelus on January 27, 2006, 09:51:36 PM
To be honest, this is rather low on my priority list.  Many (if not most) NPCs have their reactions covered by the BG1NPC Project.  If, however, someone wants to write up reactions, I will go ahead and code them. 

Just to keep track, here is a listing of the BG1 NPCs and the reactions that have been suggested so far.

Ajantis - none
Alora - none
Branwen - Tranzig reaction - Done! v1 by SimDing0
Coran - Wyvern reaction - Done! v1 by Idobek
Dynaheir - none
Edwin - none
Eldoth - Remind about Skie
Faldorn - none
Garrick - none
Imoen - none
Jaheira - none
Kagain - Caravan reaction - Done! v1 by Ascension64
Khalid - none
Kivan - Tazok reaction - Done! v1 by SimDing0
Minsc - none
Montaron - none
Quayle - none
Safana - none
Shar-Teel - Angelo reaction - Done! v1 by Ascension64
Skie - none
Tiax - none
Viconia - none
Xan - none
Xzar - none
Yeslick - Rieltar reaction
Title: Re: NPC Quests
Post by: icelus on March 11, 2006, 03:37:58 PM
OK, I'm having problems tracking down the Coran/Wyvern bug.  The only dialog files that mention the wyvern are his pre-joining dialog (coran.dlg) and his interjection file (coranj.dlg).  His pre-joining dialog only sets the timer. 

Here are the relevent states from his interjection file:

Quote
IF WEIGHT #0 ~Dead("Wyvern")
InParty("Coran")
Global("CoranReward","GLOBAL",0)
~ THEN BEGIN 0 // from:
  SAY #16789 /* ~Now, we must take the beast's head, and bring it to the Song Of The Morning Temple in Beregost.  It is there that we can receive our reward.~ */
  IF ~~ THEN DO ~SetGlobal("CoranReward","GLOBAL",1)
~ EXIT
END

IF WEIGHT #1 ~!Dead("Wyvern")
GlobalTimerExpired("Coran","GLOBAL")
Global("CoranWyvern","GLOBAL",1)
~ THEN BEGIN 5 // from:
  SAY #17222 /* ~As much as I have enjoyed our jaunty banter, I simply must be going.  I've a wyvern to kill and simply cannot waste any further time.~ */
  IF ~~ THEN DO ~SetGlobal("CoranWyvern","GLOBAL",2)
LeaveParty()
EscapeArea()
~ EXIT
END

IF WEIGHT #2 ~!Dead("Wyvern")
GlobalTimerExpired("Coran","GLOBAL")
Global("CoranWyvern","GLOBAL",0)
~ THEN BEGIN 6 // from:
  SAY #17223 /* ~I could while away days on end in the company of friends, but there is business to attend to as well.  We must set out after our wyvern quarry soon, lest we lose the chance at all.~ */
  IF ~~ THEN DO ~SetGlobalTimer("Coran","GLOBAL",EIGHT_DAYS)
SetGlobal("CoranWyvern","GLOBAL",1)
~ EXIT
END

Here is his script (coran.bcs):

Quote
IF
   GlobalTimerExpired("Coran","GLOBAL")
   InParty(Myself)
   !Dead("Wyvern")
THEN
   RESPONSE #100
      ActionOverride("Coran",Dialogue([PC]))
END

Maybe I've been looking at this too long, but what's causing the bug?  It all looks OK to me...  I didn't see anything in Kelddath's dialog (keldda.dlg) that would cause a problem, either.
Title: Re: NPC Quests
Post by: icelus on March 11, 2006, 07:20:33 PM
Nevermind.  It looks like Idobek already fixed this.  Hope you don't mind if I swipe it, Ido!  :)

Code: [Select]
REPLACE_TRIGGER_TEXT CORAN   ~NumTimesTalkedTo(0)~
                             ~~
REPLACE_TRIGGER_TEXT CORAN   ~True()~
                             ~Global("IKCoranWyvernFix","GLOBAL",1)
                              ReactionGT(LastTalkedToBy(Myself),HOSTILE_UPPER)~
ADD_STATE_TRIGGER CORAN    0 ~Global("IKCoranWyvernFix","GLOBAL",0)~
ADD_STATE_TRIGGER CORAN    1 ~Global("IKCoranWyvernFix","GLOBAL",0)~
ADD_STATE_TRIGGER CORAN   13 ~True()~
REPLACE CORAN
IF ~~ THEN BEGIN 3
  SAY #899
  IF ~~ THEN DO ~SetGlobal("IKCoranWyvernFix","GLOBAL",1)~ EXIT
END
IF ~~ THEN BEGIN 6
  SAY #902
  IF ~~ THEN DO ~SetGlobal("IKCoranWyvernFix","GLOBAL",1)~ EXIT
END
END
Title: Re: NPC Quests
Post by: icelus on March 11, 2006, 07:39:00 PM
I don't see anything in Yeslick's or Rieltar's dialog file that doesn't trigger in regard to their recognition of each other.  It'll need to be written from scratch.

Same for Branwen and Tranzig.

And Kivan/Tazok.
Title: Re: NPC Quests
Post by: icelus on March 18, 2006, 09:53:59 PM
So... anyone feel up to writing the dialog for Yeslick/Rieltar, Branwen/Tranzig, or Kivan/Tazok?
Title: Re: NPC Quests
Post by: SimDing0™ on March 29, 2006, 05:53:35 PM
Here are suggestions for Kivan and Branwen. If someone who actually has any feelings on the characters wants to edit them, that's fine, since I just opened up their DLGs and made some shit up.



Upon Kivan seeing Tazok
Kivan: Tazok! Do you recognize me? You will pay the price for the life of Deheran.
Tazok: Recognise you? I kill many. Why would I remember their faces? But if I missed you last time, I give you second chance. YOU DIE TODAY INSTEAD!
(Tazok turns hostile.)

If Tazok flees
Kivan: Flee, coward, but I will track you down. You cannot hide from my wrath.

Upon Tazok's death:
Kivan: The beast has fallen, and she is avenged. May his foul hide suffer eternal torment at the hands of his victims!



Upon Branwen seeing Tranzig
Tranzig: I know you! Finally got yaself freed, huh? A pity. I'd say ya looked better in stone.
Branwen: Taunt me as you wish, for your fate is already sealed. By Tempus, I shall strike you down!
(Tranzig turns hostile.)

As Tranzig begs for mercy:
Branwen: I shall grant you mercy, Tranzig. The same mercy you granted the merchants I strove to defend.
(Tazok should react as if the player refused mercy.)



BG1NPC's Yeslick/Rieltar is actually pretty good, but unfortunately Yeslick's tone has been replaced by Generic Dwarf so it's not really usable without rewriting the lines.
Title: Re: NPC Quests
Post by: icelus on April 02, 2006, 02:09:28 PM
Kivan/Tazok and Branwen/Tranzig are coded.  Fuck Yeslick for now. 
Title: Re: NPC Quests
Post by: icelus on May 14, 2006, 04:39:25 PM
http://www.sorcerers.net/ubb/ultimatebb.php?/topic/1/1685.html#000004

Quote
*minor mod spoiler*

Well, Kivan and Tazok was quite a dissapointment. I was experimenting a little yesterday and if you talk to Tazok and persuade him to let you join the camp Kivan won't say anything.

If you have to fight Tazok to persuade him to let you in, once he leaves for the mines Kivan will shout something like "You can't hide for long" but nothing else happens.

I was kinda expecting Kivan to go into rage once he saw Tazok...
Title: Re: NPC Quests
Post by: Bex on May 14, 2006, 09:30:39 PM
Kivan: Tazok! Do you recognize me? You will pay the price for the life of Deheran.

Just in case it's not corrected in the release, it's "Deheriana."
Title: Re: NPC Quests
Post by: icelus on May 14, 2006, 09:36:34 PM
I think I changed that.  I think.  It's possible.  I don't remember.  :(
Title: Re: NPC Quests
Post by: SimDing0™ on May 15, 2006, 04:17:57 AM
Just in case it's not corrected in the release, it's "Deheriana."
"Deheran" is from the dialog. As far as I'm aware, Domi uses "Deheriana", but I'm not sure why.
Title: Re: NPC Quests
Post by: SixOfSpades on May 15, 2006, 08:11:53 PM
It's from his soundset and corresponding subtitles. "Oh, my soul aches for my lost Deheriana."
Title: Re: NPC Quests
Post by: icelus on May 15, 2006, 09:11:48 PM
I think it's the Baldurdash dialog.tlk patch that alters the dialogs.  I've got BD installed (shuddup!) and the texts are showing up as "Deheriana."
Title: Re: NPC Quests
Post by: Bex on May 15, 2006, 11:46:38 PM
It was always Deheriana in his bio too, since way before I ever heard of mods or Baldurdash.

http://www.planetbaldursgate.com/bg/encounters/npcs/kivan/
Title: Re: NPC Quests
Post by: Echon on May 16, 2006, 01:57:56 AM
On a normal BG:TotSC install, it says Deheriana in his biography, and Deheran in his dialogue if you Charm him.

-Echon
Title: Re: NPC Quests
Post by: SimDing0™ on May 16, 2006, 04:36:02 AM
I believe the logic must go as follows:

1) Deheran sounds more like a man's name.
2) He only uses it if you charm him.
3) Kivan is a closet gay!

Unfinished gay romance plz.
Title: Re: NPC Quests
Post by: devSin on May 16, 2006, 04:52:26 AM
I believe the logic must go as follows:

1) Deheran sounds more like a man's name.
2) He only uses it if you charm him.
3) Kivan is a closet gay!

Unfinished gay romance plz.
This is fairly close to the first thought I had after your original "Deheran" post. So clever.
Title: Re: NPC Quests
Post by: Echon on May 16, 2006, 05:07:35 AM
I believe the logic must go as follows:

1) Deheran sounds more like a man's name.
2) He only uses it if you charm him.
3) Kivan is a closet gay!

Unfinished gay romance plz.

I thought Domi was working on such a mod?

-Echon
Title: Re: NPC Quests
Post by: Bex on May 16, 2006, 09:20:50 AM
Tangental, but it just occurred to me that at least Shar-Teel, Khalid, and Jaheira had different bios at one point. I read them on Cyberjag's BG site, which has unfortunately vanished into the cybergraveyard. I'm not sure if their info came from a demo version of the game or what.

K & J's went into their background in more detail, and Shar-Teel's actually explained why she hates men so much (I'm not sure what implications that might have had for the game's rating, hence the excision?).

If there were any way of obtaining the text, would you consider restoring them?
Title: Re: NPC Quests
Post by: icelus on May 16, 2006, 10:01:52 AM
I'd certainly look at them.  IIRC, we messed around with Imoen's bio in BG2UB.  Maybe www.archive.org could snatch it?
Title: Re: NPC Quests
Post by: Bex on May 16, 2006, 10:14:16 AM
I'll see if I can find them. I know I posted the Shar-Teel one to PBG ages ago, so if the search function loves me today, I'll be able to find it.

The Archive requires exact URLs, doesn't it? Anyway, I'll see what I can dig up.
Title: Re: NPC Quests
Post by: icelus on May 16, 2006, 10:22:10 AM
It does, but sometimes if you can find old copies of current pages, you may be able to grab the link that way.
Title: Re: NPC Quests
Post by: Bex on May 16, 2006, 10:31:17 AM
These were actually easier to find than I thought (my impulse to share tidbits of info shouldn't be discounted). I had forgotten Shar-Teel was originally conceived as a half-elf. Her profile on Bioware's website actually listed her as one at some point:

Shar Teel's elven mother was the only survivor of a small elven band slaughtered by a rogue company from the Flaming Fist. A young half elven officer named Angelo, who had decided to take his men on a romp to alleviate their boredom, led the company. Angelo decided to keep the child alive after having slaughtered the entire band. Her foster father raised her as a warrior; her early years were very difficult as many discriminated against her due to her bastard nature. When she was only fifteen, four of the soldiers ambushed her while she was out of town and then left her for dead on the shores of the mighty river Chionthar. She survived however and managed to make her way back to camp in the middle of the night. There she managed to kill one of her attackers before the camp was alerted. She was taken into custody and sentenced to hang at dawn for the murder of a fellow soldier; she made no attempt to explain herself. Before dawn came Angelo managed to help her escape from the city and flee for her life. She made her way
north to the city of Waterdeep where she hired herself out as a bounty hunter although not many took her seriously because of her age.

Hatred has become the single emotion that Shar Teel feels above all others. Her actions and words bespeak of someone who has little room for happiness or love. She especially despises the opposite sex, to the point where she finds it impossible to befriend any man. She has some qualities that would make her a valuable ally; for example, she shows no fear of dying and can be depended upon to never run from battle. When she does speak with her companions she is terse and humorless. With men she openly shows her contempt.

--------------------

Jaheira was born in the Tethyr region to one of the Nobles who were loyal to the King Alemander the 4th regime. Her first year was during the Tethyrian civil war that ripped the country apart and resulted in the deaths of most of the royalty and nobility. Her family was one of noble lineage that was targeted by the angry mobs of peasants. One of the servant girls took Jaheira from the castle before it fell. She fled into the forest of Tethyr and stumbled across an enclave of Druids. They took the child in to raise as their own and cared for the serving girl briefly before sending her away. Jaheira grew up a very headstrong girl; she was very militant in her beliefs that the only way to protect nature was to have an active role in the world. She became enamored with Khalid while helping to protect him from assassination by Shadow Thieves. They were wed and now travel the Coast as husband and wife.

----------------

Khalid is a half elf born and raised in the nation of Calimshan, the son of a wealthy merchant and his exotic elvish concubine. Khalid was barely acknowledged by his father as a son; his two half brothers received much more attention and were groomed as heirs to the business. Henceforth, Khalid threw himself into the martial pursuits and even convinced his father to pay a practicing sorcerer to accept him as a student. Unbeknownst to anyone Khalid's father was having troubles with his business and had in fact run up a considerable debt with a noble in Amn. The noble eventually decided to make an example of him and hired the Shadow Thieves to execute the entire family. His new love Jaheira made possible a narrow escape -- and soon after, they were married. Khalid is a very reserved individual. Having been the outcast of his family he has little in the way of social skills. He is not very quick with words and can be outmaneuvered easily in verbal debates, especially so by his wife. He is quite proud of the fact that he is of elvish blood.
Title: Re: NPC Quests
Post by: Bex on May 16, 2006, 10:34:38 AM
The Shar-Teel bio obviously isn't the most coherent thing ever, since it alternately indicates that Angelo saved her mother, and that Angelo saved her. But I think a little spit and polish makes it a good story.
Title: Re: NPC Quests
Post by: Salk on August 19, 2006, 08:00:54 AM
By the way, do you guys have any plan about the Ajantis' quest ?

I think it'd one of the most interesting Unfinished Business... :pirate
Title: Re: NPC Quests
Post by: jastey on April 25, 2008, 01:09:38 PM
By the way, do you guys have any plan about the Ajantis' quest ?
There was an outline for an Ajantis UB quest long time ago. What happened to it, and are you planning on integrating it?
Title: Re: NPC Quests
Post by: devSin on April 25, 2008, 03:48:09 PM
are you planning on integrating it?
Never. The whole things is way too complex, and there aren't enough hints in the game to figure out what's really supposed to be going on.
Title: Re: NPC Quests
Post by: jastey on April 25, 2008, 04:11:56 PM
 :( OK.